Player Matchup

Guan Yu
Guan Yu
Platinum III
 
Guan Yu
Platinum III
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Platinum II
Chicknoodle
Ah Muzen Cab
Platinum II
Level 144
God Stats
11W - 4L
1,829 SR
Queue Stats
81W - 46L
1,922 MMR
Party 1
Bacchus
Bacchus
Platinum III
whenlock
Bacchus
Platinum III
Level 155
God Stats
2W - 0L
1,723 SR
Queue Stats
81W - 46L
1,905 MMR
Party 1
Team Averages
Platinum III
Platinum III
Average Tier
Level 136
1,684 SR
1,776 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,553 SR
1,693 MMR
Chang'e
Chang'e
Gold II
 
Chang'e
Gold II
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum IV
Albanian
Fenrir
Platinum IV
Level 103
God Stats
1W - 2L
1,563 SR
Queue Stats
13W - 18L
1,776 MMR
Solo
Thor
Thor
Platinum IV
cesaryalba1999x
Thor
Platinum IV
Level 154
God Stats
58W - 76L
1,597 SR
Queue Stats
747W - 970L
1,805 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
16
2 / 2 / 9
11,006
688
14,674
23,138
30,864
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ah Muzen Cab
Chicknoodle
Ah Muzen Cab
17
5 / 4 / 6
12,036
752
21,999
11,158
4,793
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
whenlock
Bacchus
16
5 / 2 / 5
12,146
759
14,987
20,198
26,458
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
ThothAtlasBastetBaron SamediCabrakan

VS

Bans
AchillesGaneshaScyllaHorusPoseidon
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
1 / 3 / 3
9,797
612
15,133
20,847
7,468
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Fenrir
Albanian
Fenrir
13
0 / 5 / 5
9,283
580
9,675
21,538
14,608
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
7 / 4 / 1
11,176
699
19,717
17,944
13,487
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
17
12
Kills
8
8
Deaths
12
20
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
2
2
9
3.25
L
Chang'e
 
Chang'e
1
3
3
0.83
L
Fenrir
Albanian
Fenrir
0
5
5
0.5
W
Ah Muzen Cab
Chicknoodle
Ah Muzen Cab
5
4
6
2
L
7
4
1
1.88
W
Bacchus
whenlock
Bacchus
5
2
5
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,660
Damage
44,525
54,494
Taken
60,329
62,115
Mitigated
35,563
15,370
Healing
15,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
14,674
1,510
2,288
7,309
23,138
30,864
504
7,182
14,761
0
28,213
L
Chang'e
 
Chang'e
15,133
1,062
3,347
6,696
20,847
7,468
0
4,746
16,101
59,189
0
L
Fenrir
Albanian
Fenrir
9,675
3,471
414
3,460
21,538
14,608
0
5,930
15,608
0
16,545
W
Ah Muzen Cab
Chicknoodle
Ah Muzen Cab
21,999
8,058
0
2,507
11,158
4,793
1,824
2,646
8,054
0
83,968
L
19,717
3,614
0
1,641
17,944
13,487
0
4,926
13,018
0
41,050
W
Bacchus
whenlock
Bacchus
14,987
3,227
0
3,266
20,198
26,458
485
5,617
13,645
31,571
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,188
Gold Earned
30,256
171
Minions Killed
154
6
Camps Cleared
8
901,045
Distance Traveled
805,279
7
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
11,006
688
22
1
0
313,236
1
L
Chang'e
9,797
612
97
6
4
269,166
7
L
Fenrir
9,283
580
22
1
1
267,394
6
W
Ah Muzen Cab
12,036
752
129
8
4
289,020
4
L
Thor
11,176
699
35
2
3
268,719
1
W
Bacchus
12,146
759
20
1
2
298,789
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role