Player Matchup

Bellona
Bellona
 
Bellona
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Abccat1Ascended
Kumbhakarna
Level 122
God Stats
1W - 0L
1,344 SR
Queue Stats
44W - 56L
1,394 Elo+
Party 2
Agni
Agni
Black_Regalia
Agni
Level 23
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 16L
1,300 Elo+
Party 2
Set
Set
HostileSpy42088
Set
Level 88
God Stats
11W - 16L
1,480 SR
Queue Stats
50W - 56L
1,408 Elo+
Party 2
Artemis
Artemis
Rayma555
Artemis
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 12L
1,123 Elo+
Party 2
Team Averages
Level 101
1,465 SR
1,345 Elo+

VS

Team Averages
Level 68
1,441 SR
1,419 Elo+
Freya
Freya
FatherVersace
Freya
Level 66
God Stats
1W - 1L
1,572 SR
Queue Stats
230W - 312L
1,350 Elo+
Party 1
Heimdallr
Heimdallr
JOGARRE
Heimdallr
Level 41
God Stats
3W - 5L
1,415 SR
Queue Stats
124W - 141L
1,463 Elo+
Party 3
Bakasura
Bakasura
OneShotKing89
Bakasura
Level 89
God Stats
6W - 10L
1,497 SR
Queue Stats
256W - 294L
1,485 Elo+
Party 3
Ymir
Ymir
V-Sxuce-
Ymir
Level 74
God Stats
3W - 10L
1,220 SR
Queue Stats
426W - 499L
1,376 Elo+
Party 1
Cthulhu
Cthulhu
bemster28
Cthulhu
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 54L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
12
0 / 0 / 0
7,435
620
2,587
7,227
4,937
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kumbhakarna
Abccat1Ascended
Kumbhakarna
9
0 / 0 / 4
6,359
530
2,488
10,817
8,773
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

12
0 / 1 / 0
6,984
582
4,028
5,055
1,943
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
2 / 1 / 2
7,221
602
5,009
10,306
4,832
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Artemis
Rayma555
Artemis
9
2 / 1 / 0
6,023
502
5,064
4,805
1,798
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 2
5,590
466
2,731
6,878
3,078
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Heimdallr
JOGARRE
Heimdallr
9
1 / 2 / 0
5,447
454
6,584
6,015
2,334
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
OneShotKing89
Bakasura
1
0 / 0 / 0
3,816
318
0
120
24
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
11
0 / 0 / 0
5,613
468
3,802
6,828
4,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
bemster28
Cthulhu
8
0 / 2 / 1
5,665
472
4,370
8,959
5,667
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
4
4
Kills
1
3
Deaths
4
6
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
0
0
0
0
W
Kumbhakarna
Abccat1Ascended
Kumbhakarna
0
0
4
2
W
0
1
0
0
L
0
0
2
1
W
2
1
2
3
L
Heimdallr
JOGARRE
Heimdallr
1
2
0
0.5
L
Bakasura
OneShotKing89
Bakasura
0
0
0
0
W
Artemis
Rayma555
Artemis
2
1
0
2
L
Ymir
0
0
0
0
L
Cthulhu
bemster28
Cthulhu
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,176
Damage
17,487
38,210
Taken
28,800
22,283
Mitigated
15,169
14,578
Healing
7,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
2,587
700
0
3,708
7,227
4,937
657
2,647
4,208
0
50,958
W
Kumbhakarna
Abccat1Ascended
Kumbhakarna
2,488
337
231
2,618
10,817
8,773
103
2,753
8,064
20,914
0
W
4,028
226
0
1,224
5,055
1,943
690
2,704
1,951
45,711
0
L
2,731
681
0
3,235
6,878
3,078
0
3,318
3,560
30,530
0
W
5,009
1,821
0
5,566
10,306
4,832
577
1,106
9,134
0
56,235
L
Heimdallr
JOGARRE
Heimdallr
6,584
3,356
359
1,685
6,015
2,334
0
868
5,147
0
34,434
L
Bakasura
OneShotKing89
Bakasura
0
0
0
0
120
24
0
0
120
0
0
W
Artemis
Rayma555
Artemis
5,064
2,525
286
945
4,805
1,798
628
855
3,950
0
32,103
L
Ymir
3,802
603
0
464
6,828
4,066
0
710
6,118
26,484
0
L
Cthulhu
bemster28
Cthulhu
4,370
773
220
1,471
8,959
5,667
0
1,620
7,339
18,064
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,022
Gold Earned
26,131
363
Minions Killed
201
0
Camps Cleared
0
1,169,194
Distance Traveled
839,619
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,435
620
113
9
0
202,192
0
W
Kumbhakarna
6,359
530
23
2
0
267,019
2
W
Agni
6,984
582
70
6
0
208,448
3
L
Freya
5,590
466
50
4
0
229,554
3
W
Set
7,221
602
107
9
0
278,437
0
L
Heimdallr
5,447
454
65
5
0
181,038
2
L
Bakasura
3,816
318
0
0
0
14,983
0
W
Artemis
6,023
502
50
4
0
213,098
0
L
Ymir
5,613
468
60
5
0
211,018
0
L
Cthulhu
5,665
472
26
2
0
203,026
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role