Player Matchup

Tiamat
Tiamat
 
Tiamat
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
CLOBGLOB23
Nu Wa
Level 117
God Stats
1W - 2L
1,226 SR
Queue Stats
86W - 78L
1,529 Elo+
Solo
Hachiman
Hachiman
JulieSnyper
Hachiman
Level 125
God Stats
0W - 1L
1,312 SR
Queue Stats
62W - 72L
1,492 Elo+
Solo
Bastet
Bastet
MVPofReality
Bastet
Level 123
God Stats
12W - 12L
1,374 SR
Queue Stats
526W - 549L
1,457 Elo+
Solo
Ganesha
Ganesha
PewDucky
Ganesha
Level 86
God Stats
5W - 5L
1,659 SR
Queue Stats
436W - 454L
1,508 Elo+
Solo
Team Averages
Level 122
1,414 SR
1,497 Elo+

VS

Team Averages
Level 110
1,506 SR
1,496 Elo+
Nu Wa
Nu Wa
IV_Bio_VI
Nu Wa
Level 26
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 23L
1,468 Elo+
Solo
Kali
Kali
Lazy Lucifer270
Kali
Level 154
God Stats
2W - 1L
1,549 SR
Queue Stats
142W - 136L
1,572 Elo+
Solo
Ganesha
Ganesha
Lengend Chronic
Ganesha
Level 159
God Stats
2W - 2L
1,451 SR
Queue Stats
348W - 373L
1,474 Elo+
Solo
Gilgamesh
Gilgamesh
Silvanys
Gilgamesh
Level 78
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 37L
1,488 Elo+
Solo
Erlang Shen
Erlang Shen
burningrosebush
Erlang Shen
Level 134
God Stats
3W - 1L
1,528 SR
Queue Stats
415W - 424L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
19
6 / 5 / 13
12,473
832
19,291
15,767
14,564
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nu Wa
18
4 / 6 / 13
11,120
741
20,632
14,757
6,335
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hachiman
JulieSnyper
Hachiman
18
4 / 5 / 11
11,232
749
17,566
17,391
7,519
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Bastet
19
13 / 6 / 10
12,508
834
18,199
17,237
8,110
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ganesha
PewDucky
Ganesha
17
0 / 8 / 17
10,689
713
11,992
26,770
34,317
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
IV_Bio_VI
Nu Wa
20
10 / 3 / 7
12,903
860
25,055
13,612
5,148
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
6 / 6 / 16
12,889
859
13,932
28,088
19,798
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

16
0 / 5 / 15
10,798
720
7,773
17,958
14,447
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gilgamesh
Silvanys
Gilgamesh
20
9 / 6 / 13
12,865
858
18,097
27,201
28,467
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Erlang Shen
burningrosebush
Erlang Shen
20
5 / 7 / 18
13,117
874
14,436
29,135
32,117
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
99
27
Kills
30
30
Deaths
27
64
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
6
5
13
2.5
L
Nu Wa
4
6
13
1.75
W
Nu Wa
IV_Bio_VI
Nu Wa
10
3
7
4.5
L
Hachiman
JulieSnyper
Hachiman
4
5
11
1.9
W
6
6
16
2.33
W
0
5
15
1.5
L
Bastet
13
6
10
3
L
Ganesha
PewDucky
Ganesha
0
8
17
1.06
W
Gilgamesh
Silvanys
Gilgamesh
9
6
13
2.58
W
Erlang Shen
burningrosebush
Erlang Shen
5
7
18
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,680
Damage
79,293
91,922
Taken
115,994
70,845
Mitigated
99,977
27,375
Healing
45,257
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
19,291
1,732
2,179
4,550
15,767
14,564
732
5,128
10,639
52,878
0
L
Nu Wa
20,632
3,766
2,553
2,430
14,757
6,335
276
5,476
9,281
38,419
0
W
Nu Wa
IV_Bio_VI
Nu Wa
25,055
11,610
1,982
4,560
13,612
5,148
2,819
8,628
4,984
54,847
0
L
Hachiman
JulieSnyper
Hachiman
17,566
8,042
465
4,688
17,391
7,519
2,240
5,500
11,891
0
46,361
W
13,932
4,586
1,643
12,809
28,088
19,798
1,940
11,667
14,128
0
37,329
W
7,773
770
1,014
3,770
17,958
14,447
83
7,564
10,394
14,590
0
L
Bastet
18,199
3,814
1,105
2,564
17,237
8,110
1,406
6,230
11,007
0
32,838
L
Ganesha
PewDucky
Ganesha
11,992
1,411
2,238
4,603
26,770
34,317
145
10,494
16,276
29,588
0
W
Gilgamesh
Silvanys
Gilgamesh
18,097
3,824
3,980
5,488
27,201
28,467
1,577
10,870
16,331
0
36,861
W
Erlang Shen
burningrosebush
Erlang Shen
14,436
7,685
3,112
6,899
29,135
32,117
2,090
13,186
15,949
0
32,349

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,022
Gold Earned
62,572
206
Minions Killed
215
0
Camps Cleared
0
1,279,516
Distance Traveled
1,327,880
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
12,473
832
77
5
0
271,492
2
L
Nu Wa
11,120
741
49
3
0
236,850
0
W
Nu Wa
12,903
860
84
6
0
280,031
2
L
Hachiman
11,232
749
51
3
0
262,424
0
W
Kali
12,889
859
49
3
0
281,999
0
W
Ganesha
10,798
720
0
0
0
247,241
2
L
Bastet
12,508
834
29
2
0
272,702
3
L
Ganesha
10,689
713
0
0
0
236,048
2
W
Gilgamesh
12,865
858
30
2
0
251,994
0
W
Erlang Shen
13,117
874
52
3
0
266,615
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role