Player Matchup

Fenrir
Fenrir
Silver II
Ayee Vinny
Fenrir
Silver II
Level 97
God Stats
15W - 9L
1,602 SR
Queue Stats
33W - 54L
1,194 MMR
Solo
Bacchus
Bacchus
Silver I
NoCapFlow
Bacchus
Silver I
Level 124
God Stats
85W - 98L
1,511 SR
Queue Stats
230W - 281L
1,202 MMR
Solo
Chang'e
Chang'e
Silver I
OWL STRiDER
Chang'e
Silver I
Level 103
God Stats
54W - 55L
1,582 SR
Queue Stats
275W - 357L
1,412 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 108
1,565 SR
1,269 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 67
1,517 SR
1,262 MMR
Xing Tian
Xing Tian
Silver III
Marticus 2439
Xing Tian
Silver III
Level 69
God Stats
4W - 1L
1,481 SR
Queue Stats
21W - 33L
1,086 MMR
Solo
Izanami
Izanami
Gold V
OnoiTzJoe
Izanami
Gold V
Level 92
God Stats
108W - 89L
1,566 SR
Queue Stats
145W - 151L
1,282 MMR
Solo
Guan Yu
Guan Yu
Bronze III
fatherblos
Guan Yu
Bronze III
Level 40
God Stats
3W - 1L
1,505 SR
Queue Stats
6W - 5L
1,420 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Ayee Vinny
Fenrir
17
4 / 9 / 8
12,586
662
17,738
24,597
10,716
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bacchus
NoCapFlow
Bacchus
17
2 / 3 / 13
13,940
734
13,340
23,019
35,163
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
OWL STRiDER
Chang'e
19
8 / 8 / 4
13,996
737
28,271
21,484
8,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
TyrAtlasAresAh Muzen CabLancelot

VS

Bans
PoseidonBaron SamediHadesThothHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Marticus 2439
Xing Tian
17
2 / 5 / 15
14,138
744
12,438
29,050
42,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Izanami
OnoiTzJoe
Izanami
19
9 / 5 / 5
14,403
758
21,921
20,409
9,882
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Guan Yu
fatherblos
Guan Yu
18
9 / 5 / 8
14,682
773
21,277
25,879
29,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
48
14
Kills
20
20
Deaths
15
25
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Ayee Vinny
Fenrir
4
9
8
0.89
W
Xing Tian
Marticus 2439
Xing Tian
2
5
15
1.9
L
Bacchus
NoCapFlow
Bacchus
2
3
13
2.83
L
Chang'e
OWL STRiDER
Chang'e
8
8
4
1.25
W
Izanami
OnoiTzJoe
Izanami
9
5
5
2.3
W
Guan Yu
fatherblos
Guan Yu
9
5
8
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,349
Damage
55,636
69,100
Taken
75,338
53,894
Mitigated
81,779
14,773
Healing
20,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Ayee Vinny
Fenrir
17,738
5,134
0
1,151
24,597
10,716
1,317
4,846
19,275
0
37,092
W
Xing Tian
Marticus 2439
Xing Tian
12,438
1,649
781
6,496
29,050
42,101
105
15,154
13,140
26,615
0
L
Bacchus
NoCapFlow
Bacchus
13,340
1,368
0
4,897
23,019
35,163
309
3,028
19,251
35,479
0
L
Chang'e
OWL STRiDER
Chang'e
28,271
509
3,434
5,291
21,484
8,015
327
5,026
16,109
71,687
0
W
Izanami
OnoiTzJoe
Izanami
21,921
14,788
93
3,248
20,409
9,882
3,102
12,068
7,975
0
72,818
W
Guan Yu
fatherblos
Guan Yu
21,277
2,402
2,403
7,385
25,879
29,796
58
13,602
11,669
0
56,714

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,522
Gold Earned
43,223
165
Minions Killed
191
6
Camps Cleared
8
959,539
Distance Traveled
961,830
12
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
12,586
662
45
2
0
314,046
4
W
Xing Tian
14,138
744
16
1
0
327,960
4
L
Bacchus
13,940
734
20
1
2
338,891
4
L
Chang'e
13,996
737
100
5
4
306,602
4
W
Izanami
14,403
758
105
6
5
273,546
1
W
Guan Yu
14,682
773
70
4
3
360,324
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role