Player Matchup

Danzaburou
Danzaburou
GimliG375
Danzaburou
Level 50
God Stats
19W - 16L
1,545 SR
Queue Stats
117W - 92L
1,480 Elo+
Party 2
Hercules
Hercules
MilitantFir3168
Hercules
Level 128
God Stats
162W - 129L
1,535 SR
Queue Stats
221W - 195L
1,498 Elo+
Party 2
Baron Samedi
Baron Samedi
TwizTedUp_NaTive
Baron Samedi
Level 59
God Stats
14W - 10L
1,335 SR
Queue Stats
205W - 271L
1,403 Elo+
Solo
Team Averages
Level 79
1,472 SR
1,460 Elo+

VS

Team Averages
Level 95
1,513 SR
1,500 Elo+
Ishtar
Ishtar
BBMookii
Ishtar
Level 66
God Stats
1W - 1L
1,733 SR
Queue Stats
118W - 68L
1,618 Elo+
Party 1
Maui
Maui
ps5Xsenpapi
Maui
Level 109
God Stats
0W - 1L
1,271 SR
Queue Stats
33W - 33L
1,439 Elo+
Party 1
Baron Samedi
Baron Samedi
sleepycosmonaut
Baron Samedi
Level 109
God Stats
22W - 23L
1,534 SR
Queue Stats
26W - 33L
1,444 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
GimliG375
Danzaburou
18
8 / 3 / 9
14,064
740
19,798
17,158
8,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hercules
19
8 / 2 / 10
15,306
806
16,551
36,620
38,256
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Baron Samedi
TwizTedUp_NaTive
Baron Samedi
17
3 / 1 / 10
12,506
658
12,646
10,724
6,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BBMookii
Ishtar
18
4 / 6 / 2
12,812
674
27,197
20,384
12,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
0 / 4 / 3
11,391
600
5,260
18,953
24,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
sleepycosmonaut
Baron Samedi
16
2 / 9 / 4
11,701
616
14,443
17,192
11,124
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
15
19
Kills
6
6
Deaths
19
29
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Ishtar
BBMookii
Ishtar
4
6
2
0.83
W
Danzaburou
GimliG375
Danzaburou
8
3
9
4.17
W
Hercules
8
2
10
6.5
W
Baron Samedi
TwizTedUp_NaTive
Baron Samedi
3
1
10
8
L
0
4
3
0.38
L
Baron Samedi
sleepycosmonaut
Baron Samedi
2
9
4
0.44

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,995
Damage
46,900
64,502
Taken
56,529
53,226
Mitigated
47,770
35,120
Healing
11,164
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
BBMookii
Ishtar
27,197
17,916
0
1,762
20,384
12,156
0
4,598
15,786
0
79,186
W
Danzaburou
GimliG375
Danzaburou
19,798
8,798
351
6,102
17,158
8,796
1,756
7,422
9,736
0
67,918
W
Hercules
16,551
8,062
3,689
21,614
36,620
38,256
642
8,696
27,924
0
35,718
W
Baron Samedi
TwizTedUp_NaTive
Baron Samedi
12,646
861
1,112
2,252
10,724
6,174
163
3,939
6,785
43,725
0
L
5,260
970
686
4,329
18,953
24,490
0
4,216
14,737
19,378
0
L
Baron Samedi
sleepycosmonaut
Baron Samedi
14,443
693
1,866
2,521
17,192
11,124
0
4,279
12,901
41,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,876
Gold Earned
35,904
195
Minions Killed
184
9
Camps Cleared
6
990,139
Distance Traveled
876,858
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
12,812
674
114
6
2
284,980
1
W
Danzaburou
14,064
740
90
5
6
312,644
3
W
Hercules
15,306
806
34
2
1
363,256
0
W
Baron Samedi
12,506
658
71
4
2
314,239
0
L
Maui
11,391
600
13
1
1
319,209
2
L
Baron Samedi
11,701
616
57
3
3
272,669
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role