Player Matchup

Ymir
Ymir
Gavobong
Ymir
Level 45
God Stats
2W - 0L
1,813 SR
Queue Stats
29W - 23L
1,489 Elo+
Solo
Merlin
Merlin
hnaD
Merlin
Level 149
God Stats
2W - 0L
1,712 SR
Queue Stats
21W - 24L
1,457 Elo+
Solo
Chiron
Chiron
infcj
Chiron
Level 67
God Stats
5W - 5L
1,359 SR
Queue Stats
235W - 275L
1,487 Elo+
Solo
Hades
Hades
kIXKAT
Hades
Level 72
God Stats
10W - 10L
1,324 SR
Queue Stats
29W - 31L
1,423 Elo+
Solo
Apollo
Apollo
kahalien
Apollo
Level 67
God Stats
3W - 2L
1,518 SR
Queue Stats
64W - 70L
1,511 Elo+
Solo
Team Averages
Level 80
1,545 SR
1,473 Elo+

VS

Team Averages
Level 108
1,462 SR
1,442 Elo+
Ymir
Ymir
JiggaChad
Ymir
Level 6
God Stats
3W - 9L
1,273 SR
Queue Stats
3W - 9L
1,280 Elo+
Party 1
Achilles
Achilles
Stanthrax
Achilles
Level 155
God Stats
18W - 25L
1,547 SR
Queue Stats
118W - 143L
1,401 Elo+
Party 1
Janus
Janus
WalmartIncon
Janus
Level 160
God Stats
21W - 24L
1,506 SR
Queue Stats
157W - 152L
1,563 Elo+
Solo
Thor
Thor
mattyrupps
Thor
Level 144
God Stats
7W - 12L
1,517 SR
Queue Stats
460W - 500L
1,528 Elo+
Solo
Artemis
Artemis
mauro6666
Artemis
Level 76
God Stats
195W - 232L
1,466 SR
Queue Stats
208W - 252L
1,437 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
4 / 2 / 13
10,973
1,097
7,213
13,174
15,860
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
hnaD
Merlin
17
9 / 4 / 11
11,608
1,161
22,939
11,376
4,441
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Chiron
infcj
Chiron
16
3 / 1 / 13
9,920
992
14,385
8,502
3,601
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hades
kIXKAT
Hades
16
4 / 2 / 11
10,494
1,049
9,164
15,701
7,136
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
kahalien
Apollo
16
2 / 5 / 14
10,291
1,029
10,314
14,638
6,172
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

244

VS

Team 2 Tickets

183

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
16
1 / 4 / 5
10,310
1,031
3,308
19,460
25,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Achilles
Stanthrax
Achilles
16
0 / 5 / 10
10,167
1,017
5,300
18,360
25,751
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
8 / 1 / 4
12,497
1,250
36,241
9,286
3,951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
5 / 3 / 3
11,230
1,123
10,082
10,798
4,881
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Artemis
mauro6666
Artemis
15
0 / 9 / 2
9,037
904
4,609
13,449
6,290
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

84
Kill Participation
38
22
Kills
14
14
Deaths
22
62
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Ymir
4
2
13
5.25
L
Ymir
1
4
5
0.88
L
Achilles
Stanthrax
Achilles
0
5
10
1
L
8
1
4
10
W
Merlin
hnaD
Merlin
9
4
11
3.63
W
Chiron
infcj
Chiron
3
1
13
9.5
W
Hades
kIXKAT
Hades
4
2
11
4.75
W
Apollo
kahalien
Apollo
2
5
14
1.8
L
5
3
3
2.17
L
Artemis
mauro6666
Artemis
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,015
Damage
59,540
63,391
Taken
71,353
37,210
Mitigated
66,690
7,250
Healing
3,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
7,213
401
0
285
13,174
15,860
0
8,573
4,471
13,828
0
L
Ymir
3,308
520
0
795
19,460
25,817
0
10,564
8,597
14,978
0
L
Achilles
Stanthrax
Achilles
5,300
1,154
0
895
18,360
25,751
0
9,284
8,768
0
8,557
L
36,241
1,733
112
1,406
9,286
3,951
0
4,190
4,994
62,355
0
W
Merlin
hnaD
Merlin
22,939
1,614
0
0
11,376
4,441
0
6,599
4,645
51,458
0
W
Chiron
infcj
Chiron
14,385
6,388
1,468
1,388
8,502
3,601
0
5,043
3,370
0
19,712
W
Hades
kIXKAT
Hades
9,164
967
426
2,043
15,701
7,136
0
10,575
5,085
21,890
0
W
Apollo
kahalien
Apollo
10,314
6,803
0
1,640
14,638
6,172
0
8,759
5,599
0
28,018
L
10,082
1,012
0
0
10,798
4,881
0
6,688
4,044
0
36,367
L
Artemis
mauro6666
Artemis
4,609
1,089
0
0
13,449
6,290
0
7,713
5,634
0
17,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,286
Gold Earned
53,241
177
Minions Killed
167
5
Camps Cleared
8
872,725
Distance Traveled
867,300
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
10,973
1,097
23
2
0
174,787
0
L
Ymir
10,310
1,031
23
2
0
171,393
0
L
Achilles
10,167
1,017
7
1
0
176,250
0
L
Janus
12,497
1,250
67
7
1
189,184
0
W
Merlin
11,608
1,161
68
7
2
165,784
0
W
Chiron
9,920
992
13
1
2
191,273
0
W
Hades
10,494
1,049
40
4
1
173,061
0
W
Apollo
10,291
1,029
33
3
0
167,820
1
L
Thor
11,230
1,123
52
5
7
201,824
0
L
Artemis
9,037
904
18
2
0
128,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role