Player Matchup

Neith
Neith
 
Neith
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
ArtoriasBM
Skadi
Level 133
God Stats
2W - 3L
1,366 SR
Queue Stats
165W - 178L
1,465 Elo+
Solo
Bacchus
Bacchus
NoPain_4Me
Bacchus
Level 129
God Stats
5W - 3L
1,527 SR
Queue Stats
212W - 221L
1,493 Elo+
Solo
Mercury
Mercury
SC00BY_SNACK_Mmm
Mercury
Level 104
God Stats
20W - 21L
1,498 SR
Queue Stats
187W - 178L
1,445 Elo+
Solo
Nu Wa
Nu Wa
lejosur
Nu Wa
Level 127
God Stats
25W - 10L
1,679 SR
Queue Stats
387W - 390L
1,483 Elo+
Party 1
Team Averages
Level 122
1,514 SR
1,477 Elo+

VS

Team Averages
Level 113
1,483 SR
1,446 Elo+
Guan Yu
Guan Yu
CallMeMellows
Guan Yu
Level 149
God Stats
2W - 1L
1,614 SR
Queue Stats
176W - 170L
1,497 Elo+
Solo
Nu Wa
Nu Wa
Code_War_AngeI
Nu Wa
Level 126
God Stats
0W - 2L
1,065 SR
Queue Stats
125W - 139L
1,543 Elo+
Solo
Ymir
Ymir
CrazyQuatum
Ymir
Level 87
God Stats
1W - 2L
1,736 SR
Queue Stats
78W - 89L
1,456 Elo+
Solo
Neith
Neith
I ANoMiE I
Neith
Level 113
God Stats
0W - 3L
1,501 SR
Queue Stats
9W - 11L
1,341 Elo+
Solo
Ne Zha
Ne Zha
MentallyDucked
Ne Zha
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
15
1 / 1 / 2
9,085
534
15,446
12,051
5,080
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Skadi
13
1 / 3 / 1
7,745
456
6,003
7,897
2,840
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
NoPain_4Me
Bacchus
12
2 / 0 / 6
7,855
462
6,620
11,550
13,000
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

16
8 / 0 / 2
9,690
570
9,249
13,751
5,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Nu Wa
lejosur
Nu Wa
15
3 / 0 / 7
9,286
546
12,609
8,425
3,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
13
1 / 4 / 0
7,966
469
9,676
20,484
16,619
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 5 / 1
7,020
413
6,938
10,969
3,939
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

11
1 / 2 / 1
7,461
439
3,270
15,334
17,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Neith
15
2 / 3 / 1
8,692
511
8,999
10,950
6,332
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

12
0 / 1 / 1
7,102
418
4,275
12,992
4,951
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
8
15
Kills
4
4
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
2
2
W
Skadi
1
3
1
0.5
L
Guan Yu
1
4
0
0.25
L
0
5
1
0.1
L
1
2
1
0.75
L
Neith
2
3
1
0.83
L
0
1
1
0.5
W
Bacchus
NoPain_4Me
Bacchus
2
0
6
5
W
8
0
2
9
W
Nu Wa
lejosur
Nu Wa
3
0
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,927
Damage
33,158
53,674
Taken
70,729
29,916
Mitigated
49,467
15,564
Healing
19,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
15,446
7,218
0
8,507
12,051
5,080
0
964
11,087
0
86,255
W
Skadi
6,003
3,134
0
490
7,897
2,840
0
1,529
6,368
0
54,032
L
Guan Yu
9,676
1,100
596
6,759
20,484
16,619
0
1,868
18,616
0
56,674
L
6,938
1,152
0
1,302
10,969
3,939
0
6,189
4,780
50,614
0
L
3,270
1,357
0
2,121
15,334
17,626
0
5,402
9,932
33,633
0
L
Neith
8,999
3,154
0
3,066
10,950
6,332
0
1,822
9,128
0
89,777
L
4,275
417
0
5,535
12,992
4,951
0
3,948
9,044
0
56,657
W
Bacchus
NoPain_4Me
Bacchus
6,620
1,143
0
1,875
11,550
13,000
0
3,246
8,304
28,337
0
W
9,249
5,152
0
1,500
13,751
5,454
0
951
12,800
0
84,717
W
Nu Wa
lejosur
Nu Wa
12,609
2,692
0
3,192
8,425
3,542
0
3,518
4,907
80,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,661
Gold Earned
38,241
519
Minions Killed
468
0
Camps Cleared
0
1,632,721
Distance Traveled
1,603,862
9
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,085
534
137
8
0
288,449
3
W
Skadi
7,745
456
88
5
0
287,888
0
L
Guan Yu
7,966
469
99
6
0
312,768
3
L
Nu Wa
7,020
413
84
5
0
293,604
5
L
Ymir
7,461
439
44
3
0
302,639
2
L
Neith
8,692
511
152
9
0
295,932
3
L
Ne Zha
7,102
418
89
5
0
398,919
2
W
Bacchus
7,855
462
33
2
0
339,710
3
W
Mercury
9,690
570
121
7
0
382,455
0
W
Nu Wa
9,286
546
140
8
0
334,219
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role