Player Matchup

Izanami
Izanami
Mewk1205
Izanami
Level 129
God Stats
23W - 11L
1,756 SR
Queue Stats
316W - 203L
1,675 Elo+
Party 2
Sobek
Sobek
SoggySausagez
Sobek
Level 80
God Stats
1W - 0L
1,500 SR
Queue Stats
82W - 67L
1,670 Elo+
Party 2
Janus
Janus
doomkight500
Janus
Level 103
God Stats
22W - 23L
1,648 SR
Queue Stats
178W - 119L
1,701 Elo+
Party 2
Team Averages
Level 104
1,634 SR
1,682 Elo+

VS

Team Averages
Level 74
1,418 SR
1,528 Elo+
Cthulhu
Cthulhu
Idareyou
Cthulhu
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 15L
1,561 Elo+
Party 1
Anhur
Anhur
MaidenArchangel
Anhur
Level 158
God Stats
2W - 4L
1,506 SR
Queue Stats
168W - 90L
1,708 Elo+
Party 1
Hel
Hel
MaisOutroBOT
Hel
Level 32
God Stats
0W - 1L
1,249 SR
Queue Stats
35W - 41L
1,315 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Mewk1205
Izanami
13
6 / 0 / 5
8,539
854
13,953
11,146
4,788
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
1 / 2 / 9
7,893
789
4,295
10,443
9,283
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

13
5 / 2 / 6
8,104
810
10,291
7,297
3,146
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Idareyou
Cthulhu
9
0 / 5 / 3
6,569
657
7,826
15,474
12,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

10
1 / 3 / 3
6,290
629
11,182
11,980
4,508
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 4 / 1
6,914
691
4,431
8,126
3,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
11
12
Kills
4
4
Deaths
12
20
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Idareyou
Cthulhu
0
5
3
0.3
L
1
3
3
0.83
L
3
4
1
0.88
W
Izanami
Mewk1205
Izanami
6
0
5
8.5
W
1
2
9
2.75
W
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,539
Damage
23,439
28,886
Taken
35,580
17,217
Mitigated
20,370
8,084
Healing
8,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Idareyou
Cthulhu
7,826
816
0
848
15,474
12,148
12
5,779
9,695
18,356
0
L
11,182
5,695
0
2,182
11,980
4,508
288
4,245
7,735
0
20,804
L
4,431
505
2,376
3,045
8,126
3,714
165
4,998
3,128
17,111
0
W
Izanami
Mewk1205
Izanami
13,953
9,991
0
4,033
11,146
4,788
1,437
4,158
6,988
0
43,390
W
4,295
741
0
2,626
10,443
9,283
239
5,012
5,431
7,971
0
W
10,291
1,611
0
1,425
7,297
3,146
477
3,456
3,841
21,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,536
Gold Earned
19,773
94
Minions Killed
72
4
Camps Cleared
5
562,436
Distance Traveled
510,402
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,569
657
18
2
0
183,946
0
L
Anhur
6,290
629
28
3
5
164,382
1
L
Hel
6,914
691
26
3
0
162,074
2
W
Izanami
8,539
854
62
6
2
181,730
3
W
Sobek
7,893
789
9
1
1
193,992
2
W
Janus
8,104
810
23
2
1
186,714
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role