Player Matchup

Atlas
Atlas
Bebruck
Atlas
Level 158
God Stats
7W - 6L
1,613 SR
Queue Stats
277W - 261L
1,570 Elo+
Party 2
Athena
Athena
GettMeFail
Athena
Level 120
God Stats
1W - 0L
1,317 SR
Queue Stats
22W - 17L
1,384 Elo+
Solo
Hachiman
Hachiman
Jamsi
Hachiman
Level 154
God Stats
2W - 1L
1,695 SR
Queue Stats
224W - 219L
1,544 Elo+
Party 2
Bacchus
Bacchus
Palash91
Bacchus
Level 129
God Stats
2W - 5L
1,562 SR
Queue Stats
102W - 88L
1,561 Elo+
Solo
Serqet
Serqet
azzarrokk
Serqet
Level 137
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 162L
1,365 Elo+
Solo
Team Averages
Level 140
1,537 SR
1,485 Elo+

VS

Team Averages
Level 86
1,477 SR
1,517 Elo+
Charybdis
Charybdis
Firrek
Charybdis
Level 63
God Stats
2W - 1L
1,805 SR
Queue Stats
53W - 42L
1,552 Elo+
Party 1
Sol
Sol
ILovePlantie
Sol
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,384 Elo+
Party 1
Scylla
Scylla
akkuzativ
Scylla
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 55L
1,558 Elo+
Party 1
Bastet
Bastet
michauexe
Bastet
Level 147
God Stats
1W - 2L
1,397 SR
Queue Stats
141W - 122L
1,557 Elo+
Party 1
Kuzenbo
Kuzenbo
sadsnout
Kuzenbo
Level 123
God Stats
0W - 5L
1,185 SR
Queue Stats
255W - 231L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
Bebruck
Atlas
15
3 / 1 / 13
9,088
909
11,300
14,616
20,800
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Athena
GettMeFail
Athena
15
4 / 1 / 11
8,786
879
6,688
13,095
13,415
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
Jamsi
Hachiman
12
2 / 4 / 7
7,408
741
3,194
8,742
5,141
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bacchus
Palash91
Bacchus
14
5 / 1 / 6
8,330
833
5,132
8,558
10,264
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Serqet
azzarrokk
Serqet
14
3 / 2 / 8
7,876
788
7,625
7,204
5,105
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Firrek
Charybdis
13
2 / 2 / 5
7,463
746
10,181
6,986
3,301
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
4 / 5 / 3
7,616
762
8,325
9,538
3,966
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Scylla
akkuzativ
Scylla
13
0 / 4 / 4
6,918
692
5,056
5,614
2,262
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Bastet
michauexe
Bastet
11
1 / 4 / 3
6,559
656
7,655
7,516
2,987
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kuzenbo
sadsnout
Kuzenbo
15
2 / 2 / 7
7,865
787
4,068
8,723
8,671
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
31
17
Kills
9
9
Deaths
17
45
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Atlas
Bebruck
Atlas
3
1
13
9.5
L
Charybdis
Firrek
Charybdis
2
2
5
2.25
W
Athena
GettMeFail
Athena
4
1
11
9.5
L
4
5
3
1.1
W
Hachiman
Jamsi
Hachiman
2
4
7
1.38
W
Bacchus
Palash91
Bacchus
5
1
6
8
L
Scylla
akkuzativ
Scylla
0
4
4
0.5
W
Serqet
azzarrokk
Serqet
3
2
8
3.5
L
Bastet
michauexe
Bastet
1
4
3
0.63
L
Kuzenbo
sadsnout
Kuzenbo
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,939
Damage
35,285
52,215
Taken
38,377
54,725
Mitigated
21,187
20,172
Healing
9,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
Bebruck
Atlas
11,300
3,997
3,641
3,854
14,616
20,800
169
4,282
10,334
21,401
0
L
Charybdis
Firrek
Charybdis
10,181
3,819
0
2,230
6,986
3,301
56
5,106
1,675
0
20,358
W
Athena
GettMeFail
Athena
6,688
1,300
2,773
4,134
13,095
13,415
468
6,048
7,047
13,671
0
L
8,325
2,666
0
2,673
9,538
3,966
0
6,303
2,927
15,419
0
W
Hachiman
Jamsi
Hachiman
3,194
1,461
368
690
8,742
5,141
606
3,000
5,742
0
13,575
W
Bacchus
Palash91
Bacchus
5,132
227
1,837
1,890
8,558
10,264
256
2,131
6,427
12,005
0
L
Scylla
akkuzativ
Scylla
5,056
542
0
0
5,614
2,262
0
3,543
1,699
15,869
0
W
Serqet
azzarrokk
Serqet
7,625
1,431
626
359
7,204
5,105
742
1,988
5,216
0
12,484
L
Bastet
michauexe
Bastet
7,655
2,140
0
608
7,516
2,987
0
3,056
4,218
0
9,990
L
Kuzenbo
sadsnout
Kuzenbo
4,068
1,382
1,361
2,275
8,723
8,671
0
4,521
3,377
9,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,488
Gold Earned
36,421
119
Minions Killed
73
0
Camps Cleared
0
908,503
Distance Traveled
865,065
10
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,088
909
29
3
0
193,505
0
L
Charybdis
7,463
746
21
2
0
159,891
0
W
Athena
8,786
879
11
1
0
216,591
4
L
Sol
7,616
762
10
1
0
135,936
0
W
Hachiman
7,408
741
30
3
0
164,385
1
W
Bacchus
8,330
833
27
3
0
157,759
4
L
Scylla
6,918
692
26
3
0
169,445
0
W
Serqet
7,876
788
22
2
0
176,263
1
L
Bastet
6,559
656
10
1
0
201,083
1
L
Kuzenbo
7,865
787
6
1
0
198,710
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role