Player Matchup

Geb
Geb
Boudine123
Geb
Level 155
God Stats
14W - 12L
1,574 SR
Queue Stats
390W - 327L
1,619 Elo+
Party 2
Awilix
Awilix
PlaTön
Awilix
Level 160
God Stats
16W - 11L
1,674 SR
Queue Stats
534W - 433L
1,595 Elo+
Party 2
Janus
Janus
September23
Janus
Level 100
God Stats
20W - 21L
1,545 SR
Queue Stats
172W - 181L
1,548 Elo+
Party 2
Tyr
Tyr
dabiju
Tyr
Level 157
God Stats
9W - 8L
1,570 SR
Queue Stats
524W - 473L
1,592 Elo+
Party 2
Cupid
Cupid
yehidje
Cupid
Level 149
God Stats
1W - 1L
1,253 SR
Queue Stats
212W - 180L
1,649 Elo+
Party 2
Team Averages
Level 144
1,523 SR
1,601 Elo+

VS

Team Averages
Level 121
1,609 SR
1,559 Elo+
Maui
Maui
FishboiiSenpaii
Maui
Level 159
God Stats
16W - 13L
1,588 SR
Queue Stats
274W - 202L
1,611 Elo+
Party 1
Zeus
Zeus
Monkeygamer177
Zeus
Level 154
God Stats
2W - 1L
1,690 SR
Queue Stats
100W - 75L
1,609 Elo+
Party 1
Guan Yu
Guan Yu
Soddyboy
Guan Yu
Level 106
God Stats
3W - 2L
1,771 SR
Queue Stats
112W - 91L
1,577 Elo+
Solo
Freya
Freya
pjmiks
Freya
Level 66
God Stats
2W - 4L
1,525 SR
Queue Stats
125W - 139L
1,549 Elo+
Solo
Neith
Neith
ramos42069
Neith
Level 120
God Stats
12W - 15L
1,473 SR
Queue Stats
196W - 218L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 7
7,251
558
5,137
10,016
6,927
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Awilix
PlaTön
Awilix
13
4 / 0 / 6
7,937
611
8,283
8,190
3,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
3 / 0 / 3
7,876
606
4,838
5,164
2,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
dabiju
Tyr
12
3 / 0 / 2
7,421
571
5,382
9,142
5,778
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cupid
yehidje
Cupid
13
3 / 1 / 3
8,116
624
6,515
9,507
3,941
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
5,225
402
2,204
8,429
5,629
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
0 / 4 / 0
6,282
483
5,539
6,019
2,116
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Guan Yu
Soddyboy
Guan Yu
10
0 / 0 / 0
5,820
448
2,370
11,381
5,049
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
pjmiks
Freya
11
2 / 4 / 0
6,540
503
8,360
11,698
4,198
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Neith
6
0 / 3 / 0
4,882
376
3,769
7,022
2,073
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
3
15
Kills
2
2
Deaths
15
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
L
0
4
1
0.13
L
0
4
0
0
W
Awilix
PlaTön
Awilix
4
0
6
7
W
3
0
3
4.5
L
Guan Yu
Soddyboy
Guan Yu
0
0
0
0
W
Tyr
dabiju
Tyr
3
0
2
4
L
Freya
pjmiks
Freya
2
4
0
0.5
L
Neith
0
3
0
0
W
Cupid
yehidje
Cupid
3
1
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,155
Damage
22,242
42,019
Taken
44,549
22,293
Mitigated
19,065
14,549
Healing
13,100
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,137
683
1,900
2,348
10,016
6,927
15
3,868
6,148
14,846
0
L
2,204
704
0
1,163
8,429
5,629
0
3,155
5,122
15,959
3,370
L
5,539
698
0
975
6,019
2,116
0
1,982
3,917
51,718
0
W
Awilix
PlaTön
Awilix
8,283
3,221
0
431
8,190
3,404
0
1,480
6,710
0
66,508
W
4,838
199
0
1,323
5,164
2,243
840
2,843
2,321
54,829
0
L
Guan Yu
Soddyboy
Guan Yu
2,370
202
220
4,568
11,381
5,049
0
1,757
9,568
0
39,735
W
Tyr
dabiju
Tyr
5,382
250
0
2,766
9,142
5,778
591
772
8,370
0
44,206
L
Freya
pjmiks
Freya
8,360
4,086
0
3,372
11,698
4,198
0
2,102
9,540
44,984
0
L
Neith
3,769
1,899
0
2,802
7,022
2,073
432
553
6,427
0
19,412
W
Cupid
yehidje
Cupid
6,515
4,008
226
5,555
9,507
3,941
1,014
6,512
2,995
0
60,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,601
Gold Earned
28,749
421
Minions Killed
311
0
Camps Cleared
0
1,405,424
Distance Traveled
1,088,984
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
7,251
558
13
1
0
311,765
1
L
Maui
5,225
402
34
3
0
243,073
5
L
Zeus
6,282
483
104
8
0
224,969
1
W
Awilix
7,937
611
101
8
0
299,503
0
W
Janus
7,876
606
112
9
0
273,795
4
L
Guan Yu
5,820
448
74
6
0
284,947
2
W
Tyr
7,421
571
72
6
0
290,360
3
L
Freya
6,540
503
74
6
0
223,304
0
L
Neith
4,882
376
25
2
0
112,691
0
W
Cupid
8,116
624
123
9
0
230,001
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role