Player Matchup

Nemesis
Nemesis
Masters
 
Nemesis
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Geb
Geb
Masters
GoоdBoy
Geb
Masters
Level 158
God Stats
11W - 8L
1,687 SR
Queue Stats
607W - 608L
2,390 MMR
Solo
Cthulhu
Cthulhu
Diamond II
KrackedChimp
Cthulhu
Diamond II
Level 160
God Stats
3W - 2L
1,557 SR
Queue Stats
110W - 96L
2,243 MMR
Solo
Hera
Hera
Masters
ZodiacV
Hera
Masters
Level 134
God Stats
2W - 5L
1,574 SR
Queue Stats
153W - 130L
2,659 MMR
Party 1
Xbalanque
Xbalanque
Platinum II
Ðragoonx
Xbalanque
Platinum II
Level 127
God Stats
1W - 2L
1,639 SR
Queue Stats
146W - 118L
2,411 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 148
1,592 SR
2,241 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 127
1,586 SR
2,075 MMR
Anhur
Anhur
Masters
 
Anhur
Masters
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Terra
Terra
Platinum IV
 
Terra
Platinum IV
Level 87
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
The Morrigan
The Morrigan
Masters
LegendaryVin
The Morrigan
Masters
Level 160
God Stats
131W - 97L
1,661 SR
Queue Stats
559W - 483L
3,291 MMR
Solo
Hou Yi
Hou Yi
Diamond V
RealCanadianEh
Hou Yi
Diamond V
Level 104
God Stats
87W - 64L
1,677 SR
Queue Stats
136W - 117L
2,052 MMR
Party 2
Cabrakan
Cabrakan
Diamond IV
squawkflock
Cabrakan
Diamond IV
Level 126
God Stats
25W - 24L
1,594 SR
Queue Stats
624W - 612L
2,031 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
12
2 / 5 / 1
7,086
506
6,210
13,266
6,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

10
1 / 4 / 3
6,435
460
5,747
14,203
13,181
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cthulhu
KrackedChimp
Cthulhu
13
1 / 5 / 2
7,270
519
5,233
13,162
8,684
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Hera
ZodiacV
Hera
10
0 / 4 / 1
6,234
445
4,584
7,715
2,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Xbalanque
Ðragoonx
Xbalanque
13
1 / 2 / 1
7,261
519
5,510
8,926
1,755
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bans
Ne ZhaThorSetYmir

VS

Bans
CharybdisBastetIshtarHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
2 / 1 / 1
8,620
616
9,162
11,839
4,373
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Terra
 
Terra
12
3 / 1 / 6
7,882
563
4,562
8,836
6,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

The Morrigan
LegendaryVin
The Morrigan
14
6 / 0 / 6
9,031
645
10,397
5,646
2,719
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
5 / 1 / 5
9,048
646
9,276
10,649
4,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cabrakan
squawkflock
Cabrakan
13
4 / 3 / 6
8,530
609
6,886
13,387
7,526
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
44
5
Kills
20
20
Deaths
6
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Nemesis
 
Nemesis
2
5
1
0.5
W
Anhur
 
Anhur
2
1
1
2.5
W
Terra
 
Terra
3
1
6
6
L
1
4
3
0.63
L
Cthulhu
KrackedChimp
Cthulhu
1
5
2
0.4
W
The Morrigan
LegendaryVin
The Morrigan
6
0
6
9
W
5
1
5
7.5
L
Hera
ZodiacV
Hera
0
4
1
0.13
W
Cabrakan
squawkflock
Cabrakan
4
3
6
2.33
L
Xbalanque
Ðragoonx
Xbalanque
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,284
Damage
40,283
57,272
Taken
50,357
32,447
Mitigated
25,022
12,765
Healing
20,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
 
Nemesis
6,210
3,152
0
1,479
13,266
6,209
0
4,456
8,810
0
55,051
W
Anhur
 
Anhur
9,162
4,462
0
6,402
11,839
4,373
0
2,489
9,350
0
81,989
W
Terra
 
Terra
4,562
834
3,018
3,533
8,836
6,133
0
3,929
4,907
19,635
0
L
5,747
510
0
2,902
14,203
13,181
0
6,886
7,317
21,625
2,068
L
Cthulhu
KrackedChimp
Cthulhu
5,233
158
374
4,280
13,162
8,684
0
5,784
7,378
56,378
0
W
The Morrigan
LegendaryVin
The Morrigan
10,397
3,482
0
772
5,646
2,719
0
2,947
2,699
53,676
8,175
W
9,276
6,121
0
3,490
10,649
4,271
1,864
2,488
8,161
0
68,934
L
Hera
ZodiacV
Hera
4,584
1,180
0
491
7,715
2,618
0
2,167
5,484
48,929
0
W
Cabrakan
squawkflock
Cabrakan
6,886
959
0
3,280
13,387
7,526
0
3,332
10,055
61,163
0
L
Xbalanque
Ðragoonx
Xbalanque
5,510
3,066
0
3,239
8,926
1,755
0
445
8,466
0
51,405

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,286
Gold Earned
43,111
398
Minions Killed
483
0
Camps Cleared
0
1,315,355
Distance Traveled
1,317,135
15
Wards Purchased
23
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,086
506
87
6
0
288,563
0
W
Anhur
8,620
616
132
9
0
238,198
2
W
Terra
7,882
563
34
2
0
307,860
4
L
Geb
6,435
460
23
2
0
266,909
4
L
Cthulhu
7,270
519
101
7
0
258,600
4
W
The Morrigan
9,031
645
104
7
0
272,240
8
W
Hou Yi
9,048
646
108
8
0
262,525
7
L
Hera
6,234
445
81
6
0
249,402
5
W
Cabrakan
8,530
609
105
8
0
236,312
2
L
Xbalanque
7,261
519
106
8
0
251,881
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role