Player Matchup

Aphrodite
Aphrodite
Cassamere
Aphrodite
Level 125
God Stats
37W - 20L
1,677 SR
Queue Stats
440W - 465L
1,513 Elo+
Party 1
Hachiman
Hachiman
Dodgerty2
Hachiman
Level 123
God Stats
6W - 4L
1,452 SR
Queue Stats
156W - 135L
1,521 Elo+
Solo
Merlin
Merlin
LordZombiie0
Merlin
Level 109
God Stats
20W - 13L
1,618 SR
Queue Stats
360W - 380L
1,435 Elo+
Solo
Da Ji
Da Ji
SuicideJockey
Da Ji
Level 16
God Stats
0W - 1L
1,651 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Hercules
Hercules
zGerhardt
Hercules
Level 142
God Stats
9W - 10L
1,514 SR
Queue Stats
216W - 239L
1,448 Elo+
Solo
Team Averages
Level 103
1,583 SR
1,483 Elo+

VS

Team Averages
Level 144
1,540 SR
1,465 Elo+
Cthulhu
Cthulhu
DivineIndra576
Cthulhu
Level 144
God Stats
4W - 1L
1,721 SR
Queue Stats
53W - 64L
1,319 Elo+
Solo
Skadi
Skadi
Grimy Kamex
Skadi
Level 142
God Stats
67W - 56L
1,590 SR
Queue Stats
107W - 123L
1,442 Elo+
Solo
Raijin
Raijin
WilGotDaJuice
Raijin
Level 129
God Stats
15W - 13L
1,543 SR
Queue Stats
419W - 412L
1,565 Elo+
Solo
Amaterasu
Amaterasu
trashXbandicoot_
Amaterasu
Level 160
God Stats
7W - 9L
1,344 SR
Queue Stats
443W - 432L
1,510 Elo+
Solo
Kali
Kali
xEyaslunax
Kali
Level 143
God Stats
2W - 1L
1,500 SR
Queue Stats
80W - 83L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Cassamere
Aphrodite
10
0 / 4 / 2
6,686
446
2,754
15,701
10,780
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Hachiman
Dodgerty2
Hachiman
13
2 / 0 / 1
7,788
519
12,048
14,407
5,698
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
13
2 / 4 / 0
7,421
495
4,275
8,862
3,491
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 7 / 0
6,026
402
3,475
14,211
5,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
zGerhardt
Hercules
10
0 / 3 / 0
6,408
427
7,594
13,047
10,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 3
8,351
557
8,282
13,712
12,678
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 3 / 3
7,307
487
8,316
10,819
3,215
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
4 / 0 / 5
9,210
614
9,316
7,090
3,109
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
15
6 / 0 / 1
9,494
633
10,060
16,531
8,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
3 / 2 / 4
8,475
565
8,734
15,882
6,944
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
5
Kills
18
18
Deaths
5
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Aphrodite
Cassamere
Aphrodite
0
4
2
0.25
W
4
0
3
5.5
L
Hachiman
Dodgerty2
Hachiman
2
0
1
2.5
W
1
3
3
0.83
L
Merlin
2
4
0
0.5
L
1
7
0
0.14
W
4
0
5
6.5
W
Amaterasu
6
0
1
6.5
W
3
2
4
2.5
L
Hercules
zGerhardt
Hercules
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,146
Damage
44,708
66,228
Taken
64,034
35,524
Mitigated
34,918
20,703
Healing
21,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Aphrodite
Cassamere
Aphrodite
2,754
297
2,828
4,602
15,701
10,780
121
5,826
9,675
24,755
228
W
8,282
1,224
524
3,024
13,712
12,678
0
1,132
12,580
41,237
0
L
Hachiman
Dodgerty2
Hachiman
12,048
7,044
0
7,555
14,407
5,698
0
4,801
9,476
0
71,478
W
8,316
4,195
0
3,350
10,819
3,215
2,412
680
10,139
0
54,693
L
Merlin
4,275
647
0
700
8,862
3,491
0
4,821
3,739
55,851
0
L
3,475
1,048
0
2,152
14,211
5,432
0
1,468
12,693
0
27,595
W
9,316
811
0
2,623
7,090
3,109
0
2,954
4,136
67,096
0
W
Amaterasu
10,060
5,421
0
8,633
16,531
8,972
1,541
672
15,011
0
64,221
W
8,734
5,487
0
3,791
15,882
6,944
0
1,363
14,481
0
78,152
L
Hercules
zGerhardt
Hercules
7,594
2,536
0
2,866
13,047
10,123
0
0
13,047
0
39,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,329
Gold Earned
42,837
369
Minions Killed
526
0
Camps Cleared
0
1,356,190
Distance Traveled
1,491,074
14
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Aphrodite
6,686
446
35
2
0
274,949
2
W
Cthulhu
8,351
557
71
5
0
278,746
0
L
Hachiman
7,788
519
129
9
0
267,682
5
W
Skadi
7,307
487
92
6
0
289,464
4
L
Merlin
7,421
495
103
7
0
273,701
7
L
Da Ji
6,026
402
44
3
0
270,680
0
W
Raijin
9,210
614
129
9
0
279,682
3
W
Amaterasu
9,494
633
121
8
0
314,997
2
W
Kali
8,475
565
113
8
0
328,185
3
L
Hercules
6,408
427
58
4
0
269,178
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role