Player Matchup

Sol
Sol
C2Obezerk
Sol
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 50L
1,318 Elo+
Party 2
Fenrir
Fenrir
DRTYxPirate
Fenrir
Level 125
God Stats
1W - 3L
1,432 SR
Queue Stats
302W - 342L
1,438 Elo+
Solo
Ne Zha
Ne Zha
TheCheeseCakeBoy
Ne Zha
Level 88
God Stats
1W - 3L
1,307 SR
Queue Stats
208W - 182L
1,411 Elo+
Solo
Cerberus
Cerberus
WOLF_ARTOIAS
Cerberus
Level 83
God Stats
5W - 6L
1,601 SR
Queue Stats
41W - 53L
1,425 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
bald_murse
Morgan Le Fay
Level 148
God Stats
5W - 4L
1,724 SR
Queue Stats
769W - 780L
1,404 Elo+
Solo
Team Averages
Level 108
1,513 SR
1,399 Elo+

VS

Team Averages
Level 116
1,514 SR
1,425 Elo+
Merlin
Merlin
Chrisxzz_150
Merlin
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 67L
1,431 Elo+
Solo
Jormungandr
Jormungandr
WindFoxAlu
Jormungandr
Level 147
God Stats
9W - 5L
1,356 SR
Queue Stats
133W - 124L
1,392 Elo+
Party 1
Bastet
Bastet
dat_one_cat
Bastet
Level 89
God Stats
20W - 16L
1,568 SR
Queue Stats
316W - 292L
1,502 Elo+
Solo
Ishtar
Ishtar
sryifedagain
Ishtar
Level 122
God Stats
10W - 16L
1,646 SR
Queue Stats
47W - 49L
1,394 Elo+
Party 1
Artio
Artio
swagdaddysimpboi
Artio
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
143W - 143L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,168
517
5,436
6,636
1,607
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
7
1 / 5 / 2
4,994
499
3,296
7,404
3,869
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

8
2 / 2 / 1
5,358
536
2,909
7,093
2,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cerberus
WOLF_ARTOIAS
Cerberus
7
1 / 2 / 2
4,822
482
4,330
9,957
4,765
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Morgan Le Fay
bald_murse
Morgan Le Fay
9
2 / 1 / 0
5,423
542
4,543
4,838
1,822
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 0 / 1
5,727
573
1,382
3,276
1,191
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
WindFoxAlu
Jormungandr
10
6 / 3 / 2
6,567
657
6,108
7,098
3,041
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Bastet
10
3 / 1 / 2
5,782
578
2,966
7,108
2,425
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
9
2 / 2 / 5
5,893
589
7,568
8,264
2,784
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
2 / 1 / 2
5,893
589
3,046
8,561
4,370
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
7
Kills
13
13
Deaths
7
6
Assists
12
Player
Kills
Deaths
Assists
KDA
L
1
3
1
0.5
W
Merlin
0
0
1
0.5
L
Fenrir
1
5
2
0.4
L
2
2
1
1.25
L
Cerberus
WOLF_ARTOIAS
Cerberus
1
2
2
1
W
Jormungandr
WindFoxAlu
Jormungandr
6
3
2
2.33
L
Morgan Le Fay
bald_murse
Morgan Le Fay
2
1
0
2
W
Bastet
3
1
2
4
W
Ishtar
2
2
5
2.25
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,514
Damage
21,070
35,928
Taken
34,307
14,419
Mitigated
13,811
9,441
Healing
10,056
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,436
2,754
0
1,546
6,636
1,607
0
867
5,769
34,500
0
W
Merlin
1,382
79
0
1,689
3,276
1,191
996
1,867
1,150
34,269
0
L
Fenrir
3,296
1,046
0
1,595
7,404
3,869
794
4,302
3,102
0
15,631
L
2,909
723
0
862
7,093
2,356
0
925
6,168
0
24,306
L
Cerberus
WOLF_ARTOIAS
Cerberus
4,330
807
170
3,553
9,957
4,765
0
2,474
7,483
18,622
0
W
Jormungandr
WindFoxAlu
Jormungandr
6,108
2,922
0
730
7,098
3,041
140
1,026
5,714
31,257
0
L
Morgan Le Fay
bald_murse
Morgan Le Fay
4,543
513
0
1,715
4,838
1,822
0
1,321
3,517
29,235
0
W
Bastet
2,966
1,099
0
1,512
7,108
2,425
1,768
1,139
5,915
0
30,634
W
Ishtar
7,568
4,173
0
3,189
8,264
2,784
153
4,841
3,355
0
34,131
W
3,046
445
309
2,627
8,561
4,370
27
5,076
3,475
14,897
4,253

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,765
Gold Earned
29,862
237
Minions Killed
280
0
Camps Cleared
0
852,814
Distance Traveled
896,395
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,168
517
62
6
0
157,451
2
W
Merlin
5,727
573
78
8
0
174,303
1
L
Fenrir
4,994
499
29
3
0
131,858
1
L
Ne Zha
5,358
536
46
5
0
206,273
1
L
Cerberus
4,822
482
49
5
0
176,027
0
W
Jormungandr
6,567
657
55
6
0
167,243
3
L
Morgan Le Fay
5,423
542
51
5
0
181,205
7
W
Bastet
5,782
578
56
6
0
206,230
0
W
Ishtar
5,893
589
51
5
0
150,470
0
W
Artio
5,893
589
40
4
0
198,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role