Player Matchup

Ah Muzen Cab
Ah Muzen Cab
G33KlSH_G0D69
Ah Muzen Cab
Level 124
God Stats
2W - 10L
1,217 SR
Queue Stats
213W - 266L
1,331 Elo+
Party 1
Cthulhu
Cthulhu
Rafael215
Cthulhu
Level 52
God Stats
6W - 1L
1,699 SR
Queue Stats
68W - 73L
1,424 Elo+
Party 1
Olorun
Olorun
ShadowGirl05119
Olorun
Level 26
God Stats
6W - 8L
1,523 SR
Queue Stats
44W - 39L
1,400 Elo+
Party 1
Team Averages
Level 67
1,480 SR
1,385 Elo+

VS

Team Averages
Level 91
1,547 SR
1,327 Elo+
Ares
Ares
ITS GUCCIE
Ares
Level 160
God Stats
10W - 4L
1,845 SR
Queue Stats
515W - 509L
1,459 Elo+
Solo
Sylvanus
Sylvanus
N0Svemer_
Sylvanus
Level 68
God Stats
0W - 2L
1,323 SR
Queue Stats
1W - 4L
1,333 Elo+
Party 2
Cthulhu
Cthulhu
goochconsumer45_
Cthulhu
Level 44
God Stats
0W - 1L
1,474 SR
Queue Stats
0W - 2L
1,189 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
G33KlSH_G0D69
Ah Muzen Cab
17
4 / 5 / 7
12,429
691
20,365
16,371
7,490
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cthulhu
Rafael215
Cthulhu
19
8 / 1 / 7
14,109
784
27,646
20,878
28,829
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Magic Focus

Magic Focus

+20
Magical Power

15
4 / 8 / 4
12,383
688
10,156
15,161
7,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 5 / 8
12,273
682
13,721
22,210
13,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Sylvanus
N0Svemer_
Sylvanus
14
3 / 6 / 5
11,269
626
10,837
19,416
19,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

17
6 / 5 / 6
12,446
691
19,123
33,802
26,717
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
33
16
Kills
14
14
Deaths
16
18
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
G33KlSH_G0D69
Ah Muzen Cab
4
5
7
1.5
L
5
5
8
1.8
L
Sylvanus
N0Svemer_
Sylvanus
3
6
5
0.92
W
Cthulhu
Rafael215
Cthulhu
8
1
7
11.5
W
4
8
4
0.75
L
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,167
Damage
43,681
52,410
Taken
75,428
43,551
Mitigated
59,894
9,208
Healing
17,545
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
G33KlSH_G0D69
Ah Muzen Cab
20,365
7,320
0
2,101
16,371
7,490
462
14,124
2,093
0
48,184
L
13,721
155
0
1,565
22,210
13,379
0
11,915
10,295
32,376
0
L
Sylvanus
N0Svemer_
Sylvanus
10,837
3,146
2,055
3,061
19,416
19,798
285
9,836
9,580
23,016
5,193
W
Cthulhu
Rafael215
Cthulhu
27,646
2,140
919
3,468
20,878
28,829
241
15,685
4,780
70,888
0
W
10,156
6,290
655
2,065
15,161
7,232
2,257
12,419
2,742
17,632
2,579
L
19,123
1,450
1,576
9,288
33,802
26,717
66
15,346
18,456
62,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,921
Gold Earned
35,988
176
Minions Killed
184
8
Camps Cleared
5
924,201
Distance Traveled
803,521
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,429
691
49
3
0
329,842
1
L
Ares
12,273
682
53
3
2
295,014
4
L
Sylvanus
11,269
626
40
2
2
201,156
0
W
Cthulhu
14,109
784
95
5
7
355,549
0
W
Olorun
12,383
688
32
2
1
238,810
2
L
Cthulhu
12,446
691
91
5
1
307,351
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role