Player Matchup

Medusa
Medusa
 
Medusa
Level 134
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
AndouJurai
Pele
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
88W - 74L
1,585 Elo+
Solo
Ao Kuang
Ao Kuang
Colt45554
Ao Kuang
Level 122
God Stats
10W - 11L
1,634 SR
Queue Stats
496W - 532L
1,572 Elo+
Solo
Ares
Ares
Fercho22
Ares
Level 148
God Stats
2W - 2L
1,522 SR
Queue Stats
235W - 254L
1,517 Elo+
Solo
Merlin
Merlin
KumaUwU
Merlin
Level 147
God Stats
8W - 6L
1,469 SR
Queue Stats
283W - 266L
1,570 Elo+
Solo
Team Averages
Level 135
1,525 SR
1,549 Elo+

VS

Team Averages
Level 136
1,575 SR
1,581 Elo+
King Arthur
King Arthur
 
King Arthur
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
M3MEG0D
Hun Batz
Level 120
God Stats
14W - 10L
1,594 SR
Queue Stats
59W - 48L
1,531 Elo+
Solo
Hera
Hera
Odin1010
Hera
Level 105
God Stats
6W - 7L
1,550 SR
Queue Stats
152W - 141L
1,542 Elo+
Solo
Kumbhakarna
Kumbhakarna
SMGeneral
Kumbhakarna
Level 160
God Stats
25W - 18L
1,600 SR
Queue Stats
364W - 265L
1,688 Elo+
Party 1
Heimdallr
Heimdallr
xAKNORx
Heimdallr
Level 158
God Stats
18W - 15L
1,629 SR
Queue Stats
227W - 172L
1,643 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
14
0 / 3 / 1
8,504
850
6,505
5,163
2,141
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

15
2 / 6 / 2
9,898
990
12,317
16,961
9,588
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
Colt45554
Ao Kuang
14
0 / 2 / 3
9,517
952
4,257
6,142
3,974
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ares
15
2 / 2 / 3
9,802
980
4,942
11,151
16,786
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Merlin
KumaUwU
Merlin
15
1 / 2 / 4
10,102
1,010
6,375
6,055
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Team 1 Tickets

159

VS

Team 2 Tickets

305

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
0 / 3 / 9
9,449
945
6,854
9,770
8,615
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Hun Batz
M3MEG0D
Hun Batz
16
4 / 0 / 5
10,414
1,041
6,525
7,296
2,712
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Hera
15
2 / 1 / 9
10,119
1,012
5,420
4,903
1,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Kumbhakarna
SMGeneral
Kumbhakarna
16
1 / 0 / 14
11,119
1,112
5,594
13,907
11,481
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Heimdallr
xAKNORx
Heimdallr
16
8 / 1 / 7
11,646
1,165
16,931
6,040
2,627
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
59
5
Kills
15
15
Deaths
5
13
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
1
0.17
W
King Arthur
 
King Arthur
0
3
9
1.5
L
2
6
2
0.5
L
Ao Kuang
Colt45554
Ao Kuang
0
2
3
0.75
L
Ares
2
2
3
1.75
L
Merlin
KumaUwU
Merlin
1
2
4
1.5
W
Hun Batz
M3MEG0D
Hun Batz
4
0
5
6.5
W
Hera
2
1
9
6.5
W
Kumbhakarna
SMGeneral
Kumbhakarna
1
0
14
8
W
Heimdallr
xAKNORx
Heimdallr
8
1
7
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,396
Damage
41,324
45,472
Taken
41,916
35,525
Mitigated
27,231
4,647
Healing
4,510
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
6,505
2,582
0
0
5,163
2,141
0
1,554
3,487
0
16,095
W
King Arthur
 
King Arthur
6,854
1,178
0
920
9,770
8,615
0
3,714
6,056
0
17,132
L
12,317
2,708
0
2,086
16,961
9,588
0
3,882
12,847
0
37,375
L
Ao Kuang
Colt45554
Ao Kuang
4,257
1,115
0
1,502
6,142
3,974
0
1,150
4,992
10,915
0
L
Ares
4,942
422
396
337
11,151
16,786
0
2,408
8,523
6,411
0
L
Merlin
KumaUwU
Merlin
6,375
375
0
326
6,055
3,036
0
2,020
3,990
33,843
0
W
Hun Batz
M3MEG0D
Hun Batz
6,525
1,181
0
136
7,296
2,712
0
3,256
3,221
0
20,093
W
Hera
5,420
1,404
0
0
4,903
1,796
0
2,352
2,551
28,650
0
W
Kumbhakarna
SMGeneral
Kumbhakarna
5,594
1,183
0
1,556
13,907
11,481
0
3,925
9,982
7,192
0
W
Heimdallr
xAKNORx
Heimdallr
16,931
9,870
0
1,898
6,040
2,627
0
2,327
2,790
0
51,525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,823
Gold Earned
52,747
165
Minions Killed
210
8
Camps Cleared
8
854,611
Distance Traveled
942,018
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
8,504
850
18
2
0
108,467
1
W
King Arthur
9,449
945
20
2
1
183,424
1
L
Pele
9,898
990
69
7
4
221,332
3
L
Ao Kuang
9,517
952
8
1
3
141,763
3
L
Ares
9,802
980
5
1
0
221,720
1
L
Merlin
10,102
1,010
65
7
1
161,329
0
W
Hun Batz
10,414
1,041
30
3
3
199,340
1
W
Hera
10,119
1,012
56
6
2
177,207
2
W
Kumbhakarna
11,119
1,112
2
0
1
201,238
2
W
Heimdallr
11,646
1,165
102
10
1
180,809
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role