Player Matchup

Ymir
Ymir
COLOMBO_253
Ymir
Level 57
God Stats
12W - 34L
1,258 SR
Queue Stats
110W - 178L
1,350 Elo+
Solo
Cernunnos
Cernunnos
HarryBalls2452
Cernunnos
Level 85
God Stats
4W - 7L
1,418 SR
Queue Stats
150W - 159L
1,458 Elo+
Solo
King Arthur
King Arthur
Harviticus
King Arthur
Level 58
God Stats
7W - 8L
1,500 SR
Queue Stats
40W - 45L
1,392 Elo+
Solo
Set
Set
ShortwaveDrop5
Set
Level 71
God Stats
1W - 1L
1,500 SR
Queue Stats
13W - 6L
1,560 Elo+
Party 1
Baron Samedi
Baron Samedi
XxLilSaltxX
Baron Samedi
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,560 Elo+
Party 1
Team Averages
Level 68
1,435 SR
1,464 Elo+

VS

Team Averages
Level 94
1,522 SR
1,395 Elo+
Sylvanus
Sylvanus
C6Rhymes4Crimes
Sylvanus
Level 69
God Stats
3W - 3L
1,565 SR
Queue Stats
66W - 81L
1,414 Elo+
Solo
Izanami
Izanami
Diavlex
Izanami
Level 127
God Stats
6W - 1L
1,623 SR
Queue Stats
199W - 216L
1,375 Elo+
Solo
Anubis
Anubis
ExtremeGas
Anubis
Level 103
God Stats
1W - 1L
1,424 SR
Queue Stats
1W - 1L
1,240 Elo+
Solo
Pele
Pele
dottu
Pele
Level 62
God Stats
16W - 17L
1,528 SR
Queue Stats
183W - 193L
1,455 Elo+
Solo
Mulan
Mulan
mayeraldair
Mulan
Level 109
God Stats
6W - 9L
1,472 SR
Queue Stats
204W - 191L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 7 / 3
9,366
407
3,687
27,996
29,476
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cernunnos
HarryBalls2452
Cernunnos
17
4 / 6 / 0
10,697
465
12,166
17,049
6,941
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

King Arthur
Harviticus
King Arthur
15
1 / 4 / 4
9,864
429
16,749
21,165
24,616
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman

Talisman

+75
Health
+15
Magical Protection

16
3 / 5 / 3
10,100
439
10,947
24,010
11,196
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Baron Samedi
XxLilSaltxX
Baron Samedi
15
3 / 4 / 2
10,409
453
14,266
15,218
6,944
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
15
0 / 1 / 14
10,320
449
10,705
15,812
20,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Izanami
Diavlex
Izanami
18
3 / 4 / 6
11,499
500
9,250
19,988
9,197
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Anubis
ExtremeGas
Anubis
18
10 / 1 / 8
12,038
523
22,706
11,250
6,022
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Pele
dottu
Pele
19
7 / 2 / 10
12,268
533
15,856
16,995
7,517
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
6 / 3 / 8
12,077
525
18,512
22,288
19,383
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
72
11
Kills
26
26
Deaths
11
12
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
0
1
14
7
L
0
7
3
0.21
W
Izanami
Diavlex
Izanami
3
4
6
1.5
W
Anubis
ExtremeGas
Anubis
10
1
8
14
L
Cernunnos
HarryBalls2452
Cernunnos
4
6
0
0.67
L
King Arthur
Harviticus
King Arthur
1
4
4
0.75
L
3
5
3
0.9
L
Baron Samedi
XxLilSaltxX
Baron Samedi
3
4
2
1
W
Pele
dottu
Pele
7
2
10
6
W
6
3
8
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,815
Damage
77,029
105,438
Taken
86,333
79,173
Mitigated
62,739
16,945
Healing
33,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
10,705
4,127
2,557
7,962
15,812
20,620
529
2,882
12,930
39,772
0
L
3,687
407
893
4,922
27,996
29,476
0
16,529
11,467
28,908
2,650
W
Izanami
Diavlex
Izanami
9,250
5,286
0
6,150
19,988
9,197
4,449
7,381
12,607
0
102,798
W
Anubis
ExtremeGas
Anubis
22,706
1,433
0
5,325
11,250
6,022
734
2,425
8,825
88,116
723
L
Cernunnos
HarryBalls2452
Cernunnos
12,166
5,413
0
3,654
17,049
6,941
1,362
5,087
11,682
0
93,815
L
King Arthur
Harviticus
King Arthur
16,749
2,075
0
1,099
21,165
24,616
541
4,413
16,752
0
66,326
L
10,947
5,611
0
2,157
24,010
11,196
0
3,701
20,052
0
92,044
L
Baron Samedi
XxLilSaltxX
Baron Samedi
14,266
1,347
800
3,420
15,218
6,944
674
3,715
11,503
64,974
0
W
Pele
dottu
Pele
15,856
4,737
0
2,127
16,995
7,517
547
2,188
14,807
75
114,394
W
18,512
3,521
0
9,201
22,288
19,383
826
3,455
18,833
89
83,893

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,436
Gold Earned
58,202
531
Minions Killed
596
0
Camps Cleared
0
1,970,830
Distance Traveled
1,965,267
11
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,320
449
43
2
0
345,732
2
L
Ymir
9,366
407
44
2
0
408,935
2
W
Izanami
11,499
500
159
7
0
410,901
5
W
Anubis
12,038
523
132
6
0
402,284
5
L
Cernunnos
10,697
465
144
6
0
398,587
5
L
King Arthur
9,864
429
98
4
0
394,041
1
L
Set
10,100
439
121
5
0
391,531
2
L
Baron Samedi
10,409
453
124
5
0
377,736
1
W
Pele
12,268
533
113
5
0
412,873
2
W
Mulan
12,077
525
149
6
0
393,477
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role