Player Matchup

Jormungandr
Jormungandr
CreeperKillar06
Jormungandr
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 44L
1,355 Elo+
Solo
Cu Chulainn
Cu Chulainn
KINGANGVL
Cu Chulainn
Level 153
God Stats
1W - 1L
1,270 SR
Queue Stats
92W - 99L
1,408 Elo+
Solo
Merlin
Merlin
Newbaqueen
Merlin
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
223W - 239L
1,427 Elo+
Solo
Chang'e
Chang'e
deathfoxx
Chang'e
Level 147
God Stats
4W - 2L
1,713 SR
Queue Stats
280W - 287L
1,516 Elo+
Solo
Scylla
Scylla
joel83
Scylla
Level 129
God Stats
1W - 1L
1,375 SR
Queue Stats
112W - 103L
1,406 Elo+
Solo
Team Averages
Level 116
1,472 SR
1,423 Elo+

VS

Team Averages
Level 88
1,535 SR
1,423 Elo+
Hun Batz
Hun Batz
Dream_Shatter
Hun Batz
Level 110
God Stats
3W - 5L
1,415 SR
Queue Stats
305W - 302L
1,417 Elo+
Solo
Odin
Odin
Rafcat
Odin
Level 87
God Stats
1W - 2L
1,500 SR
Queue Stats
43W - 40L
1,462 Elo+
Solo
Chang'e
Chang'e
TreyfrmdaO6363
Chang'e
Level 101
God Stats
0W - 2L
1,312 SR
Queue Stats
85W - 88L
1,426 Elo+
Solo
Bastet
Bastet
peachesnroses
Bastet
Level 96
God Stats
0W - 2L
1,680 SR
Queue Stats
43W - 86L
1,395 Elo+
Solo
Arachne
Arachne
rny tooeazy
Arachne
Level 45
God Stats
1W - 5L
1,767 SR
Queue Stats
85W - 105L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
CreeperKillar06
Jormungandr
20
4 / 4 / 21
14,051
669
25,171
27,770
30,182
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cu Chulainn
KINGANGVL
Cu Chulainn
20
6 / 4 / 18
13,436
640
22,869
27,860
25,959
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Newbaqueen
Merlin
20
3 / 5 / 22
13,469
641
17,878
19,592
9,255
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chang'e
deathfoxx
Chang'e
20
2 / 4 / 16
12,653
603
16,086
25,607
11,598
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
joel83
Scylla
20
18 / 3 / 9
17,099
814
31,492
14,120
6,373
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Dream_Shatter
Hun Batz
20
11 / 8 / 5
15,083
718
25,194
25,975
12,559
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odin
Rafcat
Odin
20
1 / 7 / 14
12,576
599
15,158
23,940
35,767
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

20
5 / 7 / 10
12,586
599
20,971
27,779
12,351
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

20
3 / 5 / 8
11,881
566
15,251
18,744
8,361
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Arachne
rny tooeazy
Arachne
19
0 / 6 / 12
12,366
589
16,854
27,767
24,427
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

119
Kill Participation
69
33
Kills
20
20
Deaths
33
86
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
CreeperKillar06
Jormungandr
4
4
21
3.63
L
Hun Batz
Dream_Shatter
Hun Batz
11
8
5
1.69
W
Cu Chulainn
KINGANGVL
Cu Chulainn
6
4
18
3.75
W
Merlin
Newbaqueen
Merlin
3
5
22
2.8
L
Odin
Rafcat
Odin
1
7
14
1.14
L
5
7
10
1.43
W
Chang'e
deathfoxx
Chang'e
2
4
16
2.5
W
Scylla
joel83
Scylla
18
3
9
7.5
L
3
5
8
1.4
L
Arachne
rny tooeazy
Arachne
0
6
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

113,496
Damage
93,428
114,949
Taken
124,205
83,367
Mitigated
93,465
55,150
Healing
41,587
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
CreeperKillar06
Jormungandr
25,171
4,880
2,184
4,188
27,770
30,182
1,165
4,289
23,481
60,314
0
L
Hun Batz
Dream_Shatter
Hun Batz
25,194
2,832
2,024
5,373
25,975
12,559
1,848
17,255
8,720
0
43,971
W
Cu Chulainn
KINGANGVL
Cu Chulainn
22,869
3,676
6,392
6,860
27,860
25,959
1,180
4,076
23,784
10,763
34,516
W
Merlin
Newbaqueen
Merlin
17,878
1,724
2,202
1,920
19,592
9,255
1,446
4,778
14,814
37,619
0
L
Odin
Rafcat
Odin
15,158
1,633
2,586
2,993
23,940
35,767
578
18,163
5,777
580
29,434
L
20,971
1,165
5,100
8,095
27,779
12,351
1,452
22,600
5,179
42,895
0
W
Chang'e
deathfoxx
Chang'e
16,086
1,032
17,331
10,109
25,607
11,598
2,326
6,374
19,233
45,019
0
W
Scylla
joel83
Scylla
31,492
2,458
1,867
2,097
14,120
6,373
2,079
2,052
12,068
65,753
0
L
15,251
3,200
927
4,338
18,744
8,361
0
15,677
3,067
0
34,540
L
Arachne
rny tooeazy
Arachne
16,854
9,934
3,934
6,217
27,767
24,427
793
21,556
6,211
44
27,388

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,708
Gold Earned
64,492
347
Minions Killed
177
0
Camps Cleared
0
1,826,270
Distance Traveled
1,828,430
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
14,051
669
85
4
0
390,568
1
L
Hun Batz
15,083
718
48
2
0
319,566
0
W
Cu Chulainn
13,436
640
57
3
0
374,548
0
W
Merlin
13,469
641
52
2
0
308,682
0
L
Odin
12,576
599
36
2
0
367,628
5
L
Chang'e
12,586
599
43
2
0
327,367
1
W
Chang'e
12,653
603
74
4
0
389,062
4
W
Scylla
17,099
814
79
4
0
363,410
0
L
Bastet
11,881
566
32
2
0
434,797
1
L
Arachne
12,366
589
18
1
0
379,072
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role