Player Matchup

Cernunnos
Cernunnos
LucyBam
Cernunnos
Level 88
God Stats
53W - 47L
1,571 SR
Queue Stats
103W - 143L
1,388 Elo+
Party 1
Cthulhu
Cthulhu
MoriMeMyers
Cthulhu
Level 125
God Stats
17W - 20L
1,472 SR
Queue Stats
122W - 222L
1,373 Elo+
Party 1
Nu Wa
Nu Wa
xX Juke3 Xx
Nu Wa
Level 160
God Stats
14W - 21L
1,411 SR
Queue Stats
124W - 179L
1,325 Elo+
Solo
Team Averages
Level 124
1,485 SR
1,362 Elo+

VS

Team Averages
Level 71
1,500 SR
1,248 Elo+
Pele
Pele
 
Pele
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
Rattezen
Merlin
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,122 Elo+
Party 2
Skadi
Skadi
benrey1984
Skadi
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,122 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
LucyBam
Cernunnos
15
3 / 0 / 2
10,968
686
9,317
8,522
3,809
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Cthulhu
MoriMeMyers
Cthulhu
15
1 / 1 / 6
11,514
720
9,627
12,810
10,972
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
3 / 0 / 4
10,945
684
12,354
4,956
1,801
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
1 / 1 / 0
8,440
528
3,091
8,271
4,148
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Merlin
Rattezen
Merlin
15
0 / 2 / 0
9,282
580
6,827
12,083
3,944
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Skadi
13
0 / 4 / 0
8,540
534
5,100
14,932
4,546
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
1
7
Kills
1
1
Deaths
7
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
1
0
1
W
Cernunnos
LucyBam
Cernunnos
3
0
2
4
W
Cthulhu
MoriMeMyers
Cthulhu
1
1
6
4
L
Merlin
Rattezen
Merlin
0
2
0
0
L
Skadi
0
4
0
0
W
3
0
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,298
Damage
15,018
26,288
Taken
35,286
16,582
Mitigated
12,638
8,848
Healing
2,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
3,091
238
0
718
8,271
4,148
0
5,249
3,022
0
12,938
W
Cernunnos
LucyBam
Cernunnos
9,317
2,573
0
2,522
8,522
3,809
1,908
2,503
6,019
0
48,276
W
Cthulhu
MoriMeMyers
Cthulhu
9,627
201
366
4,009
12,810
10,972
259
4,234
8,576
27,265
0
L
Merlin
Rattezen
Merlin
6,827
316
189
726
12,083
3,944
0
8,319
3,764
54,930
0
L
Skadi
5,100
1,941
171
616
14,932
4,546
0
8,690
6,242
0
28,966
W
12,354
4,409
0
1,951
4,956
1,801
551
974
3,982
60,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,427
Gold Earned
26,262
174
Minions Killed
165
12
Camps Cleared
3
874,709
Distance Traveled
604,325
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,440
528
38
2
3
135,434
2
W
Cernunnos
10,968
686
71
4
2
281,792
1
W
Cthulhu
11,514
720
17
1
2
333,810
5
L
Merlin
9,282
580
96
6
0
243,230
1
L
Skadi
8,540
534
31
2
0
225,661
0
W
Nu Wa
10,945
684
86
5
8
259,107
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role