Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Serqet
Serqet
Ckomac
Serqet
Level 69
God Stats
1W - 1L
1,700 SR
Queue Stats
64W - 81L
1,510 Elo+
Party 2
Shiva
Shiva
FHSD
Shiva
Level 18
God Stats
5W - 6L
1,411 SR
Queue Stats
133W - 159L
1,439 Elo+
Party 2
Jing Wei
Jing Wei
FlyingPirateHD
Jing Wei
Level 69
God Stats
1W - 2L
1,537 SR
Queue Stats
30W - 26L
1,492 Elo+
Party 1
Sobek
Sobek
Selandra99
Sobek
Level 54
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 21L
1,385 Elo+
Party 1
Team Averages
Level 59
1,530 SR
1,465 Elo+

VS

Team Averages
Level 119
1,529 SR
1,479 Elo+
Da Ji
Da Ji
 
Da Ji
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
 
Geb
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
He Bo
He Bo
CZrenaultclioRS
He Bo
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 84L
1,419 Elo+
Solo
Baron Samedi
Baron Samedi
Losmi021
Baron Samedi
Level 142
God Stats
5W - 0L
1,645 SR
Queue Stats
450W - 500L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
10
0 / 6 / 3
6,133
613
5,530
9,859
5,290
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Serqet
Ckomac
Serqet
12
0 / 4 / 2
6,368
637
2,775
6,744
4,222
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shiva
FHSD
Shiva
12
0 / 4 / 4
6,694
669
4,032
12,511
11,952
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
15
3 / 2 / 2
7,935
794
9,401
7,956
4,538
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sobek
14
2 / 2 / 3
7,789
779
4,549
11,118
13,595
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
11 / 3 / 5
8,266
827
10,893
6,480
3,578
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Nu Wa
 
Nu Wa
15
3 / 1 / 12
8,110
811
14,169
3,774
1,613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Geb
 
Geb
13
0 / 1 / 14
7,059
706
3,803
11,155
10,900
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 1 / 13
7,128
713
5,943
6,687
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
Losmi021
Baron Samedi
16
4 / 0 / 13
8,559
856
8,470
6,694
4,346
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
75
5
Kills
18
18
Deaths
6
14
Assists
57
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
0
6
3
0.25
W
Da Ji
 
Da Ji
11
3
5
4.5
W
Nu Wa
 
Nu Wa
3
1
12
9
W
Geb
 
Geb
0
1
14
7
W
0
1
13
6.5
L
Serqet
Ckomac
Serqet
0
4
2
0.25
L
Shiva
FHSD
Shiva
0
4
4
0.5
L
Jing Wei
3
2
2
2
W
Baron Samedi
Losmi021
Baron Samedi
4
0
13
10.5
L
Sobek
2
2
3
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,287
Damage
43,278
48,188
Taken
34,790
39,597
Mitigated
23,325
12,935
Healing
19,018
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,530
728
490
323
9,859
5,290
0
6,610
2,973
0
8,312
W
Da Ji
 
Da Ji
10,893
2,425
616
200
6,480
3,578
0
837
5,301
0
12,675
W
Nu Wa
 
Nu Wa
14,169
3,197
1,186
813
3,774
1,613
434
891
2,883
24,809
0
W
Geb
 
Geb
3,803
479
2,234
1,863
11,155
10,900
0
982
9,849
6,410
0
W
5,943
700
1,240
1,577
6,687
2,888
138
1,301
5,386
17,430
0
L
Serqet
Ckomac
Serqet
2,775
0
1,016
892
6,744
4,222
0
4,428
2,130
0
5,958
L
Shiva
FHSD
Shiva
4,032
890
851
1,522
12,511
11,952
0
7,495
4,469
0
15,286
L
Jing Wei
9,401
5,938
70
2,803
7,956
4,538
34
4,838
2,798
0
32,706
W
Baron Samedi
Losmi021
Baron Samedi
8,470
87
6,164
3,125
6,694
4,346
0
538
6,156
19,060
0
L
Sobek
4,549
194
1,162
3,806
11,118
13,595
0
7,245
3,433
10,644
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,919
Gold Earned
39,122
96
Minions Killed
80
0
Camps Cleared
0
921,744
Distance Traveled
955,957
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,133
613
10
1
0
173,985
1
W
Da Ji
8,266
827
4
0
0
146,997
0
W
Nu Wa
8,110
811
35
4
0
199,714
5
W
Geb
7,059
706
8
1
0
213,401
0
W
He Bo
7,128
713
16
2
0
194,102
6
L
Serqet
6,368
637
9
1
0
164,454
0
L
Shiva
6,694
669
10
1
0
194,085
0
L
Jing Wei
7,935
794
53
5
0
166,067
4
W
Baron Samedi
8,559
856
17
2
0
201,743
2
L
Sobek
7,789
779
14
1
0
223,153
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role