Player Matchup

Nu Wa
Nu Wa
Lisma3l
Nu Wa
Level 66
God Stats
13W - 5L
1,814 SR
Queue Stats
32W - 14L
1,755 Elo+
Party 1
Bacchus
Bacchus
Th34LCh3MI5T
Bacchus
Level 160
God Stats
11W - 9L
1,513 SR
Queue Stats
838W - 932L
1,480 Elo+
Solo
Tyr
Tyr
ccinfect
Tyr
Level 159
God Stats
3W - 0L
1,604 SR
Queue Stats
30W - 20L
1,702 Elo+
Party 1
Charybdis
Charybdis
reenka
Charybdis
Level 160
God Stats
9W - 7L
1,686 SR
Queue Stats
144W - 140L
1,613 Elo+
Party 1
Thor
Thor
プPoHプ
Thor
Level 156
God Stats
14W - 5L
1,764 SR
Queue Stats
177W - 159L
1,679 Elo+
Party 1
Team Averages
Level 140
1,676 SR
1,646 Elo+

VS

Team Averages
Level 73
1,432 SR
1,261 Elo+
Chaac
Chaac
Clarkie_jc69
Chaac
Level 78
God Stats
1W - 2L
1,537 SR
Queue Stats
7W - 14L
1,379 Elo+
Party 2
Thoth
Thoth
RommelReigns_yt
Thoth
Level 48
God Stats
0W - 2L
1,153 SR
Queue Stats
0W - 5L
1,101 Elo+
Party 2
Jing Wei
Jing Wei
SacredChao
Jing Wei
Level 154
God Stats
9W - 5L
1,472 SR
Queue Stats
133W - 149L
1,432 Elo+
Solo
Cthulhu
Cthulhu
SimplyDrax
Cthulhu
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,160 Elo+
Party 2
Neith
Neith
SteezeEnergy
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,231 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Lisma3l
Nu Wa
20
11 / 1 / 16
12,402
827
28,948
10,305
4,299
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Th34LCh3MI5T
Bacchus
18
2 / 1 / 21
10,822
721
6,408
10,638
15,258
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

19
8 / 1 / 19
11,894
793
16,365
17,605
17,067
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Charybdis
reenka
Charybdis
17
7 / 0 / 5
10,789
719
9,711
6,369
2,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Thor
20
11 / 0 / 13
12,035
802
22,724
11,571
6,109
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 7 / 3
9,225
615
11,394
27,267
18,583
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

16
1 / 9 / 2
9,595
640
8,044
16,663
5,792
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Jing Wei
SacredChao
Jing Wei
17
1 / 7 / 1
10,121
675
6,980
19,339
7,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
SimplyDrax
Cthulhu
15
1 / 8 / 2
9,321
621
8,800
23,430
20,727
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

13
0 / 8 / 2
8,477
565
4,071
13,763
7,106
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
13
39
Kills
3
3
Deaths
39
74
Assists
10
Player
Kills
Deaths
Assists
KDA
L
0
7
3
0.21
W
Nu Wa
Lisma3l
Nu Wa
11
1
16
19
L
1
9
2
0.22
L
Jing Wei
SacredChao
Jing Wei
1
7
1
0.21
L
Cthulhu
SimplyDrax
Cthulhu
1
8
2
0.25
L
0
8
2
0.13
W
Bacchus
Th34LCh3MI5T
Bacchus
2
1
21
12.5
W
8
1
19
17.5
W
Charybdis
reenka
Charybdis
7
0
5
9.5
W
Thor
11
0
13
17.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,156
Damage
39,289
56,488
Taken
100,462
45,286
Mitigated
60,003
12,783
Healing
11,700
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,394
1,303
614
4,309
27,267
18,583
10
12,193
15,074
0
36,180
W
Nu Wa
Lisma3l
Nu Wa
28,948
8,611
0
1,382
10,305
4,299
0
1,031
9,230
61,612
0
L
8,044
763
0
1,679
16,663
5,792
0
6,071
10,592
34,292
0
L
Jing Wei
SacredChao
Jing Wei
6,980
4,097
0
2,504
19,339
7,795
2,194
5,564
13,775
0
43,946
L
Cthulhu
SimplyDrax
Cthulhu
8,800
1,108
106
2,078
23,430
20,727
66
7,858
15,572
17,526
0
L
4,071
1,993
0
410
13,763
7,106
0
3,670
10,093
0
10,400
W
Bacchus
Th34LCh3MI5T
Bacchus
6,408
550
0
2,018
10,638
15,258
0
4,355
6,131
15,757
0
W
16,365
3,246
0
5,335
17,605
17,067
1,125
5,437
11,653
0
43,948
W
Charybdis
reenka
Charybdis
9,711
4,348
0
3,548
6,369
2,553
1,831
2,310
3,981
0
29,129
W
Thor
22,724
4,364
0
500
11,571
6,109
0
2,642
8,649
0
53,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,942
Gold Earned
46,739
278
Minions Killed
230
0
Camps Cleared
0
1,362,088
Distance Traveled
1,268,136
5
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
9,225
615
51
3
0
281,713
0
W
Nu Wa
12,402
827
66
4
0
305,282
1
L
Thoth
9,595
640
60
4
0
245,229
0
L
Jing Wei
10,121
675
82
5
0
279,035
10
L
Cthulhu
9,321
621
27
2
0
259,525
1
L
Neith
8,477
565
10
1
0
202,634
3
W
Bacchus
10,822
721
23
2
0
241,108
0
W
Tyr
11,894
793
64
4
0
353,132
0
W
Charybdis
10,789
719
51
3
0
151,187
3
W
Thor
12,035
802
74
5
0
311,379
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role