Player Matchup

Chang'e
Chang'e
Diamond II
HarmbeTheSavior
Chang'e
Diamond II
Level 160
God Stats
11W - 23L
1,663 SR
Queue Stats
273W - 324L
2,505 MMR
Solo
Geb
Geb
Platinum V
elfiiii
Geb
Platinum V
Level 160
God Stats
5W - 9L
1,635 SR
Queue Stats
178W - 204L
1,738 MMR
Party 2
Anhur
Anhur
Diamond V
malis95220
Anhur
Diamond V
Level 157
God Stats
6W - 6L
1,650 SR
Queue Stats
103W - 101L
2,084 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 159
1,649 SR
2,109 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 119
1,781 SR
2,047 MMR
Sylvanus
Sylvanus
Platinum II
Randgrïth
Sylvanus
Platinum II
Level 159
God Stats
2W - 3L
1,665 SR
Queue Stats
199W - 190L
1,860 MMR
Solo
Agni
Agni
Platinum V
player6347292
Agni
Platinum V
Level 116
God Stats
6W - 1L
1,976 SR
Queue Stats
71W - 28L
1,969 MMR
Party 1
Cernunnos
Cernunnos
Diamond III
ЧЕПУХA
Cernunnos
Diamond III
Level 82
God Stats
16W - 14L
1,700 SR
Queue Stats
60W - 34L
2,314 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 1
6,588
599
6,298
12,425
3,424
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Geb
11
1 / 4 / 0
7,767
706
6,667
17,215
14,260
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Anhur
10
0 / 3 / 1
6,597
600
4,423
11,745
3,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bans
Ah Muzen CabBaron SamediHorusGuan YuShiva

VS

Bans
ThothSobekCabrakanOdinAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Randgrïth
Sylvanus
12
1 / 0 / 8
8,505
773
5,812
10,292
10,237
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
2 / 0 / 8
7,878
716
12,299
7,111
3,281
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Cernunnos
ЧЕПУХA
Cernunnos
13
7 / 1 / 3
8,659
787
18,821
9,236
5,357
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
10
10
Deaths
1
2
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
W
Sylvanus
Randgrïth
Sylvanus
1
0
8
5
L
Geb
1
4
0
0.25
L
Anhur
0
3
1
0.17
W
2
0
8
6
W
Cernunnos
ЧЕПУХA
Cernunnos
7
1
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,388
Damage
36,932
41,385
Taken
26,639
21,263
Mitigated
18,875
7,868
Healing
13,813
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,298
557
1,090
4,069
12,425
3,424
0
5,952
6,473
22,980
0
W
Sylvanus
Randgrïth
Sylvanus
5,812
2,441
4,532
6,724
10,292
10,237
160
5,876
4,416
14,974
0
L
Geb
6,667
198
0
1,059
17,215
14,260
0
6,649
10,566
14,426
0
L
Anhur
4,423
2,680
0
1,650
11,745
3,579
0
5,866
5,879
0
18,535
W
12,299
1,809
0
1,090
7,111
3,281
296
3,447
3,664
40,137
0
W
Cernunnos
ЧЕПУХA
Cernunnos
18,821
8,312
0
1,467
9,236
5,357
740
4,060
5,176
0
42,350

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,952
Gold Earned
25,042
102
Minions Killed
124
2
Camps Cleared
8
583,314
Distance Traveled
597,385
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
6,588
599
43
4
2
198,103
7
W
Sylvanus
8,505
773
16
1
0
198,940
4
L
Geb
7,767
706
19
2
0
213,103
3
L
Anhur
6,597
600
40
4
0
172,108
2
W
Agni
7,878
716
65
6
2
202,810
5
W
Cernunnos
8,659
787
43
4
6
195,635
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role