Player Matchup

Terra
Terra
Bronze II
BLIJEWOKKELL
Terra
Bronze II
Level 125
God Stats
5W - 2L
1,373 SR
Queue Stats
183W - 230L
185 MMR
Solo
Skadi
Skadi
Platinum IV
Enoxia-Singlz_
Skadi
Platinum IV
Level 105
God Stats
7W - 10L
1,594 SR
Queue Stats
205W - 202L
1,759 MMR
Party 1
Chaac
Chaac
Platinum III
LBD_Jules
Chaac
Platinum III
Level 100
God Stats
7W - 4L
1,635 SR
Queue Stats
268W - 276L
1,738 MMR
Party 1
Set
Set
Gold I
MonsterKoma324
Set
Gold I
Level 133
God Stats
0W - 2L
1,163 SR
Queue Stats
95W - 90L
1,743 MMR
Solo
Vulcan
Vulcan
Platinum III
Tru3Kakku
Vulcan
Platinum III
Level 148
God Stats
6W - 5L
1,509 SR
Queue Stats
131W - 127L
1,765 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 122
1,455 SR
1,438 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 118
1,466 SR
1,318 MMR
Hercules
Hercules
Platinum V
CONR-_0
Hercules
Platinum V
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
64W - 54L
1,808 MMR
Solo
Cerberus
Cerberus
Silver V
Zaf_Jr
Cerberus
Silver V
Level 64
God Stats
4W - 8L
1,298 SR
Queue Stats
71W - 94L
421 MMR
Solo
Hera
Hera
Platinum II
agonzalez3__
Hera
Platinum II
Level 119
God Stats
3W - 1L
1,500 SR
Queue Stats
63W - 54L
1,866 MMR
Solo
Sol
Sol
Silver IV
ggtrchucknorris2
Sol
Silver IV
Level 120
God Stats
1W - 0L
1,373 SR
Queue Stats
177W - 176L
647 MMR
Solo
Loki
Loki
Platinum I
vStuckZ
Loki
Platinum I
Level 140
God Stats
6W - 3L
1,661 SR
Queue Stats
174W - 161L
1,850 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 1
7,914
344
3,854
10,112
6,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 6 / 2
9,373
408
10,167
15,262
5,434
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Chaac
LBD_Jules
Chaac
18
2 / 10 / 1
11,770
512
22,197
30,458
30,682
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

16
0 / 8 / 2
9,888
430
13,915
26,104
13,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Vulcan
Tru3Kakku
Vulcan
18
2 / 7 / 2
11,202
487
10,447
13,770
6,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
HadesLancelotIzanamiKali

VS

Bans
Guan YuSusanoTyrZhong Kui
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
CONR-_0
Hercules
20
10 / 0 / 12
14,081
612
22,927
31,721
45,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cerberus
Zaf_Jr
Cerberus
18
3 / 1 / 8
12,585
547
6,970
18,075
24,411
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

20
4 / 1 / 13
13,459
585
17,755
14,816
7,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

17
2 / 1 / 9
11,050
480
12,937
20,333
7,855
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Loki
vStuckZ
Loki
20
14 / 2 / 8
14,712
640
14,805
20,990
10,415
Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
83
5
Kills
33
33
Deaths
5
8
Assists
50
Player
Kills
Deaths
Assists
KDA
L
0
2
1
0.25
W
Hercules
CONR-_0
Hercules
10
0
12
16
L
1
6
2
0.33
L
Chaac
LBD_Jules
Chaac
2
10
1
0.25
L
0
8
2
0.13
L
Vulcan
Tru3Kakku
Vulcan
2
7
2
0.43
W
Cerberus
Zaf_Jr
Cerberus
3
1
8
7
W
4
1
13
10.5
W
2
1
9
6.5
W
Loki
vStuckZ
Loki
14
2
8
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,580
Damage
75,394
95,706
Taken
105,935
62,432
Mitigated
95,386
14,550
Healing
49,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,854
203
2,277
2,512
10,112
6,231
0
6,096
3,918
17,533
0
W
Hercules
CONR-_0
Hercules
22,927
7,221
0
20,602
31,721
45,274
400
2,624
28,032
0
89,793
L
10,167
4,753
0
935
15,262
5,434
0
8,306
6,797
0
71,225
L
Chaac
LBD_Jules
Chaac
22,197
4,490
0
6,163
30,458
30,682
1,426
7,342
21,926
0
101,979
L
13,915
6,398
0
2,473
26,104
13,583
0
8,339
17,370
0
98,127
L
Vulcan
Tru3Kakku
Vulcan
10,447
3,132
0
190
13,770
6,502
0
6,578
6,932
104,687
0
W
Cerberus
Zaf_Jr
Cerberus
6,970
217
0
6,341
18,075
24,411
1,090
4,355
13,720
51,529
9,780
W
17,755
6,531
0
2,473
14,816
7,431
4,814
4,690
10,126
139,386
0
W
12,937
5,574
0
11,367
20,333
7,855
5,979
3,530
16,803
99,889
2,746
W
Loki
vStuckZ
Loki
14,805
3,771
0
8,265
20,990
10,415
2,000
1,283
19,707
0
114,058

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,147
Gold Earned
65,887
586
Minions Killed
789
0
Camps Cleared
0
1,957,261
Distance Traveled
2,284,201
16
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
7,914
344
27
1
0
331,362
0
W
Hercules
14,081
612
134
6
0
472,816
3
L
Skadi
9,373
408
99
4
0
384,969
6
L
Chaac
11,770
512
168
7
0
381,415
2
L
Set
9,888
430
125
5
0
450,890
2
L
Vulcan
11,202
487
167
7
0
408,625
6
W
Cerberus
12,585
547
156
7
0
450,801
0
W
Hera
13,459
585
212
9
0
445,414
8
W
Sol
11,050
480
114
5
0
414,133
3
W
Loki
14,712
640
173
8
0
501,037
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role