Player Matchup

Janus
Janus
BrunoInestroza
Janus
Level 143
God Stats
12W - 15L
1,463 SR
Queue Stats
237W - 223L
1,503 Elo+
Solo
Maui
Maui
DoodleDoe
Maui
Level 117
God Stats
3W - 0L
1,500 SR
Queue Stats
279W - 277L
1,506 Elo+
Party 2
Terra
Terra
EyeQTheDon
Terra
Level 76
God Stats
1W - 1L
1,292 SR
Queue Stats
116W - 84L
1,580 Elo+
Party 2
Mercury
Mercury
ITZ xSOLIDJAKEx
Mercury
Level 100
God Stats
42W - 30L
1,560 SR
Queue Stats
172W - 167L
1,581 Elo+
Solo
Hachiman
Hachiman
quick scooper88
Hachiman
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
324W - 318L
1,497 Elo+
Party 2
Team Averages
Level 112
1,463 SR
1,534 Elo+

VS

Team Averages
Level 141
1,469 SR
1,525 Elo+
Nu Wa
Nu Wa
Touuur
Nu Wa
Level 142
God Stats
15W - 15L
1,547 SR
Queue Stats
137W - 142L
1,494 Elo+
Party 1
Rama
Rama
benimaru3112
Rama
Level 127
God Stats
6W - 10L
1,471 SR
Queue Stats
299W - 280L
1,553 Elo+
Party 1
Cabrakan
Cabrakan
le__monke___
Cabrakan
Level 120
God Stats
4W - 5L
1,534 SR
Queue Stats
191W - 185L
1,532 Elo+
Solo
Mulan
Mulan
pein-sannin
Mulan
Level 160
God Stats
2W - 2L
1,490 SR
Queue Stats
370W - 371L
1,508 Elo+
Party 1
Nemesis
Nemesis
raltafullag
Nemesis
Level 158
God Stats
1W - 4L
1,304 SR
Queue Stats
165W - 169L
1,540 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 4 / 9
15,266
509
29,137
23,863
12,132
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Maui
20
4 / 3 / 11
14,150
472
9,891
37,410
49,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Terra
19
2 / 3 / 12
13,608
454
15,226
37,645
43,780
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
9 / 5 / 7
16,621
554
12,450
33,649
16,748
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hachiman
20
3 / 2 / 8
15,337
511
28,242
30,141
15,738
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Touuur
Nu Wa
20
3 / 4 / 7
15,076
503
36,820
16,151
8,022
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

20
3 / 2 / 5
16,649
555
17,266
27,481
13,270
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cabrakan
le__monke___
Cabrakan
16
1 / 3 / 5
12,522
417
12,114
28,914
43,912
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

19
3 / 7 / 8
14,486
483
28,480
37,736
46,300
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Nemesis
raltafullag
Nemesis
20
7 / 7 / 3
14,795
493
24,082
33,570
21,011
Protector of the Jungle

Protector of the Jungle

+50
Physical Power
+70
Magical Power
+25
Physical Protection
+25
Magical Protection

PASSIVE - While in the jungle you gain 15% Power and 7% Protections.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
45
22
Kills
17
17
Deaths
23
47
Assists
28
Player
Kills
Deaths
Assists
KDA
W
4
4
9
2.13
W
Maui
4
3
11
3.17
W
Terra
2
3
12
2.67
W
9
5
7
2.5
L
Nu Wa
Touuur
Nu Wa
3
4
7
1.63
L
3
2
5
2.75
L
Cabrakan
le__monke___
Cabrakan
1
3
5
1.17
L
3
7
8
1
W
Hachiman
3
2
8
3.5
L
Nemesis
raltafullag
Nemesis
7
7
3
1.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

94,946
Damage
118,762
162,708
Taken
143,852
137,455
Mitigated
132,515
71,739
Healing
40,579
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
29,137
1,796
0
7,147
23,863
12,132
0
11,145
12,718
177,634
0
W
Maui
9,891
3,226
0
12,677
37,410
49,057
779
9,402
28,008
83,294
0
W
Terra
15,226
1,797
3,749
10,625
37,645
43,780
26
14,774
22,871
61,525
2,933
W
12,450
6,091
0
18,699
33,649
16,748
1,252
5,559
28,090
0
183,979
L
Nu Wa
Touuur
Nu Wa
36,820
9,945
0
3,479
16,151
8,022
677
10,069
6,082
137,867
0
L
17,266
16,271
0
18,217
27,481
13,270
969
9,128
18,353
0
207,815
L
Cabrakan
le__monke___
Cabrakan
12,114
2,141
917
2,970
28,914
43,912
0
13,478
14,764
40,297
6,810
L
28,480
3,549
0
12,997
37,736
46,300
419
12,121
25,615
40
106,191
W
Hachiman
28,242
19,890
0
18,842
30,141
15,738
0
9,906
20,235
0
199,797
L
Nemesis
raltafullag
Nemesis
24,082
11,479
0
1,999
33,570
21,011
648
10,864
22,706
0
172,154

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

74,982
Gold Earned
73,528
937
Minions Killed
865
0
Camps Cleared
0
2,939,275
Distance Traveled
2,730,002
34
Wards Purchased
34
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
15,266
509
290
10
0
572,460
10
W
Maui
14,150
472
128
4
0
527,407
4
W
Terra
13,608
454
59
2
0
608,033
4
W
Mercury
16,621
554
212
7
0
655,747
9
L
Nu Wa
15,076
503
193
6
0
529,955
12
L
Rama
16,649
555
286
10
0
550,671
7
L
Cabrakan
12,522
417
61
2
0
581,904
3
L
Mulan
14,486
483
148
5
0
496,748
7
W
Hachiman
15,337
511
248
8
0
575,628
7
L
Nemesis
14,795
493
177
6
0
570,724
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role