Player Matchup

Bacchus
Bacchus
Masters
CapitalOBeats
Bacchus
Masters
Level 158
God Stats
5W - 8L
1,517 SR
Queue Stats
596W - 606L
1,985 MMR
Solo
Ah Puch
Ah Puch
Diamond IV
ELREYOSCURO10
Ah Puch
Diamond IV
Level 143
God Stats
1W - 6L
1,363 SR
Queue Stats
386W - 382L
2,126 MMR
Solo
Set
Set
Diamond IV
GeneralRoth
Set
Diamond IV
Level 156
God Stats
58W - 37L
1,612 SR
Queue Stats
220W - 206L
2,306 MMR
Solo
Xbalanque
Xbalanque
Diamond III
MuralTester2394
Xbalanque
Diamond III
Level 159
God Stats
5W - 3L
1,867 SR
Queue Stats
321W - 313L
2,268 MMR
Solo
Ravana
Ravana
Masters
qrafiti
Ravana
Masters
Level 125
God Stats
13W - 16L
1,743 SR
Queue Stats
536W - 526L
2,860 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,620 SR
2,309 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 132
1,658 SR
2,309 MMR
Guan Yu
Guan Yu
Masters
CrazyGlitch
Guan Yu
Masters
Level 159
God Stats
77W - 54L
1,659 SR
Queue Stats
233W - 222L
2,832 MMR
Solo
Lancelot
Lancelot
Diamond I
CryIntoThePillow
Lancelot
Diamond I
Level 160
God Stats
7W - 9L
1,727 SR
Queue Stats
603W - 598L
2,370 MMR
Solo
Ganesha
Ganesha
Diamond V
II g0rd0 II
Ganesha
Diamond V
Level 143
God Stats
4W - 5L
1,649 SR
Queue Stats
437W - 456L
1,993 MMR
Solo
Ra
Ra
Diamond V
SensualCook
Ra
Diamond V
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 7L
2,372 MMR
Solo
Hou Yi
Hou Yi
Platinum I
jTrancends
Hou Yi
Platinum I
Level 137
God Stats
8W - 5L
1,757 SR
Queue Stats
466W - 461L
1,976 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
0 / 2 / 3
9,812
409
6,668
18,619
24,868
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
17
1 / 6 / 0
11,270
470
13,059
19,819
8,707
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

19
1 / 5 / 0
11,989
500
11,907
20,361
19,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Xbalanque
MuralTester2394
Xbalanque
19
1 / 2 / 3
12,101
504
19,745
16,607
7,684
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ravana
qrafiti
Ravana
20
2 / 3 / 2
12,154
506
10,293
11,677
5,359
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
KaliAtlasHades

VS

Bans
ThorLokiCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
CrazyGlitch
Guan Yu
20
6 / 1 / 5
13,528
564
17,215
20,595
33,245
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

20
4 / 0 / 7
13,041
543
14,208
17,224
9,144
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
II g0rd0 II
Ganesha
19
0 / 1 / 9
12,766
532
4,770
16,179
21,386
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

20
5 / 0 / 8
14,985
624
20,249
17,897
11,204
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hou Yi
jTrancends
Hou Yi
20
3 / 3 / 1
15,003
625
8,032
22,241
9,929
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
48
5
Kills
18
18
Deaths
5
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
2
3
0.75
W
Guan Yu
CrazyGlitch
Guan Yu
6
1
5
8.5
W
4
0
7
7.5
L
Ah Puch
1
6
0
0.17
L
1
5
0
0.2
W
Ganesha
II g0rd0 II
Ganesha
0
1
9
4.5
L
Xbalanque
MuralTester2394
Xbalanque
1
2
3
1.25
W
5
0
8
9
W
Hou Yi
jTrancends
Hou Yi
3
3
1
1.17
L
Ravana
qrafiti
Ravana
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,672
Damage
64,474
87,083
Taken
94,136
66,524
Mitigated
84,908
21,287
Healing
39,542
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
6,668
1,713
620
4,980
18,619
24,868
0
5,955
12,664
25,971
4,166
W
Guan Yu
CrazyGlitch
Guan Yu
17,215
3,085
1,344
7,099
20,595
33,245
122
2,951
17,116
122
94,398
W
14,208
2,414
0
1,936
17,224
9,144
288
3,001
14,113
0
139,821
L
Ah Puch
13,059
538
0
4,433
19,819
8,707
0
6,849
12,970
108,740
0
L
11,907
4,537
0
5,988
20,361
19,906
0
7,890
12,471
0
114,794
W
Ganesha
II g0rd0 II
Ganesha
4,770
519
0
2,654
16,179
21,386
0
6,525
9,411
37,222
0
L
Xbalanque
MuralTester2394
Xbalanque
19,745
2,896
0
1,226
16,607
7,684
284
2,117
14,490
0
124,425
W
20,249
1,288
4,007
11,166
17,897
11,204
1,253
4,577
13,100
187,456
0
W
Hou Yi
jTrancends
Hou Yi
8,032
3,175
0
11,336
22,241
9,929
5,699
2,388
19,808
0
157,296
L
Ravana
qrafiti
Ravana
10,293
2,784
0
4,040
11,677
5,359
0
2,786
8,891
0
130,618

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,326
Gold Earned
69,323
780
Minions Killed
896
0
Camps Cleared
0
2,373,932
Distance Traveled
2,515,569
41
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
9,812
409
31
1
0
465,383
10
W
Guan Yu
13,528
564
145
6
0
496,283
1
W
Lancelot
13,041
543
161
7
0
586,749
0
L
Ah Puch
11,270
470
192
8
0
443,537
15
L
Set
11,989
500
199
8
0
453,918
2
W
Ganesha
12,766
532
15
1
0
465,138
9
L
Xbalanque
12,101
504
184
8
0
466,974
7
W
Ra
14,985
624
324
14
0
536,259
0
W
Hou Yi
15,003
625
251
10
0
431,140
4
L
Ravana
12,154
506
174
7
0
544,120
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role