Player Matchup

Sobek
Sobek
 
Sobek
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Brutum
Horus
Level 47
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 16L
1,558 Elo+
Solo
Bellona
Bellona
Ekvator
Bellona
Level 89
God Stats
8W - 3L
1,752 SR
Queue Stats
269W - 207L
1,573 Elo+
Party 2
Cernunnos
Cernunnos
Huglar
Cernunnos
Level 142
God Stats
13W - 7L
1,643 SR
Queue Stats
363W - 385L
1,564 Elo+
Solo
Nu Wa
Nu Wa
Staliboi
Nu Wa
Level 104
God Stats
7W - 3L
1,616 SR
Queue Stats
412W - 318L
1,531 Elo+
Party 2
Team Averages
Level 108
1,602 SR
1,545 Elo+

VS

Team Averages
Level 125
1,544 SR
1,504 Elo+
Sobek
Sobek
 
Sobek
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
kevaub
Discordia
Level 126
God Stats
3W - 2L
1,673 SR
Queue Stats
57W - 51L
1,536 Elo+
Party 1
Ra
Ra
knuckalar
Ra
Level 125
God Stats
1W - 1L
1,753 SR
Queue Stats
168W - 206L
1,420 Elo+
Solo
Cerberus
Cerberus
maxou43120
Cerberus
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 46L
1,535 Elo+
Party 1
Mercury
Mercury
miticmatti
Mercury
Level 122
God Stats
0W - 2L
1,292 SR
Queue Stats
56W - 48L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
17
6 / 3 / 18
11,273
805
10,035
22,030
36,704
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Horus
Brutum
Horus
17
2 / 2 / 18
9,980
713
9,584
21,031
28,097
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bellona
Ekvator
Bellona
16
2 / 4 / 17
10,283
735
13,427
20,007
27,360
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cernunnos
Huglar
Cernunnos
20
12 / 3 / 11
12,262
876
35,100
17,450
9,715
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
Staliboi
Nu Wa
18
5 / 3 / 19
10,903
779
23,862
10,405
5,706
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
15
0 / 6 / 10
8,502
607
7,489
23,414
30,536
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Discordia
kevaub
Discordia
16
3 / 5 / 5
9,382
670
19,825
12,728
6,540
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
7 / 4 / 6
10,474
748
18,267
15,711
8,812
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
maxou43120
Cerberus
16
2 / 5 / 9
10,000
714
8,447
27,952
35,946
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mercury
miticmatti
Mercury
17
3 / 7 / 7
9,217
658
8,806
18,236
12,151
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
52
27
Kills
15
15
Deaths
27
83
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
6
3
18
5
L
Sobek
 
Sobek
0
6
10
0.83
W
Horus
Brutum
Horus
2
2
18
5.5
W
Bellona
Ekvator
Bellona
2
4
17
2.63
W
Cernunnos
Huglar
Cernunnos
12
3
11
5.83
W
Nu Wa
Staliboi
Nu Wa
5
3
19
4.83
L
Discordia
kevaub
Discordia
3
5
5
1.1
L
7
4
6
2.5
L
Cerberus
maxou43120
Cerberus
2
5
9
1.3
L
Mercury
miticmatti
Mercury
3
7
7
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

92,008
Damage
62,834
90,923
Taken
98,041
107,582
Mitigated
93,985
44,995
Healing
37,092
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
10,035
992
2,413
4,953
22,030
36,704
684
13,179
8,851
14,693
0
L
Sobek
 
Sobek
7,489
221
743
3,663
23,414
30,536
0
6,392
17,022
22,204
0
W
Horus
Brutum
Horus
9,584
4,831
12,455
10,186
21,031
28,097
970
11,221
9,810
0
14,124
W
Bellona
Ekvator
Bellona
13,427
3,347
3,564
3,330
20,007
27,360
478
11,502
8,505
281
23,196
W
Cernunnos
Huglar
Cernunnos
35,100
15,389
931
4,923
17,450
9,715
2,551
10,179
7,271
0
68,343
W
Nu Wa
Staliboi
Nu Wa
23,862
5,765
1,579
661
10,405
5,706
1,925
7,947
2,458
39,242
0
L
Discordia
kevaub
Discordia
19,825
1,392
1,963
1,360
12,728
6,540
0
4,036
8,692
35,961
0
L
18,267
1,485
10,577
5,805
15,711
8,812
33
5,750
9,961
44,074
0
L
Cerberus
maxou43120
Cerberus
8,447
560
839
9,030
27,952
35,946
0
10,119
17,833
23,711
0
L
Mercury
miticmatti
Mercury
8,806
4,250
1,240
1,872
18,236
12,151
0
7,758
10,478
0
22,336

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,701
Gold Earned
47,575
147
Minions Killed
193
0
Camps Cleared
0
1,302,886
Distance Traveled
1,208,308
15
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,273
805
13
1
0
276,574
0
L
Sobek
8,502
607
24
2
0
250,111
0
W
Horus
9,980
713
4
0
0
265,809
4
W
Bellona
10,283
735
12
1
0
260,259
1
W
Cernunnos
12,262
876
76
5
0
247,362
4
W
Nu Wa
10,903
779
42
3
0
252,882
6
L
Discordia
9,382
670
43
3
0
223,636
2
L
Ra
10,474
748
49
4
0
208,205
4
L
Cerberus
10,000
714
40
3
0
238,571
0
L
Mercury
9,217
658
37
3
0
287,785
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role