Player Matchup

Sun Wukong
Sun Wukong
BaMaRampage13
Sun Wukong
Level 68
God Stats
1W - 2L
1,500 SR
Queue Stats
90W - 113L
1,283 Elo+
Party 1
Merlin
Merlin
Donzo64
Merlin
Level 88
God Stats
14W - 14L
1,417 SR
Queue Stats
110W - 146L
1,294 Elo+
Party 1
Danzaburou
Danzaburou
Nasty is Clutch
Danzaburou
Level 156
God Stats
2W - 0L
1,500 SR
Queue Stats
17W - 30L
1,293 Elo+
Party 1
Team Averages
Level 104
1,472 SR
1,290 Elo+

VS

Team Averages
Level 78
1,433 SR
1,401 Elo+
Janus
Janus
Jhedson
Janus
Level 48
God Stats
4W - 7L
1,262 SR
Queue Stats
148W - 181L
1,429 Elo+
Solo
Mercury
Mercury
KillerWrath24
Mercury
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Izanami
Izanami
suddendeathI87
Izanami
Level 102
God Stats
15W - 25L
1,536 SR
Queue Stats
285W - 465L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BaMaRampage13
Sun Wukong
16
3 / 1 / 11
10,933
729
8,692
14,178
10,428
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Merlin
Donzo64
Merlin
17
7 / 2 / 8
11,678
779
11,217
9,032
3,807
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Nasty is Clutch
Danzaburou
16
7 / 2 / 6
11,942
796
16,248
11,795
5,098
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Jhedson
Janus
15
3 / 6 / 1
10,478
699
14,314
13,066
5,389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Mercury
13
1 / 5 / 2
9,685
646
5,591
15,302
6,301
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

12
1 / 6 / 1
8,801
587
4,281
13,502
5,542
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
9
17
Kills
5
5
Deaths
17
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
BaMaRampage13
Sun Wukong
3
1
11
8.5
W
Merlin
Donzo64
Merlin
7
2
8
5.5
L
Janus
Jhedson
Janus
3
6
1
0.58
L
Mercury
1
5
2
0.4
W
Danzaburou
Nasty is Clutch
Danzaburou
7
2
6
5
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,157
Damage
24,186
35,005
Taken
41,870
19,333
Mitigated
17,232
7,853
Healing
3,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
BaMaRampage13
Sun Wukong
8,692
2,006
0
2,096
14,178
10,428
509
4,838
9,084
0
34,605
W
Merlin
Donzo64
Merlin
11,217
410
0
2,433
9,032
3,807
0
4,019
4,745
37,774
0
L
Janus
Jhedson
Janus
14,314
51
0
572
13,066
5,389
294
4,092
8,974
45,769
0
L
Mercury
5,591
1,870
413
1,555
15,302
6,301
0
3,548
11,754
0
22,850
W
Danzaburou
Nasty is Clutch
Danzaburou
16,248
7,477
0
3,324
11,795
5,098
2,198
5,600
5,911
0
55,159
L
4,281
2,966
152
512
13,502
5,542
384
3,984
9,518
0
22,599

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,553
Gold Earned
28,964
183
Minions Killed
156
9
Camps Cleared
5
801,753
Distance Traveled
717,584
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
10,933
729
56
4
5
277,190
0
W
Merlin
11,678
779
57
4
2
265,971
2
L
Janus
10,478
699
82
5
1
223,655
4
L
Mercury
9,685
646
30
2
1
278,860
5
W
Danzaburou
11,942
796
70
5
2
258,592
0
L
Izanami
8,801
587
44
3
3
215,069
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role