Player Matchup

Sol
Sol
 
Sol
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
Naitxn
Heimdallr
Level 138
God Stats
1W - 0L
1,285 SR
Queue Stats
70W - 22L
1,703 Elo+
Party 1
Sylvanus
Sylvanus
Quickie_for_Gems
Sylvanus
Level 4
God Stats
6W - 1L
1,500 SR
Queue Stats
63W - 20L
1,500 Elo+
Party 1
Team Averages
Level 83
1,428 SR
1,568 Elo+

VS

Team Averages
Level 92
1,627 SR
1,390 Elo+
Athena
Athena
ActOfDarknesss
Athena
Level 123
God Stats
0W - 2L
1,758 SR
Queue Stats
109W - 163L
1,375 Elo+
Party 2
Neith
Neith
DD_Cletouz
Neith
Level 129
God Stats
9W - 5L
1,682 SR
Queue Stats
255W - 292L
1,433 Elo+
Solo
Aphrodite
Aphrodite
mighty0719
Aphrodite
Level 24
God Stats
26W - 41L
1,440 SR
Queue Stats
62W - 112L
1,363 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 0 / 8
9,807
754
18,479
13,136
6,399
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
Naitxn
Heimdallr
14
3 / 2 / 8
9,547
734
14,372
11,283
5,490
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 1 / 6
9,797
754
12,968
14,137
13,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 3
8,664
666
9,115
22,200
16,479
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Neith
11
0 / 5 / 1
7,748
596
12,098
14,543
6,026
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

Aphrodite
mighty0719
Aphrodite
12
2 / 3 / 1
8,239
634
7,388
14,933
8,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
7
11
Kills
2
3
Deaths
11
22
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
0
8
7
L
0
3
3
0.5
L
Neith
0
5
1
0.1
W
Heimdallr
Naitxn
Heimdallr
3
2
8
3.5
W
5
1
6
8
L
Aphrodite
mighty0719
Aphrodite
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,819
Damage
28,601
38,556
Taken
51,676
25,616
Mitigated
30,768
18,831
Healing
20,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
18,479
6,773
0
7,680
13,136
6,399
1,602
5,221
7,915
51,074
5,070
L
9,115
2,942
374
2,874
22,200
16,479
0
10,056
12,144
23,633
0
L
Neith
12,098
3,603
0
2,193
14,543
6,026
136
8,989
5,554
0
39,453
W
Heimdallr
Naitxn
Heimdallr
14,372
6,334
0
2,225
11,283
5,490
950
5,736
5,547
0
50,962
W
12,968
4,398
4,423
4,503
14,137
13,727
564
6,021
8,116
22,733
4,548
L
Aphrodite
mighty0719
Aphrodite
7,388
957
7,170
7,989
14,933
8,263
0
8,731
6,199
20,650
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,151
Gold Earned
24,651
167
Minions Killed
126
9
Camps Cleared
3
668,501
Distance Traveled
803,108
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,807
754
66
5
5
228,215
0
L
Athena
8,664
666
24
2
0
293,072
1
L
Neith
7,748
596
57
4
2
221,076
4
W
Heimdallr
9,547
734
72
6
3
234,647
2
W
Sylvanus
9,797
754
29
2
1
205,639
0
L
Aphrodite
8,239
634
45
3
1
288,960
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role