Player Matchup

Jing Wei
Jing Wei
Breddas
Jing Wei
Level 146
God Stats
2W - 2L
1,335 SR
Queue Stats
337W - 247L
1,578 Elo+
Party 1
Sol
Sol
KAGE784
Sol
Level 159
God Stats
10W - 5L
1,573 SR
Queue Stats
576W - 537L
1,478 Elo+
Party 1
Maui
Maui
ShamGoodaa
Maui
Level 129
God Stats
4W - 2L
1,768 SR
Queue Stats
70W - 63L
1,516 Elo+
Party 1
Team Averages
Level 145
1,559 SR
1,524 Elo+

VS

Team Averages
Level 122
1,592 SR
1,480 Elo+
Izanami
Izanami
Miiyage
Izanami
Level 106
God Stats
4W - 6L
1,602 SR
Queue Stats
202W - 198L
1,482 Elo+
Solo
Janus
Janus
TTV_Father_e
Janus
Level 101
God Stats
8W - 5L
1,602 SR
Queue Stats
91W - 89L
1,442 Elo+
Solo
Athena
Athena
firesurfer612
Athena
Level 159
God Stats
5W - 4L
1,572 SR
Queue Stats
70W - 68L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Breddas
Jing Wei
10
2 / 2 / 2
6,126
766
6,130
7,528
2,869
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Sol
10
2 / 2 / 3
6,246
781
7,405
7,237
2,903
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
1 / 0 / 4
6,579
822
2,908
7,210
6,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Miiyage
Izanami
10
2 / 2 / 1
5,675
709
7,441
7,212
3,811
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

3
0 / 1 / 0
4,416
552
837
969
324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
2 / 2 / 1
5,937
742
5,796
10,913
10,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
6
5
Kills
4
4
Deaths
5
9
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
Breddas
Jing Wei
2
2
2
1.5
W
Sol
2
2
3
1.75
L
Izanami
Miiyage
Izanami
2
2
1
1.25
W
1
0
4
3
L
0
1
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,443
Damage
14,074
21,975
Taken
19,094
12,094
Mitigated
14,403
8,281
Healing
1,557
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
Breddas
Jing Wei
6,130
5,027
0
2,152
7,528
2,869
533
2,061
5,467
0
21,670
W
Sol
7,405
2,808
590
3,864
7,237
2,903
451
2,754
4,483
21,932
3,076
L
Izanami
Miiyage
Izanami
7,441
4,912
0
572
7,212
3,811
0
3,880
3,332
0
20,412
W
2,908
813
155
1,520
7,210
6,322
46
2,260
4,950
7,161
0
L
837
0
172
138
969
324
0
555
414
932
0
L
5,796
1,445
0
675
10,913
10,268
0
4,621
6,292
13,281
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,951
Gold Earned
16,028
95
Minions Killed
47
5
Camps Cleared
2
440,054
Distance Traveled
315,464
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
6,126
766
41
5
1
141,611
3
W
Sol
6,246
781
43
5
3
146,883
1
L
Izanami
5,675
709
29
4
2
137,493
1
W
Maui
6,579
822
11
1
1
151,560
2
L
Janus
4,416
552
0
0
0
19,109
0
L
Athena
5,937
742
18
2
0
158,862
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role