Player Matchup

Heimdallr
Heimdallr
 
Heimdallr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Adzko
Cernunnos
Level 109
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 13L
1,527 Elo+
Solo
Set
Set
Badcrevette
Set
Level 159
God Stats
7W - 17L
1,312 SR
Queue Stats
940W - 988L
1,567 Elo+
Solo
Agni
Agni
JmeSuisFaitBan
Agni
Level 55
God Stats
1W - 1L
1,854 SR
Queue Stats
200W - 189L
1,582 Elo+
Solo
Thor
Thor
SnakeSan4o
Thor
Level 127
God Stats
5W - 2L
1,646 SR
Queue Stats
60W - 43L
1,577 Elo+
Solo
Team Averages
Level 108
1,562 SR
1,551 Elo+

VS

Team Averages
Level 148
1,569 SR
1,559 Elo+
Anubis
Anubis
Mozzup
Anubis
Level 160
God Stats
2W - 2L
1,321 SR
Queue Stats
196W - 182L
1,627 Elo+
Solo
Danzaburou
Danzaburou
PieceOfSheep
Danzaburou
Level 160
God Stats
4W - 1L
1,440 SR
Queue Stats
138W - 138L
1,530 Elo+
Party 1
Ratatoskr
Ratatoskr
ucandaire
Ratatoskr
Level 137
God Stats
4W - 0L
1,929 SR
Queue Stats
366W - 387L
1,596 Elo+
Solo
Kuzenbo
Kuzenbo
xGeceKusu
Kuzenbo
Level 126
God Stats
10W - 12L
1,502 SR
Queue Stats
703W - 608L
1,509 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
σPir
Morgan Le Fay
Level 159
God Stats
3W - 1L
1,651 SR
Queue Stats
325W - 322L
1,531 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
18
4 / 7 / 17
11,054
737
20,238
19,603
10,327
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

Cernunnos
Adzko
Cernunnos
20
9 / 3 / 10
12,247
816
17,029
19,564
12,195
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

17
1 / 5 / 18
10,426
695
10,808
22,937
20,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

17
6 / 6 / 8
10,609
707
17,306
13,600
8,446
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

18
5 / 3 / 15
10,781
719
16,088
19,422
19,709
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Mozzup
Anubis
18
3 / 5 / 15
11,498
767
12,873
16,725
10,750
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Danzaburou
PieceOfSheep
Danzaburou
20
11 / 4 / 10
13,523
902
25,124
17,233
11,181
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ratatoskr
ucandaire
Ratatoskr
18
6 / 5 / 10
11,465
764
11,844
21,648
14,621
Evergreen Acorn

Evergreen Acorn

+40
Physical Power
+6%
Movement Speed
+18
Maximum Health

PASSIVE: When Ratatoskr deals damage to an enemy god with an ability he restores 6% of his Maximum Health and Mana.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Kuzenbo
xGeceKusu
Kuzenbo
17
0 / 5 / 18
11,255
750
9,290
23,200
42,530
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
σPir
Morgan Le Fay
18
3 / 6 / 13
11,564
771
23,445
17,196
10,818
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

93
Kill Participation
89
25
Kills
23
24
Deaths
25
68
Assists
66
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
 
Heimdallr
4
7
17
1.79
L
Cernunnos
Adzko
Cernunnos
9
3
10
4.67
L
1
5
18
2
L
6
6
8
1.67
W
Anubis
Mozzup
Anubis
3
5
15
2.1
W
Danzaburou
PieceOfSheep
Danzaburou
11
4
10
4
L
5
3
15
4.17
W
Ratatoskr
ucandaire
Ratatoskr
6
5
10
2.2
W
Kuzenbo
xGeceKusu
Kuzenbo
0
5
18
1.8
W
Morgan Le Fay
σPir
Morgan Le Fay
3
6
13
1.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

81,469
Damage
82,576
95,126
Taken
96,002
71,025
Mitigated
89,900
33,573
Healing
32,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
 
Heimdallr
20,238
11,258
3,419
4,076
19,603
10,327
2,329
9,341
9,983
0
30,770
L
Cernunnos
Adzko
Cernunnos
17,029
8,018
3,002
7,253
19,564
12,195
3,020
12,007
7,516
0
38,418
L
10,808
4,154
977
5,011
22,937
20,348
999
8,660
14,086
0
22,114
L
17,306
378
978
983
13,600
8,446
824
7,784
5,632
36,682
0
W
Anubis
Mozzup
Anubis
12,873
279
1,007
5,103
16,725
10,750
1,212
3,470
13,169
37,297
0
W
Danzaburou
PieceOfSheep
Danzaburou
25,124
9,276
1,052
5,872
17,233
11,181
4,422
3,265
13,687
0
48,875
L
16,088
2,565
3,758
4,116
19,422
19,709
695
7,816
11,433
0
29,392
W
Ratatoskr
ucandaire
Ratatoskr
11,844
2,321
1,609
7,469
21,648
14,621
1,260
3,293
18,163
0
22,981
W
Kuzenbo
xGeceKusu
Kuzenbo
9,290
2,528
1,158
2,530
23,200
42,530
225
6,123
16,825
15,480
0
W
Morgan Le Fay
σPir
Morgan Le Fay
23,445
3,159
2,929
3,650
17,196
10,818
781
1,155
15,822
39,175
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,117
Gold Earned
59,305
183
Minions Killed
157
0
Camps Cleared
0
1,300,710
Distance Traveled
1,408,611
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
11,054
737
25
2
0
245,717
0
L
Cernunnos
12,247
816
47
3
0
275,517
2
L
Set
10,426
695
28
2
0
249,146
0
L
Agni
10,609
707
52
3
0
261,747
5
W
Anubis
11,498
767
56
4
0
245,031
2
W
Danzaburou
13,523
902
47
3
0
280,987
0
L
Thor
10,781
719
31
2
0
268,583
0
W
Ratatoskr
11,465
764
17
1
0
300,161
2
W
Kuzenbo
11,255
750
8
1
0
294,010
1
W
Morgan Le Fay
11,564
771
29
2
0
288,422
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role