Player Matchup

Shiva
Shiva
Dope_jero556
Shiva
Level 80
God Stats
4W - 5L
1,380 SR
Queue Stats
69W - 70L
1,361 Elo+
Solo
Charybdis
Charybdis
Mikeculturel
Charybdis
Level 64
God Stats
3W - 3L
1,272 SR
Queue Stats
55W - 87L
1,253 Elo+
Party 1
Thor
Thor
TheSneakyJew22
Thor
Level 126
God Stats
25W - 26L
1,447 SR
Queue Stats
329W - 345L
1,310 Elo+
Solo
Athena
Athena
WZX-Silvexz
Athena
Level 106
God Stats
8W - 4L
1,522 SR
Queue Stats
350W - 364L
1,378 Elo+
Solo
Chronos
Chronos
poena68
Chronos
Level 58
God Stats
9W - 6L
1,460 SR
Queue Stats
54W - 86L
1,253 Elo+
Party 1
Team Averages
Level 87
1,416 SR
1,311 Elo+

VS

Team Averages
Level 71
1,437 SR
1,346 Elo+
Olorun
Olorun
 
Olorun
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
RellShotEm
Hun Batz
Level 107
God Stats
1W - 1L
1,694 SR
Queue Stats
173W - 168L
1,387 Elo+
Solo
Bacchus
Bacchus
Two Fast 2Care
Bacchus
Level 104
God Stats
2W - 7L
1,248 SR
Queue Stats
157W - 184L
1,305 Elo+
Solo
Izanami
Izanami
daligub3
Izanami
Level 53
God Stats
1W - 7L
1,343 SR
Queue Stats
3W - 8L
1,253 Elo+
Solo
Thanatos
Thanatos
iTziGuzz
Thanatos
Level 46
God Stats
0W - 4L
1,399 SR
Queue Stats
62W - 81L
1,283 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 5
9,768
543
6,907
10,902
16,092
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
Mikeculturel
Charybdis
16
5 / 1 / 5
9,751
542
12,531
8,473
3,737
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

15
3 / 0 / 7
9,311
517
6,920
14,002
6,018
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Athena
15
6 / 3 / 8
9,408
523
11,732
17,645
13,022
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos
poena68
Chronos
13
4 / 6 / 5
8,426
468
9,105
15,305
7,125
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
13
5 / 7 / 1
8,084
449
11,773
16,999
9,150
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
RellShotEm
Hun Batz
14
1 / 4 / 4
8,757
487
8,651
17,969
8,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

11
3 / 5 / 3
7,916
440
7,184
17,601
20,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
daligub3
Izanami
14
1 / 2 / 1
8,015
445
3,323
9,028
3,772
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Thanatos
iTziGuzz
Thanatos
13
1 / 5 / 0
7,723
429
5,338
11,918
6,672
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
20
22
Kills
11
11
Deaths
23
30
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Olorun
 
Olorun
5
7
1
0.79
W
4
1
5
6.5
W
Charybdis
Mikeculturel
Charybdis
5
1
5
7.5
L
Hun Batz
RellShotEm
Hun Batz
1
4
4
0.75
W
3
0
7
6.5
L
3
5
3
0.9
W
Athena
6
3
8
3.33
L
Izanami
daligub3
Izanami
1
2
1
0.75
L
Thanatos
iTziGuzz
Thanatos
1
5
0
0.2
W
Chronos
poena68
Chronos
4
6
5
1.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,195
Damage
36,269
66,327
Taken
73,515
45,994
Mitigated
48,518
17,959
Healing
25,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
 
Olorun
11,773
5,821
376
5,609
16,999
9,150
0
6,950
10,049
51,511
7,000
W
6,907
2,321
134
1,872
10,902
16,092
536
603
10,299
0
59,910
W
Charybdis
Mikeculturel
Charybdis
12,531
6,128
512
2,813
8,473
3,737
620
2,675
5,798
0
72,028
L
Hun Batz
RellShotEm
Hun Batz
8,651
2,860
0
4,928
17,969
8,201
0
6,340
11,629
0
56,373
W
6,920
1,128
0
6,716
14,002
6,018
984
1,033
12,969
21
79,436
L
7,184
1,821
351
4,727
17,601
20,723
0
4,538
13,063
21,168
0
W
Athena
11,732
2,819
85
3,719
17,645
13,022
320
6,890
10,755
41,805
3,410
L
Izanami
daligub3
Izanami
3,323
2,560
0
2,900
9,028
3,772
0
1,686
7,342
0
62,376
L
Thanatos
iTziGuzz
Thanatos
5,338
1,630
0
6,157
11,918
6,672
0
887
11,031
0
45,129
W
Chronos
poena68
Chronos
9,105
4,608
0
2,108
15,305
7,125
1,281
6,167
9,138
40,364
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,664
Gold Earned
40,495
472
Minions Killed
388
0
Camps Cleared
0
1,582,070
Distance Traveled
1,471,988
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
8,084
449
76
4
0
278,430
0
W
Shiva
9,768
543
107
6
0
299,969
1
W
Charybdis
9,751
542
118
7
0
292,214
0
L
Hun Batz
8,757
487
87
5
0
331,775
1
W
Thor
9,311
517
137
8
0
328,776
1
L
Bacchus
7,916
440
25
1
0
286,487
2
W
Athena
9,408
523
65
4
0
341,748
0
L
Izanami
8,015
445
114
6
0
267,905
4
L
Thanatos
7,723
429
86
5
0
307,391
4
W
Chronos
8,426
468
45
3
0
319,363
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role