Player Matchup

Cthulhu
Cthulhu
BreeSix
Cthulhu
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Susano
Susano
PrzybyszNs
Susano
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 44L
1,625 Elo+
Party 1
Ishtar
Ishtar
Schweppes41
Ishtar
Level 119
God Stats
1W - 2L
1,500 SR
Queue Stats
107W - 108L
1,452 Elo+
Solo
Odin
Odin
heroJara
Odin
Level 107
God Stats
4W - 6L
1,410 SR
Queue Stats
353W - 335L
1,484 Elo+
Solo
Chang'e
Chang'e
xDinozar
Chang'e
Level 118
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 88L
1,602 Elo+
Party 1
Team Averages
Level 95
1,482 SR
1,533 Elo+

VS

Team Averages
Level 137
1,567 SR
1,518 Elo+
Chaac
Chaac
 
Chaac
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Enderen
Kumbhakarna
Level 156
God Stats
4W - 1L
1,634 SR
Queue Stats
79W - 88L
1,493 Elo+
Solo
Horus
Horus
Kadossa
Horus
Level 113
God Stats
7W - 4L
1,626 SR
Queue Stats
503W - 485L
1,557 Elo+
Solo
Ne Zha
Ne Zha
Xxzion_perezxX
Ne Zha
Level 122
God Stats
2W - 2L
1,526 SR
Queue Stats
226W - 205L
1,561 Elo+
Solo
Skadi
Skadi
hnsen
Skadi
Level 160
God Stats
3W - 1L
1,550 SR
Queue Stats
371W - 352L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BreeSix
Cthulhu
19
2 / 4 / 11
12,624
631
18,799
33,658
45,189
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Susano
PrzybyszNs
Susano
17
3 / 6 / 9
11,037
552
20,717
25,407
14,573
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
20
5 / 7 / 10
12,831
642
48,710
29,159
16,436
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odin
20
4 / 4 / 10
12,675
634
18,961
34,075
56,326
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mace

Mace

+10
Physical Power

Chang'e
xDinozar
Chang'e
20
4 / 3 / 13
12,450
623
23,881
35,029
19,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
2 / 6 / 9
12,098
605
21,418
32,653
45,651
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Kumbhakarna
Enderen
Kumbhakarna
20
2 / 4 / 19
12,652
633
13,491
33,680
62,332
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
Kadossa
Horus
19
1 / 2 / 14
13,090
655
9,107
36,856
54,476
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

20
15 / 3 / 7
14,996
750
45,350
28,612
21,850
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
hnsen
Skadi
20
4 / 3 / 15
13,694
685
44,579
27,022
19,660
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
88
18
Kills
24
24
Deaths
18
53
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
6
9
1.08
L
Cthulhu
BreeSix
Cthulhu
2
4
11
1.88
W
Kumbhakarna
Enderen
Kumbhakarna
2
4
19
2.88
W
Horus
Kadossa
Horus
1
2
14
4
L
Susano
PrzybyszNs
Susano
3
6
9
1.25
L
Ishtar
5
7
10
1.43
W
15
3
7
6.17
L
Odin
4
4
10
2.25
W
Skadi
hnsen
Skadi
4
3
15
3.83
L
Chang'e
xDinozar
Chang'e
4
3
13
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

131,068
Damage
133,945
157,328
Taken
158,823
151,855
Mitigated
203,969
70,684
Healing
84,981
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
21,418
1,775
6,292
10,875
32,653
45,651
182
6,687
25,966
0
40,088
L
Cthulhu
BreeSix
Cthulhu
18,799
842
4,031
4,184
33,658
45,189
0
2,248
31,410
40,507
0
W
Kumbhakarna
Enderen
Kumbhakarna
13,491
1,661
5,440
5,900
33,680
62,332
618
11,229
22,451
25,863
0
W
Horus
Kadossa
Horus
9,107
4,011
16,410
18,232
36,856
54,476
363
11,650
25,206
0
16,303
L
Susano
PrzybyszNs
Susano
20,717
907
2,063
2,237
25,407
14,573
94
2,114
23,141
38
30,251
L
Ishtar
48,710
16,114
1,899
1,624
29,159
16,436
2,532
2,726
26,433
20
75,976
W
45,350
6,956
4,785
12,090
28,612
21,850
3,840
7,150
21,462
0
74,057
L
Odin
18,961
3,235
3,913
5,066
34,075
56,326
105
3,828
30,063
0
36,229
W
Skadi
hnsen
Skadi
44,579
15,547
952
4,005
27,022
19,660
3,330
6,022
21,000
0
91,297
L
Chang'e
xDinozar
Chang'e
23,881
2,021
29,009
16,658
35,029
19,331
786
2,575
32,454
40,403
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,617
Gold Earned
66,530
203
Minions Killed
222
0
Camps Cleared
0
1,759,662
Distance Traveled
2,040,278
7
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
12,098
605
43
2
0
392,568
1
L
Cthulhu
12,624
631
47
2
0
359,365
1
W
Kumbhakarna
12,652
633
14
1
0
394,591
5
W
Horus
13,090
655
11
1
0
444,574
0
L
Susano
11,037
552
31
2
0
339,676
1
L
Ishtar
12,831
642
59
3
0
318,280
1
W
Ne Zha
14,996
750
54
3
0
424,552
2
L
Odin
12,675
634
26
1
0
361,584
0
W
Skadi
13,694
685
100
5
0
383,993
4
L
Chang'e
12,450
623
40
2
0
380,757
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role