Player Matchup

Morgan Le Fay
Morgan Le Fay
Erethien
Morgan Le Fay
Level 69
God Stats
6W - 1L
1,732 SR
Queue Stats
39W - 29L
1,550 Elo+
Solo
Cthulhu
Cthulhu
Kurokoken
Cthulhu
Level 68
God Stats
6W - 6L
1,616 SR
Queue Stats
34W - 35L
1,478 Elo+
Party 1
Mercury
Mercury
RuleX17
Mercury
Level 126
God Stats
14W - 12L
1,469 SR
Queue Stats
225W - 225L
1,478 Elo+
Party 2
Athena
Athena
Taquain
Athena
Level 148
God Stats
2W - 1L
1,525 SR
Queue Stats
32W - 43L
1,452 Elo+
Party 1
Chiron
Chiron
TeReviento89
Chiron
Level 157
God Stats
1W - 2L
1,526 SR
Queue Stats
299W - 273L
1,465 Elo+
Party 2
Team Averages
Level 114
1,574 SR
1,485 Elo+

VS

Team Averages
Level 118
1,630 SR
1,518 Elo+
Erlang Shen
Erlang Shen
 
Erlang Shen
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DaednuRT8
Ymir
Level 84
God Stats
1W - 2L
1,828 SR
Queue Stats
341W - 329L
1,485 Elo+
Solo
Kumbhakarna
Kumbhakarna
Eoza
Kumbhakarna
Level 160
God Stats
0W - 1L
1,896 SR
Queue Stats
107W - 106L
1,560 Elo+
Solo
The Morrigan
The Morrigan
iSxkke
The Morrigan
Level 89
God Stats
4W - 10L
1,427 SR
Queue Stats
350W - 323L
1,582 Elo+
Solo
Da Ji
Da Ji
luiselfail
Da Ji
Level 101
God Stats
0W - 1L
1,500 SR
Queue Stats
114W - 123L
1,465 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Erethien
Morgan Le Fay
18
6 / 2 / 15
12,330
1,121
24,257
12,584
7,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
Kurokoken
Cthulhu
18
2 / 1 / 21
12,668
1,152
16,990
13,766
18,715
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Mercury
RuleX17
Mercury
18
5 / 2 / 13
11,470
1,043
13,178
11,405
5,925
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Athena
Taquain
Athena
18
4 / 1 / 20
12,695
1,154
13,141
17,094
28,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Chiron
18
10 / 4 / 12
12,573
1,143
17,499
12,231
6,385
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Team 1 Tickets

266

VS

Team 2 Tickets

158

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
16
3 / 5 / 4
11,385
1,035
14,669
22,140
13,185
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ymir
16
0 / 6 / 7
10,129
921
8,800
17,676
19,369
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
Eoza
Kumbhakarna
16
2 / 4 / 3
11,261
1,024
10,815
23,541
14,785
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

The Morrigan
iSxkke
The Morrigan
16
3 / 4 / 4
11,156
1,014
16,082
10,630
5,337
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Da Ji
17
2 / 8 / 6
11,087
1,008
13,038
18,034
8,973
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
34
27
Kills
10
10
Deaths
27
81
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
 
Erlang Shen
3
5
4
1
L
Ymir
0
6
7
0.58
L
Kumbhakarna
Eoza
Kumbhakarna
2
4
3
0.88
W
Morgan Le Fay
Erethien
Morgan Le Fay
6
2
15
6.75
W
Cthulhu
Kurokoken
Cthulhu
2
1
21
12.5
W
Mercury
RuleX17
Mercury
5
2
13
5.75
W
Athena
Taquain
Athena
4
1
20
14
W
Chiron
10
4
12
4
L
The Morrigan
iSxkke
The Morrigan
3
4
4
1.25
L
Da Ji
2
8
6
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,065
Damage
63,404
67,080
Taken
92,021
67,120
Mitigated
61,649
11,697
Healing
6,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
 
Erlang Shen
14,669
7,904
0
2,719
22,140
13,185
0
10,158
11,916
0
29,364
L
Ymir
8,800
582
390
408
17,676
19,369
0
12,070
5,506
16,489
0
L
Kumbhakarna
Eoza
Kumbhakarna
10,815
1,183
1,112
767
23,541
14,785
0
15,315
8,226
29,380
0
W
Morgan Le Fay
Erethien
Morgan Le Fay
24,257
2,834
511
1,858
12,584
7,114
0
6,802
5,782
56,395
0
W
Cthulhu
Kurokoken
Cthulhu
16,990
1,555
1,866
1,364
13,766
18,715
0
7,306
6,460
46,547
0
W
Mercury
RuleX17
Mercury
13,178
8,388
0
249
11,405
5,925
0
5,295
6,110
0
22,651
W
Athena
Taquain
Athena
13,141
2,690
0
2,986
17,094
28,981
0
6,956
10,138
21,107
0
W
Chiron
17,499
10,617
1,417
1,446
12,231
6,385
0
5,398
6,757
0
45,445
L
The Morrigan
iSxkke
The Morrigan
16,082
3,548
233
404
10,630
5,337
0
6,038
4,515
39,606
3,864
L
Da Ji
13,038
3,290
0
476
18,034
8,973
0
10,564
7,470
0
27,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,736
Gold Earned
55,018
204
Minions Killed
177
7
Camps Cleared
9
1,068,019
Distance Traveled
1,031,119
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
11,385
1,035
24
2
6
242,766
0
L
Ymir
10,129
921
15
1
0
148,510
0
L
Kumbhakarna
11,261
1,024
54
5
1
257,846
0
W
Morgan Le Fay
12,330
1,121
67
6
1
205,227
1
W
Cthulhu
12,668
1,152
55
5
1
209,687
0
W
Mercury
11,470
1,043
13
1
5
243,593
0
W
Athena
12,695
1,154
13
1
0
230,929
1
W
Chiron
12,573
1,143
56
5
0
178,583
4
L
The Morrigan
11,156
1,014
55
5
2
197,856
0
L
Da Ji
11,087
1,008
29
3
0
184,141
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role