Player Matchup

Janus
Janus
CREEDENCEKILLER
Janus
Level 123
God Stats
1W - 5L
1,237 SR
Queue Stats
162W - 175L
1,415 Elo+
Solo
Cthulhu
Cthulhu
Divinizzle21
Cthulhu
Level 116
God Stats
4W - 8L
1,455 SR
Queue Stats
7W - 12L
1,400 Elo+
Party 2
Mercury
Mercury
IIDawnII
Mercury
Level 57
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 8L
1,123 Elo+
Party 2
Lancelot
Lancelot
Montraux
Lancelot
Level 88
God Stats
0W - 1L
1,785 SR
Queue Stats
62W - 74L
1,474 Elo+
Party 2
Chang'e
Chang'e
NNavonodd
Chang'e
Level 109
God Stats
1W - 2L
1,692 SR
Queue Stats
87W - 99L
1,493 Elo+
Party 2
Team Averages
Level 99
1,534 SR
1,381 Elo+

VS

Team Averages
Level 95
1,549 SR
1,381 Elo+
Cernunnos
Cernunnos
PaladinRave
Cernunnos
Level 60
God Stats
3W - 3L
1,299 SR
Queue Stats
164W - 207L
1,354 Elo+
Party 1
Bacchus
Bacchus
SI1ENT RAVEN
Bacchus
Level 123
God Stats
33W - 40L
1,502 SR
Queue Stats
1,598W - 1,701L
1,447 Elo+
Solo
Zhong Kui
Zhong Kui
WilldinKai
Zhong Kui
Level 99
God Stats
3W - 0L
1,770 SR
Queue Stats
43W - 63L
1,354 Elo+
Party 1
Amaterasu
Amaterasu
falco254
Amaterasu
Level 68
God Stats
2W - 0L
1,713 SR
Queue Stats
36W - 54L
1,340 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
nanaD516
Morgan Le Fay
Level 125
God Stats
15W - 19L
1,460 SR
Queue Stats
198W - 216L
1,408 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 0 / 4
12,028
1,002
15,824
8,096
3,898
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
Divinizzle21
Cthulhu
18
2 / 2 / 7
13,390
1,116
14,869
21,248
27,775
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
IIDawnII
Mercury
17
2 / 6 / 4
11,154
930
8,056
16,219
7,305
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Lancelot
Montraux
Lancelot
17
0 / 8 / 3
10,989
916
11,920
20,288
10,931
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chang'e
NNavonodd
Chang'e
18
2 / 2 / 5
12,067
1,006
16,456
16,018
7,705
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

147

VS

Team 2 Tickets

219

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
PaladinRave
Cernunnos
18
6 / 0 / 9
12,396
1,033
23,287
9,335
4,963
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

Bacchus
SI1ENT RAVEN
Bacchus
18
5 / 1 / 9
13,024
1,085
12,561
14,555
22,565
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
WilldinKai
Zhong Kui
18
4 / 3 / 10
12,856
1,071
22,008
16,976
16,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
falco254
Amaterasu
18
2 / 2 / 9
11,780
982
9,155
20,545
23,007
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morgan Le Fay
nanaD516
Morgan Le Fay
18
1 / 3 / 11
12,102
1,009
10,820
10,224
5,789
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
66
9
Kills
18
18
Deaths
9
23
Assists
48
Player
Kills
Deaths
Assists
KDA
L
3
0
4
5
L
Cthulhu
Divinizzle21
Cthulhu
2
2
7
2.75
L
Mercury
IIDawnII
Mercury
2
6
4
0.67
L
Lancelot
Montraux
Lancelot
0
8
3
0.19
L
Chang'e
NNavonodd
Chang'e
2
2
5
2.25
W
Cernunnos
PaladinRave
Cernunnos
6
0
9
10.5
W
Bacchus
SI1ENT RAVEN
Bacchus
5
1
9
9.5
W
Zhong Kui
WilldinKai
Zhong Kui
4
3
10
3
W
Amaterasu
falco254
Amaterasu
2
2
9
3.25
W
Morgan Le Fay
nanaD516
Morgan Le Fay
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,125
Damage
77,831
81,869
Taken
71,635
57,614
Mitigated
72,764
14,913
Healing
11,130
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
15,824
1,703
430
1,122
8,096
3,898
0
5,507
2,589
47,126
0
L
Cthulhu
Divinizzle21
Cthulhu
14,869
627
1,927
1,702
21,248
27,775
0
8,347
12,901
36,920
0
L
Mercury
IIDawnII
Mercury
8,056
4,800
0
410
16,219
7,305
0
8,613
7,606
0
10,891
L
Lancelot
Montraux
Lancelot
11,920
3,572
319
573
20,288
10,931
0
12,165
8,123
0
23,003
L
Chang'e
NNavonodd
Chang'e
16,456
1,767
4,004
4,426
16,018
7,705
0
10,757
5,261
42,516
0
W
Cernunnos
PaladinRave
Cernunnos
23,287
11,290
0
1,414
9,335
4,963
0
6,381
2,889
0
42,581
W
Bacchus
SI1ENT RAVEN
Bacchus
12,561
1,676
0
932
14,555
22,565
0
9,580
4,645
22,073
0
W
Zhong Kui
WilldinKai
Zhong Kui
22,008
1,078
0
4,036
16,976
16,440
0
12,655
4,074
45,296
0
W
Amaterasu
falco254
Amaterasu
9,155
4,309
871
2,819
20,545
23,007
0
12,459
7,755
0
14,835
W
Morgan Le Fay
nanaD516
Morgan Le Fay
10,820
3,004
0
1,058
10,224
5,789
0
5,067
5,123
47,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,628
Gold Earned
62,158
214
Minions Killed
233
9
Camps Cleared
2
1,157,222
Distance Traveled
1,158,372
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
12,028
1,002
63
5
1
223,213
0
L
Cthulhu
13,390
1,116
56
5
1
247,886
1
L
Mercury
11,154
930
5
0
0
235,028
0
L
Lancelot
10,989
916
23
2
5
211,317
0
L
Chang'e
12,067
1,006
67
6
2
239,778
1
W
Cernunnos
12,396
1,033
55
5
1
222,134
0
W
Bacchus
13,024
1,085
16
1
0
260,006
1
W
Zhong Kui
12,856
1,071
65
5
0
226,260
0
W
Amaterasu
11,780
982
17
1
1
244,017
0
W
Morgan Le Fay
12,102
1,009
80
7
0
205,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role