Player Matchup

Baron Samedi
Baron Samedi
AfroBanditX
Baron Samedi
Level 160
God Stats
3W - 4L
1,504 SR
Queue Stats
130W - 155L
1,473 Elo+
Party 1
Kali
Kali
Concludedshoe8
Kali
Level 159
God Stats
2W - 2L
1,668 SR
Queue Stats
36W - 34L
1,586 Elo+
Party 1
Kuzenbo
Kuzenbo
DuelPeaShoota
Kuzenbo
Level 144
God Stats
3W - 0L
1,707 SR
Queue Stats
75W - 78L
1,455 Elo+
Party 1
Sol
Sol
Wvdaa
Sol
Level 35
God Stats
2W - 0L
1,744 SR
Queue Stats
88W - 40L
1,714 Elo+
Party 1
Danzaburou
Danzaburou
bristol0nt0p
Danzaburou
Level 88
God Stats
19W - 13L
1,593 SR
Queue Stats
452W - 463L
1,487 Elo+
Party 1
Team Averages
Level 117
1,643 SR
1,543 Elo+

VS

Team Averages
Level 104
1,536 SR
1,392 Elo+
Jormungandr
Jormungandr
Blaring
Jormungandr
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 17L
1,147 Elo+
Solo
Kali
Kali
Bulletwiturname
Kali
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 54L
1,509 Elo+
Party 2
Sylvanus
Sylvanus
Guyy 77
Sylvanus
Level 154
God Stats
13W - 13L
1,572 SR
Queue Stats
116W - 106L
1,506 Elo+
Party 2
Medusa
Medusa
SuprSpun
Medusa
Level 47
God Stats
3W - 2L
1,500 SR
Queue Stats
147W - 152L
1,253 Elo+
Solo
Anubis
Anubis
Techz23
Anubis
Level 158
God Stats
2W - 1L
1,608 SR
Queue Stats
176W - 171L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AfroBanditX
Baron Samedi
12
2 / 1 / 6
8,145
543
5,634
11,925
8,442
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
9 / 2 / 4
9,978
665
12,394
13,219
6,273
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
15
2 / 1 / 3
9,519
635
10,180
11,558
9,689
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sol
Wvdaa
Sol
17
7 / 1 / 2
11,011
734
6,709
13,782
4,670
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
bristol0nt0p
Danzaburou
15
6 / 2 / 6
9,780
652
13,252
12,705
5,712
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Blaring
Jormungandr
11
0 / 6 / 2
6,629
442
5,688
12,942
13,500
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
1 / 4 / 3
7,038
469
3,952
12,743
5,191
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sylvanus
Guyy 77
Sylvanus
13
0 / 4 / 1
7,778
519
7,649
17,312
12,528
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
SuprSpun
Medusa
11
2 / 6 / 0
6,889
459
7,153
11,974
3,885
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Anubis
Techz23
Anubis
13
4 / 6 / 0
8,338
556
9,453
12,535
6,739
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
13
26
Kills
7
7
Deaths
26
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AfroBanditX
Baron Samedi
2
1
6
5
L
Jormungandr
Blaring
Jormungandr
0
6
2
0.17
L
1
4
3
0.63
W
9
2
4
5.5
W
Kuzenbo
2
1
3
3.5
L
Sylvanus
Guyy 77
Sylvanus
0
4
1
0.13
L
Medusa
SuprSpun
Medusa
2
6
0
0.33
L
Anubis
Techz23
Anubis
4
6
0
0.67
W
Sol
Wvdaa
Sol
7
1
2
8
W
Danzaburou
bristol0nt0p
Danzaburou
6
2
6
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,169
Damage
33,895
63,189
Taken
67,506
34,786
Mitigated
41,843
31,121
Healing
14,785
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AfroBanditX
Baron Samedi
5,634
680
468
3,508
11,925
8,442
60
2,445
9,480
20,651
2,276
L
Jormungandr
Blaring
Jormungandr
5,688
2,110
0
225
12,942
13,500
211
2,684
10,258
31,373
0
L
3,952
2,024
0
1,493
12,743
5,191
0
3,779
8,934
0
45,681
W
12,394
6,782
0
6,646
13,219
6,273
901
4,286
8,933
0
57,502
W
Kuzenbo
10,180
3,380
0
4,166
11,558
9,689
582
6,122
5,436
64,069
0
L
Sylvanus
Guyy 77
Sylvanus
7,649
2,058
0
6,263
17,312
12,528
0
9,093
7,761
48,762
13,114
L
Medusa
SuprSpun
Medusa
7,153
3,998
0
2,548
11,974
3,885
300
2,513
9,461
0
48,636
L
Anubis
Techz23
Anubis
9,453
398
0
4,256
12,535
6,739
0
3,640
8,895
56,812
0
W
Sol
Wvdaa
Sol
6,709
3,324
0
9,732
13,782
4,670
3,288
5,675
8,107
103,521
0
W
Danzaburou
bristol0nt0p
Danzaburou
13,252
7,546
0
6,601
12,705
5,712
1,002
3,593
9,112
0
79,378

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,433
Gold Earned
36,672
521
Minions Killed
433
0
Camps Cleared
0
1,427,872
Distance Traveled
1,339,299
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,145
543
27
2
0
263,892
5
L
Jormungandr
6,629
442
65
4
0
265,563
0
L
Kali
7,038
469
72
5
0
332,619
2
W
Kali
9,978
665
77
5
0
326,878
0
W
Kuzenbo
9,519
635
134
9
0
293,155
3
L
Sylvanus
7,778
519
114
8
0
215,130
2
L
Medusa
6,889
459
83
6
0
272,686
3
L
Anubis
8,338
556
99
7
0
253,301
3
W
Sol
11,011
734
168
11
0
279,185
3
W
Danzaburou
9,780
652
115
8
0
264,762
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role