Player Matchup

Sun Wukong
Sun Wukong
 
Sun Wukong
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
 
The Morrigan
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
 
Da Ji
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cernunnos
Cernunnos
 
Cernunnos
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Drakmmoth
Cthulhu
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
207W - 197L
1,528 Elo+
Solo
Team Averages
Level 134
1,500 SR
1,506 Elo+

VS

Team Averages
Level 129
1,655 SR
1,518 Elo+
Izanami
Izanami
 
Izanami
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
FlyingHamburger
Ares
Level 159
God Stats
4W - 2L
1,622 SR
Queue Stats
129W - 111L
1,615 Elo+
Solo
Hades
Hades
mihunikus
Hades
Level 90
God Stats
34W - 16L
1,616 SR
Queue Stats
164W - 153L
1,478 Elo+
Solo
Loki
Loki
okguo
Loki
Level 109
God Stats
9W - 4L
1,599 SR
Queue Stats
170W - 174L
1,466 Elo+
Solo
Vamana
Vamana
wickrabb
Vamana
Level 128
God Stats
10W - 4L
1,940 SR
Queue Stats
381W - 353L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
1 / 1 / 2
7,100
507
6,069
13,897
8,198
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

The Morrigan
 
The Morrigan
11
2 / 3 / 2
6,708
479
7,506
7,224
2,875
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
 
Da Ji
10
3 / 3 / 2
6,539
467
5,110
10,112
3,950
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cernunnos
 
Cernunnos
10
0 / 7 / 0
5,812
415
7,607
12,128
2,954
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
Drakmmoth
Cthulhu
9
0 / 3 / 2
5,698
407
6,238
14,334
8,925
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
14
8 / 1 / 2
8,741
624
12,172
11,359
4,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

11
3 / 2 / 6
7,275
520
7,094
13,461
12,028
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hades
mihunikus
Hades
11
1 / 2 / 4
6,808
486
7,504
8,524
5,923
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Loki
okguo
Loki
13
3 / 0 / 5
7,817
558
4,180
10,858
4,615
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Vamana
wickrabb
Vamana
14
2 / 1 / 2
8,341
596
7,328
9,422
8,255
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
6
Kills
17
17
Deaths
6
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
1
1
2
2
L
The Morrigan
 
The Morrigan
2
3
2
1
L
Da Ji
 
Da Ji
3
3
2
1.33
L
Cernunnos
 
Cernunnos
0
7
0
0
W
Izanami
 
Izanami
8
1
2
9
L
Cthulhu
Drakmmoth
Cthulhu
0
3
2
0.33
W
3
2
6
3
W
Hades
mihunikus
Hades
1
2
4
1.5
W
Loki
okguo
Loki
3
0
5
5.5
W
Vamana
wickrabb
Vamana
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,530
Damage
38,278
57,695
Taken
53,624
26,902
Mitigated
35,784
13,170
Healing
23,185
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
6,069
1,149
0
5,144
13,897
8,198
0
3,972
9,925
0
57,447
L
The Morrigan
 
The Morrigan
7,506
890
0
1,136
7,224
2,875
0
2,834
4,390
52,203
281
L
Da Ji
 
Da Ji
5,110
1,283
0
2,909
10,112
3,950
0
2,610
7,502
0
29,801
L
Cernunnos
 
Cernunnos
7,607
3,712
0
2,295
12,128
2,954
0
1,277
10,851
0
46,660
W
Izanami
 
Izanami
12,172
8,865
0
6,847
11,359
4,963
711
1,261
10,098
0
82,588
L
Cthulhu
Drakmmoth
Cthulhu
6,238
968
0
1,686
14,334
8,925
0
4,875
9,459
22,407
0
W
7,094
939
0
2,739
13,461
12,028
40
3,960
9,417
17,323
1,575
W
Hades
mihunikus
Hades
7,504
1,733
1,250
3,541
8,524
5,923
631
3,215
5,057
45,057
0
W
Loki
okguo
Loki
4,180
841
0
6,513
10,858
4,615
0
2,732
7,993
0
67,781
W
Vamana
wickrabb
Vamana
7,328
2,406
0
2,295
9,422
8,255
0
1,786
7,596
8,804
63,493

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,857
Gold Earned
38,982
357
Minions Killed
474
0
Camps Cleared
0
1,239,217
Distance Traveled
1,336,725
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,100
507
115
8
0
266,101
5
L
The Morrigan
6,708
479
92
7
0
235,268
6
L
Da Ji
6,539
467
56
4
0
225,518
2
L
Cernunnos
5,812
415
71
5
0
222,250
3
W
Izanami
8,741
624
128
9
0
266,673
2
L
Cthulhu
5,698
407
23
2
0
290,080
4
W
Ares
7,275
520
23
2
0
278,054
4
W
Hades
6,808
486
83
6
0
221,136
6
W
Loki
7,817
558
103
7
0
321,838
3
W
Vamana
8,341
596
137
10
0
249,024
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role