Player Matchup

Artio
Artio
Alphabrogeti
Artio
Level 69
God Stats
1W - 6L
1,202 SR
Queue Stats
120W - 123L
1,358 Elo+
Party 1
Pele
Pele
DRKJikininki
Pele
Level 67
God Stats
8W - 6L
1,602 SR
Queue Stats
133W - 145L
1,390 Elo+
Party 1
Shiva
Shiva
SAM2844
Shiva
Level 67
God Stats
15W - 16L
1,469 SR
Queue Stats
138W - 145L
1,370 Elo+
Solo
Nu Wa
Nu Wa
TheDMan1981
Nu Wa
Level 102
God Stats
89W - 100L
1,477 SR
Queue Stats
94W - 111L
1,350 Elo+
Solo
Skadi
Skadi
motherofashs
Skadi
Level 120
God Stats
2W - 4L
1,651 SR
Queue Stats
10W - 11L
1,623 Elo+
Solo
Team Averages
Level 85
1,480 SR
1,418 Elo+

VS

Team Averages
Level 83
1,440 SR
1,383 Elo+
Cerberus
Cerberus
 
Cerberus
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
HOLYBOBR0S59
Janus
Level 79
God Stats
2W - 4L
1,376 SR
Queue Stats
85W - 92L
1,356 Elo+
Solo
Neith
Neith
Keepest
Neith
Level 114
God Stats
78W - 61L
1,525 SR
Queue Stats
96W - 89L
1,390 Elo+
Solo
Cu Chulainn
Cu Chulainn
ZGZ_Gabii
Cu Chulainn
Level 68
God Stats
21W - 13L
1,529 SR
Queue Stats
379W - 419L
1,317 Elo+
Solo
Thor
Thor
ryan87crosby
Thor
Level 52
God Stats
3W - 5L
1,270 SR
Queue Stats
95W - 97L
1,352 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 6
7,479
374
5,981
18,134
7,412
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

14
5 / 4 / 3
9,240
462
11,840
17,690
6,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Shiva
SAM2844
Shiva
17
2 / 2 / 0
10,225
511
12,869
21,638
19,656
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 6 / 2
8,669
433
8,106
16,920
5,734
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
5 / 8 / 2
8,936
447
11,807
14,426
4,938
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
17
9 / 0 / 12
11,118
556
13,371
22,108
27,445
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
5 / 3 / 7
10,263
513
17,485
14,525
5,516
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Neith
Keepest
Neith
15
10 / 3 / 8
10,464
523
17,949
12,676
5,786
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cu Chulainn
ZGZ_Gabii
Cu Chulainn
15
0 / 1 / 1
9,385
469
12,257
14,270
16,497
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

15
3 / 6 / 6
8,949
447
6,997
16,902
7,665
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
61
13
Kills
27
27
Deaths
13
13
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
9
0
12
15
L
0
7
6
0.43
L
5
4
3
1.63
W
5
3
7
2.83
W
Neith
Keepest
Neith
10
3
8
4.67
L
Shiva
SAM2844
Shiva
2
2
0
1
L
1
6
2
0.33
W
Cu Chulainn
ZGZ_Gabii
Cu Chulainn
0
1
1
0.5
L
5
8
2
0.75
W
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,603
Damage
68,059
88,808
Taken
80,481
44,157
Mitigated
62,909
23,470
Healing
20,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
13,371
1,335
578
6,872
22,108
27,445
71
3,662
18,446
64,650
6,348
L
5,981
1,035
490
2,294
18,134
7,412
168
6,035
11,640
28,803
0
L
11,840
2,148
0
5,491
17,690
6,417
417
4,746
12,746
0
73,988
W
17,485
1,466
0
1,548
14,525
5,516
1,812
4,643
9,882
95,953
0
W
Neith
Keepest
Neith
17,949
7,166
0
3,631
12,676
5,786
2,602
3,189
9,487
0
67,745
L
Shiva
SAM2844
Shiva
12,869
2,705
0
8,782
21,638
19,656
0
2,992
18,646
407
87,493
L
8,106
3,034
1,008
4,110
16,920
5,734
2,453
8,683
7,779
58,231
0
W
Cu Chulainn
ZGZ_Gabii
Cu Chulainn
12,257
3,225
0
2,357
14,270
16,497
56
1,056
13,214
0
72,918
L
11,807
6,042
0
1,295
14,426
4,938
666
6,678
7,628
0
50,382
W
6,997
1,564
0
5,138
16,902
7,665
354
1,944
14,958
0
58,143

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,549
Gold Earned
50,179
474
Minions Killed
585
0
Camps Cleared
0
1,704,230
Distance Traveled
1,827,634
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
11,118
556
143
7
0
402,886
0
L
Artio
7,479
374
50
3
0
339,038
3
L
Pele
9,240
462
102
5
0
339,443
0
W
Janus
10,263
513
146
7
0
338,839
0
W
Neith
10,464
523
76
4
0
365,424
5
L
Shiva
10,225
511
162
8
0
372,805
0
L
Nu Wa
8,669
433
80
4
0
314,635
5
W
Cu Chulainn
9,385
469
130
7
0
375,812
1
L
Skadi
8,936
447
80
4
0
338,309
2
W
Thor
8,949
447
90
5
0
344,673
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role