Player Matchup

Cthulhu
Cthulhu
IamVirt
Cthulhu
Level 25
God Stats
3W - 0L
1,808 SR
Queue Stats
38W - 34L
1,473 Elo+
Party 1
Thanatos
Thanatos
Krimson Phoenyx
Thanatos
Level 126
God Stats
3W - 4L
1,496 SR
Queue Stats
94W - 100L
1,427 Elo+
Party 1
Terra
Terra
LilStabiHana
Terra
Level 109
God Stats
1W - 4L
1,085 SR
Queue Stats
142W - 146L
1,438 Elo+
Party 1
Chiron
Chiron
VacatedLoki5
Chiron
Level 86
God Stats
3W - 0L
1,767 SR
Queue Stats
71W - 62L
1,474 Elo+
Party 1
Ullr
Ullr
xXZaner1sXx
Ullr
Level 136
God Stats
1W - 0L
1,517 SR
Queue Stats
49W - 46L
1,528 Elo+
Solo
Team Averages
Level 96
1,535 SR
1,468 Elo+

VS

Team Averages
Level 115
1,539 SR
1,477 Elo+
Maui
Maui
ArkhamAssassinII
Maui
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,436 Elo+
Party 2
Rama
Rama
LeninStyle07
Rama
Level 61
God Stats
0W - 1L
1,801 SR
Queue Stats
24W - 34L
1,443 Elo+
Party 3
Jing Wei
Jing Wei
WOLF_fluffy
Jing Wei
Level 152
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,513 Elo+
Party 2
Horus
Horus
byrobenn
Horus
Level 127
God Stats
0W - 2L
1,285 SR
Queue Stats
34W - 37L
1,490 Elo+
Party 2
Eset
Eset
joniskp4414
Eset
Level 124
God Stats
0W - 1L
1,606 SR
Queue Stats
15W - 12L
1,504 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
IamVirt
Cthulhu
15
2 / 0 / 15
9,129
830
15,201
16,137
19,427
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Thanatos
17
16 / 2 / 2
10,628
966
18,819
16,816
10,101
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 0 / 13
8,157
742
9,253
12,275
12,137
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

Chiron
15
0 / 0 / 16
8,001
727
10,795
8,138
4,647
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mace

Mace

+10
Physical Power

14
0 / 2 / 14
8,160
742
13,183
13,597
9,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 5 / 3
7,370
670
4,250
16,088
17,915
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

15
1 / 4 / 1
8,222
747
14,406
12,970
5,344
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jing Wei
WOLF_fluffy
Jing Wei
12
0 / 4 / 2
6,896
627
12,720
11,874
4,770
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Horus
byrobenn
Horus
13
1 / 4 / 2
7,764
706
7,930
19,967
23,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
1 / 3 / 3
8,175
743
11,016
10,237
5,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
15
20
Kills
4
4
Deaths
20
60
Assists
11
Player
Kills
Deaths
Assists
KDA
L
1
5
3
0.5
W
Cthulhu
IamVirt
Cthulhu
2
0
15
9.5
W
Thanatos
16
2
2
8.5
L
1
4
1
0.38
W
2
0
13
8.5
W
Chiron
0
0
16
8
L
Jing Wei
WOLF_fluffy
Jing Wei
0
4
2
0.25
L
Horus
byrobenn
Horus
1
4
2
0.5
L
1
3
3
0.83
W
0
2
14
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,251
Damage
50,322
66,963
Taken
71,136
55,337
Mitigated
56,748
52,074
Healing
23,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,250
1,297
629
1,255
16,088
17,915
0
5,499
10,589
7,266
0
W
Cthulhu
IamVirt
Cthulhu
15,201
961
3,588
3,644
16,137
19,427
280
3,220
12,917
25,520
0
W
Thanatos
18,819
3,029
3,279
14,345
16,816
10,101
151
2,616
14,200
0
24,615
L
14,406
8,294
0
3,129
12,970
5,344
0
4,679
8,291
0
33,075
W
9,253
405
10,447
4,518
12,275
12,137
116
2,421
9,854
16,472
0
W
Chiron
10,795
3,798
4,776
1,342
8,138
4,647
856
2,701
5,437
0
19,454
L
Jing Wei
WOLF_fluffy
Jing Wei
12,720
6,021
1,733
2,432
11,874
4,770
72
4,050
7,824
0
24,742
L
Horus
byrobenn
Horus
7,930
3,867
3,770
6,492
19,967
23,713
0
6,911
13,056
0
10,572
L
11,016
348
1,645
2,332
10,237
5,006
0
3,315
6,922
21,186
0
W
13,183
6,084
2,780
3,355
13,597
9,025
852
4,308
9,289
0
26,622

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,075
Gold Earned
38,427
102
Minions Killed
98
0
Camps Cleared
0
1,155,196
Distance Traveled
994,665
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
7,370
670
8
1
0
201,246
0
W
Cthulhu
9,129
830
16
1
0
259,097
0
W
Thanatos
10,628
966
21
2
0
247,751
1
L
Rama
8,222
747
41
4
0
168,852
0
W
Terra
8,157
742
11
1
0
246,902
0
W
Chiron
8,001
727
15
1
0
207,308
0
L
Jing Wei
6,896
627
21
2
0
205,795
0
L
Horus
7,764
706
5
0
0
216,274
0
L
Eset
8,175
743
23
2
0
202,498
0
W
Ullr
8,160
742
39
4
0
194,138
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role