Player Matchup

Pele
Pele
Ar5eL1ck3r
Pele
Level 53
God Stats
8W - 8L
1,693 SR
Queue Stats
266W - 295L
1,476 Elo+
Solo
Cu Chulainn
Cu Chulainn
Eboy150
Cu Chulainn
Level 49
God Stats
8W - 7L
1,505 SR
Queue Stats
63W - 73L
1,365 Elo+
Solo
Ra
Ra
RB_PiThOn
Ra
Level 89
God Stats
23W - 21L
1,573 SR
Queue Stats
136W - 127L
1,540 Elo+
Party 2
Bacchus
Bacchus
SupermanPunch999
Bacchus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,302 Elo+
Party 2
Skadi
Skadi
finn_rmn
Skadi
Level 35
God Stats
78W - 67L
1,506 SR
Queue Stats
172W - 169L
1,477 Elo+
Solo
Team Averages
Level 46
1,555 SR
1,432 Elo+

VS

Team Averages
Level 94
1,382 SR
1,460 Elo+
Ymir
Ymir
IIvnxII
Ymir
Level 118
God Stats
7W - 8L
1,509 SR
Queue Stats
167W - 162L
1,522 Elo+
Solo
Ne Zha
Ne Zha
Lyzz-02
Ne Zha
Level 28
God Stats
4W - 5L
1,444 SR
Queue Stats
40W - 41L
1,454 Elo+
Party 1
Susano
Susano
Raven_Feels
Susano
Level 127
God Stats
2W - 7L
1,331 SR
Queue Stats
141W - 140L
1,405 Elo+
Solo
Agni
Agni
SunnyMini
Agni
Level 87
God Stats
0W - 1L
1,066 SR
Queue Stats
86W - 90L
1,434 Elo+
Solo
Rama
Rama
k555000aaa
Rama
Level 112
God Stats
13W - 13L
1,557 SR
Queue Stats
207W - 222L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
14 / 2 / 5
12,762
580
14,455
19,630
10,007
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Mace

Mace

+10
Physical Power

Cu Chulainn
Eboy150
Cu Chulainn
18
5 / 3 / 10
12,356
562
13,505
24,616
32,981
Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
7 / 1 / 9
12,551
571
17,155
16,740
9,084
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
1 / 2 / 12
10,995
500
6,473
16,106
25,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Skadi
finn_rmn
Skadi
18
2 / 2 / 5
11,551
525
16,341
15,311
5,974
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
IIvnxII
Ymir
9
1 / 1 / 0
7,505
341
2,650
8,914
6,326
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
Lyzz-02
Ne Zha
15
4 / 7 / 2
9,951
452
10,004
22,233
9,651
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Susano
14
1 / 7 / 3
9,721
442
10,151
24,251
10,273
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Agni
12
0 / 6 / 0
8,127
369
2,642
10,221
4,193
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
4 / 8 / 3
11,692
531
17,390
26,691
10,906
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
18
29
Kills
10
10
Deaths
29
41
Assists
8
Player
Kills
Deaths
Assists
KDA
W
14
2
5
8.25
W
Cu Chulainn
Eboy150
Cu Chulainn
5
3
10
3.33
L
Ymir
IIvnxII
Ymir
1
1
0
1
L
Ne Zha
Lyzz-02
Ne Zha
4
7
2
0.71
W
7
1
9
11.5
L
Susano
1
7
3
0.36
L
Agni
0
6
0
0
W
1
2
12
3.5
W
Skadi
finn_rmn
Skadi
2
2
5
2.25
L
4
8
3
0.69

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,929
Damage
42,837
92,403
Taken
92,310
83,213
Mitigated
41,349
26,648
Healing
22,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,455
3,895
0
4,766
19,630
10,007
6,105
326
19,300
0
102,264
W
Cu Chulainn
Eboy150
Cu Chulainn
13,505
2,971
0
4,857
24,616
32,981
576
27
24,585
0
84,354
L
Ymir
IIvnxII
Ymir
2,650
1,000
0
1,396
8,914
6,326
0
3,430
5,484
21,367
0
L
Ne Zha
Lyzz-02
Ne Zha
10,004
4,067
0
4,481
22,233
9,651
0
1,642
20,591
0
56,255
W
17,155
1,278
5,068
7,360
16,740
9,084
3,477
2,772
13,716
104,893
0
L
Susano
10,151
2,543
0
4,308
24,251
10,273
0
4,363
19,888
0
66,993
L
Agni
2,642
158
0
2,080
10,221
4,193
0
4,795
5,426
46,761
0
W
6,473
854
593
2,279
16,106
25,167
885
1,324
14,717
28,063
0
W
Skadi
finn_rmn
Skadi
16,341
7,374
0
1,725
15,311
5,974
3,701
518
14,793
0
101,185
L
17,390
13,221
0
10,023
26,691
10,906
0
9,398
17,293
0
83,945

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,215
Gold Earned
46,996
606
Minions Killed
438
0
Camps Cleared
0
2,034,426
Distance Traveled
1,573,701
21
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
12,762
580
130
6
0
455,558
0
W
Cu Chulainn
12,356
562
124
6
0
334,018
9
L
Ymir
7,505
341
28
1
0
224,525
1
L
Ne Zha
9,951
452
88
4
0
391,365
2
W
Ra
12,551
571
174
8
0
421,702
3
L
Susano
9,721
442
103
5
0
388,687
0
L
Agni
8,127
369
98
4
0
267,404
3
W
Bacchus
10,995
500
34
2
0
424,234
4
W
Skadi
11,551
525
144
7
0
398,914
5
L
Rama
11,692
531
121
6
0
301,720
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role