Player Matchup

Ravana
Ravana
 
Ravana
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Agiha
Chaac
Level 155
God Stats
4W - 6L
1,329 SR
Queue Stats
287W - 286L
1,495 Elo+
Solo
Kuzenbo
Kuzenbo
Nadetype
Kuzenbo
Level 101
God Stats
2W - 4L
1,582 SR
Queue Stats
162W - 127L
1,552 Elo+
Party 2
Guan Yu
Guan Yu
RayOMan
Guan Yu
Level 101
God Stats
0W - 2L
1,251 SR
Queue Stats
113W - 91L
1,601 Elo+
Party 2
Janus
Janus
bigfuss
Janus
Level 157
God Stats
1W - 4L
1,411 SR
Queue Stats
212W - 176L
1,557 Elo+
Party 2
Team Averages
Level 132
1,415 SR
1,541 Elo+

VS

Team Averages
Level 135
1,460 SR
1,583 Elo+
Zhong Kui
Zhong Kui
DocZhong
Zhong Kui
Level 97
God Stats
3W - 3L
1,428 SR
Queue Stats
120W - 88L
1,619 Elo+
Party 1
Loki
Loki
ImTheNumber6
Loki
Level 159
God Stats
6W - 4L
1,681 SR
Queue Stats
535W - 515L
1,532 Elo+
Solo
Kumbhakarna
Kumbhakarna
SightOfLaser
Kumbhakarna
Level 106
God Stats
1W - 1L
1,319 SR
Queue Stats
90W - 62L
1,584 Elo+
Party 1
Bellona
Bellona
SirUmbreon
Bellona
Level 153
God Stats
1W - 1L
1,782 SR
Queue Stats
185W - 152L
1,591 Elo+
Party 1
Ra
Ra
jpost
Ra
Level 160
God Stats
1W - 4L
1,089 SR
Queue Stats
235W - 225L
1,590 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
 
Ravana
20
9 / 4 / 19
16,031
763
26,097
27,750
31,359
Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
Agiha
Chaac
20
12 / 5 / 12
15,056
717
28,804
37,214
51,363
Tainted Amulet

Tainted Amulet

+20
Physical Power
+35
Magical Power
+25
Physical Protection
+75
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 30% for 5s. You are healed for 120% of the healing reduced.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Kuzenbo
Nadetype
Kuzenbo
20
2 / 6 / 22
14,240
678
20,108
33,327
60,744
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Guan Yu
RayOMan
Guan Yu
19
4 / 10 / 23
12,962
617
20,032
36,551
50,211
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Janus
bigfuss
Janus
20
5 / 10 / 15
13,612
648
30,997
22,607
10,641
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
DocZhong
Zhong Kui
20
5 / 3 / 25
15,780
751
37,830
23,796
22,323
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

20
9 / 8 / 13
15,043
716
34,399
28,173
18,565
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kumbhakarna
SightOfLaser
Kumbhakarna
20
5 / 7 / 17
14,694
700
13,323
34,857
57,665
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bellona
SirUmbreon
Bellona
20
14 / 5 / 14
17,248
821
29,869
33,883
45,387
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Ra
19
2 / 9 / 16
13,206
629
21,281
23,005
12,347
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
120
32
Kills
35
35
Deaths
32
91
Assists
85
Player
Kills
Deaths
Assists
KDA
L
Ravana
 
Ravana
9
4
19
4.63
L
Chaac
Agiha
Chaac
12
5
12
3.6
W
Zhong Kui
DocZhong
Zhong Kui
5
3
25
5.83
W
9
8
13
1.94
L
Kuzenbo
Nadetype
Kuzenbo
2
6
22
2.17
L
Guan Yu
RayOMan
Guan Yu
4
10
23
1.55
W
Kumbhakarna
SightOfLaser
Kumbhakarna
5
7
17
1.93
W
Bellona
SirUmbreon
Bellona
14
5
14
4.2
L
Janus
bigfuss
Janus
5
10
15
1.25
W
Ra
2
9
16
1.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

126,038
Damage
136,702
157,449
Taken
143,714
204,318
Mitigated
156,287
62,553
Healing
47,458
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ravana
 
Ravana
26,097
6,757
5,900
9,575
27,750
31,359
228
16,952
10,798
0
43,938
L
Chaac
Agiha
Chaac
28,804
5,482
4,587
13,831
37,214
51,363
1,357
19,076
18,138
0
57,665
W
Zhong Kui
DocZhong
Zhong Kui
37,830
3,184
1,882
9,435
23,796
22,323
1,827
8,464
15,129
69,079
0
W
34,399
7,535
1,823
6,376
28,173
18,565
2,607
8,969
18,966
19
70,038
L
Kuzenbo
Nadetype
Kuzenbo
20,108
5,033
2,613
6,837
33,327
60,744
0
15,924
17,403
41,089
0
L
Guan Yu
RayOMan
Guan Yu
20,032
3,272
6,806
6,971
36,551
50,211
935
16,697
19,854
0
27,960
W
Kumbhakarna
SightOfLaser
Kumbhakarna
13,323
1,266
832
2,551
34,857
57,665
358
14,500
20,094
28,245
0
W
Bellona
SirUmbreon
Bellona
29,869
9,331
6,214
5,723
33,883
45,387
3,614
10,970
22,556
8,404
38,195
L
Janus
bigfuss
Janus
30,997
1,786
2,296
3,137
22,607
10,641
1,711
8,573
14,034
62,727
0
W
Ra
21,281
1,599
8,237
4,385
23,005
12,347
1,630
6,972
15,864
54,877
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

71,901
Gold Earned
75,971
207
Minions Killed
264
0
Camps Cleared
0
1,878,620
Distance Traveled
1,808,407
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ravana
16,031
763
29
1
0
379,415
0
L
Chaac
15,056
717
43
2
0
428,295
2
W
Zhong Kui
15,780
751
86
4
0
403,194
1
W
Loki
15,043
716
40
2
0
356,959
0
L
Kuzenbo
14,240
678
35
2
0
371,239
0
L
Guan Yu
12,962
617
8
0
0
353,396
1
W
Kumbhakarna
14,694
700
25
1
0
353,460
1
W
Bellona
17,248
821
29
1
0
410,495
2
L
Janus
13,612
648
92
4
0
346,275
1
W
Ra
13,206
629
84
4
0
284,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role