Player Matchup

Neith
Neith
Diamond V
IzeRaps
Neith
Diamond V
Level 153
God Stats
4W - 8L
1,515 SR
Queue Stats
164W - 176L
1,940 MMR
Solo
Ne Zha
Ne Zha
Platinum I
PleaseDontTy
Ne Zha
Platinum I
Level 58
God Stats
7W - 6L
1,702 SR
Queue Stats
116W - 111L
1,919 MMR
Party 1
Kukulkan
Kukulkan
Diamond II
TheMiracleAce
Kukulkan
Diamond II
Level 123
God Stats
3W - 7L
1,562 SR
Queue Stats
257W - 286L
2,333 MMR
Party 1
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 111
1,593 SR
2,064 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 103
1,632 SR
1,912 MMR
Chang'e
Chang'e
Platinum IV
Buy Sum
Chang'e
Platinum IV
Level 123
God Stats
2W - 4L
1,561 SR
Queue Stats
72W - 53L
1,947 MMR
Party 2
Hercules
Hercules
Platinum III
Scooby Nice
Hercules
Platinum III
Level 39
God Stats
2W - 1L
1,764 SR
Queue Stats
36W - 25L
1,998 MMR
Party 2
Tyr
Tyr
Platinum II
juniorbroncos77
Tyr
Platinum II
Level 148
God Stats
72W - 52L
1,570 SR
Queue Stats
241W - 194L
1,792 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
IzeRaps
Neith
16
1 / 6 / 7
11,803
656
18,929
16,993
8,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ne Zha
15
1 / 4 / 7
11,037
613
16,669
26,300
14,970
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
TheMiracleAce
Kukulkan
17
6 / 7 / 1
13,405
745
12,032
14,117
6,583
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
Baba YagaAh Muzen CabGuan YuAchillesBaron Samedi

VS

Bans
AtlasGebShivaAwilixScylla
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Buy Sum
Chang'e
17
3 / 3 / 9
12,580
699
19,000
20,179
7,016
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Scooby Nice
Hercules
18
11 / 2 / 3
13,667
759
20,441
26,948
32,622
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

16
3 / 3 / 7
12,337
685
10,749
19,298
16,953
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
36
8
Kills
17
17
Deaths
8
15
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chang'e
Buy Sum
Chang'e
3
3
9
2.5
L
Neith
IzeRaps
Neith
1
6
7
0.75
L
Ne Zha
1
4
7
1.13
W
Hercules
Scooby Nice
Hercules
11
2
3
6.25
L
Kukulkan
TheMiracleAce
Kukulkan
6
7
1
0.93
W
3
3
7
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,630
Damage
50,190
57,410
Taken
66,425
29,557
Mitigated
56,591
12,317
Healing
33,718
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
Buy Sum
Chang'e
19,000
790
5,717
10,945
20,179
7,016
561
3,580
16,087
58,488
0
L
Neith
IzeRaps
Neith
18,929
6,839
0
3,325
16,993
8,004
870
6,349
10,095
0
59,994
L
Ne Zha
16,669
4,309
0
8,167
26,300
14,970
576
9,942
15,962
0
34,827
W
Hercules
Scooby Nice
Hercules
20,441
6,143
0
10,386
26,948
32,622
1,129
5,228
21,122
0
49,324
L
Kukulkan
TheMiracleAce
Kukulkan
12,032
854
0
825
14,117
6,583
344
3,039
10,611
46,604
0
W
10,749
1,051
0
6,670
19,298
16,953
800
4,098
14,608
0
44,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,245
Gold Earned
38,584
185
Minions Killed
177
8
Camps Cleared
7
989,196
Distance Traveled
1,067,595
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
12,580
699
67
4
4
335,355
2
L
Neith
11,803
656
86
5
5
322,858
3
L
Ne Zha
11,037
613
26
1
1
334,487
2
W
Hercules
13,667
759
49
3
2
351,813
4
L
Kukulkan
13,405
745
73
4
2
331,851
2
W
Tyr
12,337
685
61
3
1
380,427
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role