Player Matchup

Sol
Sol
 
Sol
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
 
Ganesha
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
GiseloFara
Thor
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
61W - 65L
1,517 Elo+
Party 1
Atlas
Atlas
Snufflebox
Atlas
Level 160
God Stats
4W - 1L
1,142 SR
Queue Stats
207W - 222L
1,421 Elo+
Solo
Kukulkan
Kukulkan
Trichloro
Kukulkan
Level 155
God Stats
6W - 3L
1,415 SR
Queue Stats
375W - 380L
1,517 Elo+
Solo
Team Averages
Level 141
1,411 SR
1,491 Elo+

VS

Team Averages
Level 125
1,443 SR
1,433 Elo+
Athena
Athena
MetridysH20
Athena
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
247W - 239L
1,449 Elo+
Solo
Vamana
Vamana
Mintcarp
Vamana
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Solo
Hades
Hades
SolidOnyxSnake3
Hades
Level 148
God Stats
0W - 1L
1,388 SR
Queue Stats
5W - 8L
1,193 Elo+
Party 2
Merlin
Merlin
Vortrin
Merlin
Level 116
God Stats
3W - 5L
1,466 SR
Queue Stats
229W - 260L
1,568 Elo+
Solo
Fenrir
Fenrir
Yslwandel
Fenrir
Level 159
God Stats
4W - 10L
1,362 SR
Queue Stats
324W - 382L
1,453 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
5 / 3 / 9
8,685
790
9,432
11,739
9,533
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
 
Ganesha
13
0 / 2 / 15
7,459
678
6,624
9,372
11,856
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
3 / 1 / 11
8,294
754
12,439
13,273
7,950
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Atlas
14
1 / 3 / 12
8,435
767
11,352
13,497
16,971
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Kukulkan
Trichloro
Kukulkan
15
7 / 2 / 7
9,221
838
14,269
6,869
4,451
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
14
1 / 1 / 8
7,762
706
4,770
12,166
12,505
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Vamana
Mintcarp
Vamana
14
3 / 4 / 1
8,368
761
11,582
16,551
15,391
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 6 / 5
7,167
652
6,548
13,072
6,668
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
Vortrin
Merlin
16
3 / 2 / 7
8,917
811
14,622
6,975
3,689
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
Yslwandel
Fenrir
15
4 / 3 / 4
8,367
761
9,660
13,360
13,677
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
36
16
Kills
11
11
Deaths
16
54
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
5
3
9
3.17
W
Ganesha
 
Ganesha
0
2
15
3.75
W
3
1
11
8.5
L
Athena
1
1
8
5
L
Vamana
Mintcarp
Vamana
3
4
1
0.88
W
Atlas
1
3
12
2.33
L
0
6
5
0.42
W
Kukulkan
Trichloro
Kukulkan
7
2
7
5.25
L
Merlin
Vortrin
Merlin
3
2
7
3.25
L
Fenrir
Yslwandel
Fenrir
4
3
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,116
Damage
47,182
54,750
Taken
62,124
50,761
Mitigated
51,930
15,329
Healing
27,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
9,432
2,408
401
3,735
11,739
9,533
369
4,290
7,337
20,517
0
W
Ganesha
 
Ganesha
6,624
588
1,552
1,545
9,372
11,856
94
4,869
4,335
14,075
0
W
12,439
2,243
230
5,082
13,273
7,950
205
5,883
7,206
0
14,971
L
Athena
4,770
1,109
1,725
2,966
12,166
12,505
265
8,342
3,824
9,204
0
L
Vamana
Mintcarp
Vamana
11,582
5,716
2,498
5,800
16,551
15,391
0
12,193
4,358
0
18,745
W
Atlas
11,352
5,402
0
808
13,497
16,971
0
8,064
5,227
22,048
0
L
6,548
645
1,741
2,321
13,072
6,668
513
8,430
4,642
14,364
0
W
Kukulkan
Trichloro
Kukulkan
14,269
628
1,366
610
6,869
4,451
182
1,980
4,705
32,047
0
L
Merlin
Vortrin
Merlin
14,622
1,548
763
301
6,975
3,689
366
4,459
2,516
38,438
0
L
Fenrir
Yslwandel
Fenrir
9,660
965
4,114
4,918
13,360
13,677
120
8,253
5,107
0
12,240

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,094
Gold Earned
40,581
113
Minions Killed
111
0
Camps Cleared
0
1,085,319
Distance Traveled
1,017,268
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,685
790
32
3
0
208,741
0
W
Ganesha
7,459
678
0
0
0
232,553
0
W
Thor
8,294
754
4
0
0
218,280
0
L
Athena
7,762
706
9
1
0
226,358
0
L
Vamana
8,368
761
18
2
0
191,842
0
W
Atlas
8,435
767
26
2
0
201,947
0
L
Hades
7,167
652
28
3
0
180,274
0
W
Kukulkan
9,221
838
51
5
0
223,798
4
L
Merlin
8,917
811
52
5
0
205,101
2
L
Fenrir
8,367
761
4
0
0
213,693
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role