Player Matchup

Chang'e
Chang'e
Casperthewhite4
Chang'e
Level 160
God Stats
7W - 3L
1,823 SR
Queue Stats
138W - 129L
1,553 Elo+
Party 1
Rama
Rama
DaftKarma14
Rama
Level 160
God Stats
28W - 16L
1,622 SR
Queue Stats
289W - 200L
1,657 Elo+
Party 1
Bellona
Bellona
Incubasu
Bellona
Level 122
God Stats
2W - 2L
1,674 SR
Queue Stats
100W - 98L
1,477 Elo+
Party 1
Guan Yu
Guan Yu
XxBroV20xX
Guan Yu
Level 154
God Stats
6W - 2L
1,542 SR
Queue Stats
298W - 224L
1,717 Elo+
Party 1
Ymir
Ymir
lIlPIagueIlI
Ymir
Level 27
God Stats
43W - 4L
2,034 SR
Queue Stats
131W - 40L
1,753 Elo+
Party 1
Team Averages
Level 125
1,739 SR
1,631 Elo+

VS

Team Averages
Level 105
1,560 SR
1,504 Elo+
Medusa
Medusa
Akromaniac27
Medusa
Level 100
God Stats
292W - 263L
1,557 SR
Queue Stats
327W - 326L
1,499 Elo+
Party 2
Chang'e
Chang'e
B3 Kung Lao
Chang'e
Level 123
God Stats
6W - 11L
1,474 SR
Queue Stats
321W - 299L
1,484 Elo+
Party 3
Arachne
Arachne
VakPhoenix
Arachne
Level 149
God Stats
9W - 8L
1,551 SR
Queue Stats
313W - 301L
1,461 Elo+
Party 2
Artio
Artio
goku77martincito
Artio
Level 118
God Stats
3W - 8L
1,366 SR
Queue Stats
325W - 296L
1,497 Elo+
Party 3
Gilgamesh
Gilgamesh
kingMonti212
Gilgamesh
Level 37
God Stats
4W - 2L
1,854 SR
Queue Stats
52W - 32L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 2 / 3
10,002
556
14,691
13,256
6,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

16
3 / 0 / 3
9,248
514
12,794
13,605
5,959
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bellona
Incubasu
Bellona
16
2 / 0 / 4
9,608
534
9,673
13,043
18,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Guan Yu
XxBroV20xX
Guan Yu
15
4 / 0 / 5
8,957
498
9,294
15,267
9,134
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 2 / 7
8,640
480
8,798
17,396
13,494
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
0 / 4 / 3
7,717
429
13,740
15,007
6,730
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
B3 Kung Lao
Chang'e
13
1 / 3 / 2
8,171
454
8,928
12,860
5,139
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Arachne
VakPhoenix
Arachne
14
0 / 3 / 4
8,067
448
6,183
19,032
8,310
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
3 / 2 / 1
7,893
439
8,963
18,990
16,704
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Gilgamesh
kingMonti212
Gilgamesh
15
0 / 2 / 0
9,513
529
7,198
18,061
14,044
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
14
14
Kills
4
4
Deaths
14
22
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Medusa
0
4
3
0.38
L
Chang'e
B3 Kung Lao
Chang'e
1
3
2
0.67
W
3
2
3
2.25
W
3
0
3
4.5
W
Bellona
Incubasu
Bellona
2
0
4
4
L
Arachne
VakPhoenix
Arachne
0
3
4
0.67
W
Guan Yu
XxBroV20xX
Guan Yu
4
0
5
6.5
L
3
2
1
1.75
L
Gilgamesh
kingMonti212
Gilgamesh
0
2
0
0
W
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,250
Damage
45,012
72,567
Taken
83,950
52,946
Mitigated
50,927
24,654
Healing
33,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
13,740
5,486
0
4,082
15,007
6,730
0
1,403
13,553
0
67,535
L
Chang'e
B3 Kung Lao
Chang'e
8,928
501
1,881
6,856
12,860
5,139
191
8,423
4,345
67,521
0
W
14,691
1,465
1,347
6,470
13,256
6,064
0
5,759
7,497
102,157
0
W
12,794
9,119
0
7,358
13,605
5,959
1,276
2,733
10,872
0
99,288
W
Bellona
Incubasu
Bellona
9,673
2,803
0
2,066
13,043
18,295
95
319
12,724
0
77,201
L
Arachne
VakPhoenix
Arachne
6,183
3,277
0
6,704
19,032
8,310
0
3,180
15,684
0
75,981
W
Guan Yu
XxBroV20xX
Guan Yu
9,294
1,456
725
1,204
15,267
9,134
0
2,303
12,964
0
86,016
L
8,963
600
2,236
7,917
18,990
16,704
400
6,477
12,468
35,229
0
L
Gilgamesh
kingMonti212
Gilgamesh
7,198
2,179
0
4,208
18,061
14,044
684
2,867
14,330
108
77,913
W
8,798
1,616
2,832
2,652
17,396
13,494
0
6,885
10,511
26,808
2,830

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,455
Gold Earned
41,361
666
Minions Killed
495
0
Camps Cleared
0
1,775,147
Distance Traveled
1,695,623
13
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
7,717
429
86
5
0
322,693
8
L
Chang'e
8,171
454
111
6
0
306,654
4
W
Chang'e
10,002
556
180
10
0
324,735
3
W
Rama
9,248
514
171
10
0
312,003
5
W
Bellona
9,608
534
148
8
0
376,891
3
L
Arachne
8,067
448
99
6
0
392,703
6
W
Guan Yu
8,957
498
120
7
0
421,692
2
L
Artio
7,893
439
42
2
0
331,605
3
L
Gilgamesh
9,513
529
157
9
0
341,968
3
W
Ymir
8,640
480
47
3
0
339,826
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role