Player Matchup

Baron Samedi
Baron Samedi
Silver II
Bloodfiend34
Baron Samedi
Silver II
Level 99
God Stats
13W - 3L
1,572 SR
Queue Stats
205W - 210L
1,407 MMR
Solo
Guan Yu
Guan Yu
Gold II
Death007Bound
Guan Yu
Gold II
Level 98
God Stats
3W - 3L
1,661 SR
Queue Stats
114W - 118L
1,397 MMR
Solo
Danzaburou
Danzaburou
Gold V
KeisWAZhere
Danzaburou
Gold V
Level 126
God Stats
4W - 7L
1,304 SR
Queue Stats
165W - 165L
1,395 MMR
Solo
Chang'e
Chang'e
Gold II
Skinfade96
Chang'e
Gold II
Level 139
God Stats
19W - 12L
1,449 SR
Queue Stats
102W - 94L
1,501 MMR
Solo
Ratatoskr
Ratatoskr
Gold III
StaatS5
Ratatoskr
Gold III
Level 158
God Stats
5W - 4L
1,546 SR
Queue Stats
197W - 209L
1,447 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 124
1,506 SR
1,430 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 121
1,657 SR
1,430 MMR
Sylvanus
Sylvanus
Gold V
IronArcher08
Sylvanus
Gold V
Level 148
God Stats
3W - 3L
1,526 SR
Queue Stats
16W - 18L
1,499 MMR
Solo
Fenrir
Fenrir
Gold III
LoneStarPride28
Fenrir
Gold III
Level 40
God Stats
3W - 3L
1,701 SR
Queue Stats
28W - 29L
1,573 MMR
Party 1
Izanami
Izanami
Silver I
RABlD MOUSE
Izanami
Silver I
Level 147
God Stats
8W - 9L
1,738 SR
Queue Stats
85W - 96L
1,322 MMR
Party 1
Kukulkan
Kukulkan
Gold III
SwagdadyCMurder
Kukulkan
Gold III
Level 123
God Stats
10W - 9L
1,642 SR
Queue Stats
90W - 83L
1,391 MMR
Solo
Tyr
Tyr
Bronze V
Weswalk91
Tyr
Bronze V
Level 149
God Stats
0W - 1L
1,678 SR
Queue Stats
7W - 10L
1,366 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Bloodfiend34
Baron Samedi
16
1 / 0 / 7
10,792
514
6,526
17,685
19,169
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Guan Yu
19
4 / 2 / 6
12,403
591
15,520
18,484
32,077
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Mystical Earring

Mystical Earring

+15
Mp 5

Danzaburou
KeisWAZhere
Danzaburou
18
1 / 3 / 5
11,792
562
6,959
13,377
5,031
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Chang'e
Skinfade96
Chang'e
18
6 / 0 / 4
11,782
561
11,628
11,032
4,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Ratatoskr
StaatS5
Ratatoskr
18
9 / 3 / 8
12,195
581
13,192
19,173
8,071
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bans
RavanaThorAwilixLancelot

VS

Bans
HadesShivaAthenaZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
IronArcher08
Sylvanus
10
0 / 0 / 1
7,495
357
3,379
8,943
7,121
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
2 / 5 / 1
8,227
392
8,567
16,301
7,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Izanami
RABlD MOUSE
Izanami
16
2 / 4 / 1
9,995
476
8,728
16,065
5,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Kukulkan
15
2 / 8 / 0
9,329
444
10,767
12,960
5,450
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
2 / 4 / 0
9,929
473
11,527
21,369
24,835
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
11
21
Kills
8
8
Deaths
21
30
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Bloodfiend34
Baron Samedi
1
0
7
4.5
W
Guan Yu
4
2
6
3.5
L
Sylvanus
IronArcher08
Sylvanus
0
0
1
0.5
W
Danzaburou
KeisWAZhere
Danzaburou
1
3
5
1.17
L
2
5
1
0.5
L
Izanami
RABlD MOUSE
Izanami
2
4
1
0.63
W
Chang'e
Skinfade96
Chang'e
6
0
4
8
W
Ratatoskr
StaatS5
Ratatoskr
9
3
8
4.33
L
Kukulkan
2
8
0
0.25
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,825
Damage
42,968
79,751
Taken
75,638
69,338
Mitigated
50,761
38,103
Healing
22,969
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Bloodfiend34
Baron Samedi
6,526
660
3,174
6,187
17,685
19,169
689
5,017
12,668
49,158
0
W
Guan Yu
15,520
2,749
1,660
8,482
18,484
32,077
48
1,712
16,772
0
95,819
L
Sylvanus
IronArcher08
Sylvanus
3,379
804
1,498
3,926
8,943
7,121
0
5,336
3,607
15,240
1,737
W
Danzaburou
KeisWAZhere
Danzaburou
6,959
2,277
0
7,298
13,377
5,031
3,343
1,428
11,949
0
105,480
L
8,567
1,630
0
3,324
16,301
7,616
0
3,032
13,269
0
60,930
L
Izanami
RABlD MOUSE
Izanami
8,728
4,999
0
5,454
16,065
5,739
415
1,728
14,337
0
98,125
W
Chang'e
Skinfade96
Chang'e
11,628
984
2,794
6,477
11,032
4,990
2,111
3,091
7,941
99,897
0
W
Ratatoskr
StaatS5
Ratatoskr
13,192
3,878
0
2,031
19,173
8,071
0
3,300
15,873
0
106,516
L
Kukulkan
10,767
729
0
460
12,960
5,450
0
6,599
6,361
86,919
0
L
11,527
2,491
0
8,307
21,369
24,835
0
2,053
19,316
0
79,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,964
Gold Earned
44,975
689
Minions Killed
563
0
Camps Cleared
0
2,017,102
Distance Traveled
1,735,551
21
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,792
514
60
3
0
370,930
3
W
Guan Yu
12,403
591
160
8
0
374,657
7
L
Sylvanus
7,495
357
28
1
0
323,395
4
W
Danzaburou
11,792
562
171
8
0
392,056
3
L
Fenrir
8,227
392
80
4
0
386,008
1
L
Izanami
9,995
476
178
8
0
324,511
3
W
Chang'e
11,782
561
158
8
0
404,609
7
W
Ratatoskr
12,195
581
140
7
0
474,850
1
L
Kukulkan
9,329
444
138
7
0
350,598
2
L
Tyr
9,929
473
139
7
0
351,039
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role