Player Matchup

Morgan Le Fay
Morgan Le Fay
JKrampusJKrampus
Morgan Le Fay
Level 80
God Stats
0W - 3L
1,168 SR
Queue Stats
45W - 49L
1,461 Elo+
Party 2
Gilgamesh
Gilgamesh
YarostBohov
Gilgamesh
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,445 Elo+
Solo
Ah Puch
Ah Puch
Zapatos-Pablosky
Ah Puch
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 45L
1,455 Elo+
Party 2
Arachne
Arachne
vi4ra
Arachne
Level 153
God Stats
5W - 1L
1,900 SR
Queue Stats
172W - 160L
1,474 Elo+
Solo
Zeus
Zeus
xXShannaro_7354X
Zeus
Level 148
God Stats
5W - 7L
1,390 SR
Queue Stats
646W - 646L
1,411 Elo+
Solo
Team Averages
Level 94
1,492 SR
1,449 Elo+

VS

Team Averages
Level 75
1,430 SR
1,397 Elo+
Anubis
Anubis
Sailerok
Anubis
Level 121
God Stats
3W - 0L
1,445 SR
Queue Stats
44W - 56L
1,387 Elo+
Party 1
Yu Huang
Yu Huang
e1ectr1c
Yu Huang
Level 43
God Stats
1W - 0L
1,675 SR
Queue Stats
39W - 51L
1,399 Elo+
Party 1
Skadi
Skadi
kidjimoshi
Skadi
Level 23
God Stats
1W - 1L
1,280 SR
Queue Stats
15W - 21L
1,377 Elo+
Party 1
Khepri
Khepri
zonok
Khepri
Level 100
God Stats
2W - 1L
1,478 SR
Queue Stats
57W - 61L
1,413 Elo+
Solo
Zhong Kui
Zhong Kui
Санбо
Zhong Kui
Level 86
God Stats
2W - 4L
1,270 SR
Queue Stats
47W - 57L
1,409 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
JKrampusJKrampus
Morgan Le Fay
19
0 / 4 / 4
10,634
560
18,405
21,280
10,310
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
YarostBohov
Gilgamesh
14
0 / 11 / 7
10,126
533
4,933
24,876
14,852
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

20
9 / 3 / 2
13,307
700
28,092
21,781
12,113
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Arachne
vi4ra
Arachne
17
2 / 8 / 7
11,312
595
12,372
25,528
32,636
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

19
3 / 5 / 5
11,739
618
20,418
17,510
7,789
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Sailerok
Anubis
20
9 / 3 / 14
13,057
687
25,194
19,204
13,889
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Yu Huang
e1ectr1c
Yu Huang
20
8 / 2 / 17
13,312
701
23,805
12,579
8,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Skadi
20
8 / 4 / 15
13,658
719
24,910
19,904
12,935
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Khepri
zonok
Khepri
20
2 / 3 / 23
12,881
678
9,514
24,736
37,908
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Zhong Kui
Санбо
Zhong Kui
20
4 / 2 / 18
12,838
676
20,868
17,862
18,454
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
118
14
Kills
31
31
Deaths
14
25
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
JKrampusJKrampus
Morgan Le Fay
0
4
4
0.5
W
Anubis
Sailerok
Anubis
9
3
14
5.33
L
Gilgamesh
YarostBohov
Gilgamesh
0
11
7
0.32
L
9
3
2
3.33
W
Yu Huang
e1ectr1c
Yu Huang
8
2
17
8.25
W
Skadi
8
4
15
3.88
L
Arachne
vi4ra
Arachne
2
8
7
0.69
L
3
5
5
1.1
W
Khepri
zonok
Khepri
2
3
23
4.5
W
Zhong Kui
Санбо
Zhong Kui
4
2
18
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,220
Damage
104,291
110,975
Taken
94,285
77,700
Mitigated
91,650
40,648
Healing
42,596
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
JKrampusJKrampus
Morgan Le Fay
18,405
912
2,753
8,576
21,280
10,310
0
14,452
6,828
43,771
0
W
Anubis
Sailerok
Anubis
25,194
1,375
155
8,930
19,204
13,889
1,869
13,853
5,351
55,769
0
L
Gilgamesh
YarostBohov
Gilgamesh
4,933
486
1,379
3,350
24,876
14,852
120
16,272
8,604
0
7,714
L
28,092
820
1,971
9,880
21,781
12,113
285
19,097
2,684
61,644
0
W
Yu Huang
e1ectr1c
Yu Huang
23,805
1,143
4,936
2,797
12,579
8,464
1,469
9,462
3,117
45,189
0
W
Skadi
24,910
11,204
1,964
4,545
19,904
12,935
3,327
13,573
6,331
0
65,766
L
Arachne
vi4ra
Arachne
12,372
9,673
3,671
4,026
25,528
32,636
0
15,088
10,440
0
15,689
L
20,418
2,889
2,002
3,040
17,510
7,789
0
14,472
3,038
43,318
0
W
Khepri
zonok
Khepri
9,514
148
2,793
5,810
24,736
37,908
409
16,689
8,047
19,565
0
W
Zhong Kui
Санбо
Zhong Kui
20,868
1,374
2,476
8,190
17,862
18,454
1,088
13,338
4,524
41,430
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,118
Gold Earned
65,746
187
Minions Killed
314
0
Camps Cleared
0
1,581,930
Distance Traveled
1,685,699
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
10,634
560
45
2
0
368,621
1
W
Anubis
13,057
687
66
3
0
304,059
0
L
Gilgamesh
10,126
533
5
0
0
263,380
3
L
Ah Puch
13,307
700
67
4
0
346,698
1
W
Yu Huang
13,312
701
52
3
0
352,917
0
W
Skadi
13,658
719
121
6
0
340,632
0
L
Arachne
11,312
595
10
1
0
326,994
5
L
Zeus
11,739
618
60
3
0
276,237
3
W
Khepri
12,881
678
14
1
0
333,690
0
W
Zhong Kui
12,838
676
61
3
0
354,401
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role