Player Matchup

Chaac
Chaac
CircusNinja115
Chaac
Level 80
God Stats
4W - 3L
1,545 SR
Queue Stats
175W - 152L
1,419 Elo+
Solo
The Morrigan
The Morrigan
Comfyottoman
The Morrigan
Level 120
God Stats
25W - 34L
1,452 SR
Queue Stats
267W - 337L
1,360 Elo+
Party 3
Apollo
Apollo
Deus_do_Sol22
Apollo
Level 35
God Stats
11W - 20L
1,347 SR
Queue Stats
11W - 21L
1,247 Elo+
Solo
Maui
Maui
MurdaMafiaMizfit
Maui
Level 156
God Stats
94W - 72L
1,542 SR
Queue Stats
826W - 893L
1,433 Elo+
Solo
Tsukuyomi
Tsukuyomi
Zl_Aizen24
Tsukuyomi
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,581 Elo+
Party 3
Team Averages
Level 84
1,477 SR
1,408 Elo+

VS

Team Averages
Level 99
1,447 SR
1,362 Elo+
Nike
Nike
FiendBeats
Nike
Level 85
God Stats
24W - 21L
1,513 SR
Queue Stats
37W - 33L
1,424 Elo+
Party 2
Chaac
Chaac
SHARDY03
Chaac
Level 142
God Stats
6W - 4L
1,458 SR
Queue Stats
29W - 33L
1,337 Elo+
Party 1
The Morrigan
The Morrigan
Zavalussy
The Morrigan
Level 79
God Stats
30W - 55L
1,147 SR
Queue Stats
149W - 184L
1,353 Elo+
Party 2
Izanami
Izanami
boo_racer
Izanami
Level 82
God Stats
25W - 17L
1,489 SR
Queue Stats
43W - 44L
1,345 Elo+
Party 1
Nemesis
Nemesis
killer776711
Nemesis
Level 109
God Stats
4W - 1L
1,629 SR
Queue Stats
116W - 143L
1,351 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 3 / 0
12,315
456
14,882
27,096
27,477
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

The Morrigan
Comfyottoman
The Morrigan
8
0 / 5 / 0
8,119
301
1,035
6,732
2,908
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

17
1 / 5 / 1
10,752
398
8,392
19,832
14,151
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

18
1 / 1 / 2
10,938
405
13,468
31,315
33,720
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
Zl_Aizen24
Tsukuyomi
16
1 / 11 / 1
10,043
372
10,403
25,943
10,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 0 / 4
13,028
483
12,327
10,870
15,399
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Chaac
SHARDY03
Chaac
19
4 / 1 / 6
12,513
463
20,778
29,553
21,948
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

The Morrigan
Zavalussy
The Morrigan
20
5 / 2 / 5
13,834
512
13,548
12,979
6,852
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Izanami
boo_racer
Izanami
19
4 / 1 / 1
12,655
469
16,185
14,211
6,667
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
killer776711
Nemesis
20
10 / 1 / 3
14,792
548
17,831
16,413
10,186
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
5
Kills
24
25
Deaths
5
4
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
L
The Morrigan
Comfyottoman
The Morrigan
0
5
0
0
L
1
5
1
0.3
W
1
0
4
3
L
1
1
2
2
W
Chaac
SHARDY03
Chaac
4
1
6
7
W
The Morrigan
Zavalussy
The Morrigan
5
2
5
3.75
L
Tsukuyomi
Zl_Aizen24
Tsukuyomi
1
11
1
0.14
W
Izanami
boo_racer
Izanami
4
1
1
4.5
W
Nemesis
killer776711
Nemesis
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,180
Damage
80,669
110,918
Taken
84,026
88,749
Mitigated
61,052
21,495
Healing
28,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,882
4,844
0
4,002
27,096
27,477
2,568
437
26,659
0
99,222
L
The Morrigan
Comfyottoman
The Morrigan
1,035
285
0
872
6,732
2,908
0
1,716
5,016
20,477
6,222
L
8,392
3,098
0
461
19,832
14,151
1,240
935
18,897
27
81,576
W
12,327
951
216
882
10,870
15,399
2,386
598
10,272
0
92,517
L
13,468
3,472
0
10,036
31,315
33,720
475
4,168
27,147
80,850
15,988
W
Chaac
SHARDY03
Chaac
20,778
2,805
817
15,276
29,553
21,948
2,361
5,202
24,351
0
78,891
W
The Morrigan
Zavalussy
The Morrigan
13,548
2,680
0
2,507
12,979
6,852
4,095
2,925
10,054
99,385
7,724
L
Tsukuyomi
Zl_Aizen24
Tsukuyomi
10,403
2,983
0
6,124
25,943
10,493
0
2,052
23,891
0
70,149
W
Izanami
boo_racer
Izanami
16,185
10,287
623
1,154
14,211
6,667
8,768
3,587
10,624
0
122,822
W
Nemesis
killer776711
Nemesis
17,831
8,026
0
7,293
16,413
10,186
5,088
578
15,835
0
151,134

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,167
Gold Earned
66,822
554
Minions Killed
759
0
Camps Cleared
0
1,962,324
Distance Traveled
2,577,586
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,315
456
164
6
0
457,644
5
L
The Morrigan
8,119
301
42
2
0
178,823
1
L
Apollo
10,752
398
116
4
0
449,927
0
W
Nike
13,028
483
136
5
0
521,314
0
L
Maui
10,938
405
138
5
0
447,902
0
W
Chaac
12,513
463
94
3
0
515,458
0
W
The Morrigan
13,834
512
158
6
0
489,375
4
L
Tsukuyomi
10,043
372
94
3
0
428,028
0
W
Izanami
12,655
469
186
7
0
466,807
0
W
Nemesis
14,792
548
185
7
0
584,632
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role