Player Matchup

Vamana
Vamana
Platinum I
 
Vamana
Platinum I
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Guan Yu
Guan Yu
Gold I
 
Guan Yu
Gold I
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hou Yi
Hou Yi
Gold V
 
Hou Yi
Gold V
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zeus
Zeus
Gold II
RaijewKaijew
Zeus
Gold II
Level 120
God Stats
24W - 10L
1,654 SR
Queue Stats
211W - 205L
1,650 MMR
Solo
Poseidon
Poseidon
Platinum V
Usainn
Poseidon
Platinum V
Level 109
God Stats
12W - 7L
1,613 SR
Queue Stats
178W - 179L
1,550 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 124
1,554 SR
1,540 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 132
1,550 SR
1,516 MMR
Bakasura
Bakasura
Gold III
 
Bakasura
Gold III
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ra
Ra
Gold I
 
Ra
Gold I
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Baron Samedi
Baron Samedi
Gold V
CrazyArtGradd
Baron Samedi
Gold V
Level 160
God Stats
5W - 2L
1,748 SR
Queue Stats
380W - 380L
1,319 MMR
Solo
Rama
Rama
Platinum V
Harkaos
Rama
Platinum V
Level 138
God Stats
0W - 1L
1,500 SR
Queue Stats
177W - 183L
1,712 MMR
Party 1
Geb
Geb
Silver II
Shogun666
Geb
Silver II
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 11L
1,548 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
10
6 / 1 / 0
6,198
775
4,427
5,864
3,212
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Guan Yu
 
Guan Yu
8
1 / 2 / 2
5,215
652
4,637
9,431
7,513
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Hou Yi
 
Hou Yi
8
1 / 0 / 2
4,796
600
3,925
6,101
1,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

10
0 / 0 / 0
5,488
686
1,401
2,160
598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Poseidon
Usainn
Poseidon
9
2 / 0 / 1
4,994
624
2,200
2,821
680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Bans
Ne ZhaMulanThor

VS

Bans
IshtarFenrirGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
9
0 / 3 / 1
5,006
626
2,542
7,831
2,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ra
 
Ra
7
0 / 2 / 0
4,716
590
846
4,072
1,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Baron Samedi
CrazyArtGradd
Baron Samedi
9
3 / 2 / 0
5,197
650
5,279
5,756
1,749
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Rama
Harkaos
Rama
6
0 / 2 / 0
3,934
492
1,548
4,969
1,208
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

3
0 / 1 / 0
3,579
447
566
2,587
978
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
4
10
Kills
3
3
Deaths
10
5
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
6
1
0
6
W
Guan Yu
 
Guan Yu
1
2
2
1
W
Hou Yi
 
Hou Yi
1
0
2
2
L
Bakasura
 
Bakasura
0
3
1
0.17
L
Ra
 
Ra
0
2
0
0
L
Baron Samedi
CrazyArtGradd
Baron Samedi
3
2
0
1.5
L
Rama
Harkaos
Rama
0
2
0
0
W
0
0
0
0
L
0
1
0
0
W
Poseidon
Usainn
Poseidon
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,590
Damage
10,781
26,377
Taken
25,215
13,853
Mitigated
8,082
9,276
Healing
8,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
4,427
2,502
0
2,482
5,864
3,212
0
959
4,895
0
42,309
W
Guan Yu
 
Guan Yu
4,637
535
0
3,652
9,431
7,513
0
4,892
4,344
0
25,428
W
Hou Yi
 
Hou Yi
3,925
2,131
0
2,436
6,101
1,850
0
431
5,432
0
25,034
L
Bakasura
 
Bakasura
2,542
1,541
0
1,709
7,831
2,706
1,109
688
7,038
0
26,903
L
Ra
 
Ra
846
34
103
1,240
4,072
1,441
0
837
3,235
28,769
0
L
Baron Samedi
CrazyArtGradd
Baron Samedi
5,279
979
138
2,519
5,756
1,749
37
0
5,272
28,621
0
L
Rama
Harkaos
Rama
1,548
1,048
0
2,156
4,969
1,208
0
1,015
3,954
0
18,860
W
1,401
485
0
250
2,160
598
720
274
1,886
43,488
0
L
566
241
0
845
2,587
978
0
1,061
1,526
2,230
0
W
Poseidon
Usainn
Poseidon
2,200
740
0
456
2,821
680
120
135
2,686
34,948
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,691
Gold Earned
22,432
304
Minions Killed
211
0
Camps Cleared
0
837,392
Distance Traveled
614,530
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
6,198
775
79
10
0
186,317
3
W
Guan Yu
5,215
652
32
4
0
171,496
2
W
Hou Yi
4,796
600
51
6
0
148,108
2
L
Bakasura
5,006
626
72
9
0
179,698
1
L
Ra
4,716
590
65
8
0
130,385
2
L
Baron Samedi
5,197
650
43
5
0
146,813
1
L
Rama
3,934
492
26
3
0
103,725
0
W
Zeus
5,488
686
90
11
0
166,534
6
L
Geb
3,579
447
5
1
0
53,909
1
W
Poseidon
4,994
624
52
7
0
164,937
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role