Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Z-DeeCIm3_TaT3-z
Sylvanus
Level 125
God Stats
0W - 2L
1,257 SR
Queue Stats
64W - 61L
1,435 Elo+
Solo
Vamana
Vamana
bennyyyyyy
Vamana
Level 83
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 7L
1,392 Elo+
Solo
Hou Yi
Hou Yi
chinses
Hou Yi
Level 42
God Stats
0W - 1L
1,451 SR
Queue Stats
69W - 90L
1,291 Elo+
Solo
Merlin
Merlin
squeakykong
Merlin
Level 124
God Stats
0W - 2L
1,228 SR
Queue Stats
5W - 5L
1,211 Elo+
Solo
Team Averages
Level 98
1,387 SR
1,366 Elo+

VS

Team Averages
Level 81
1,413 SR
1,428 Elo+
King Arthur
King Arthur
 
King Arthur
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
C6Rhymes4Crimes
Janus
Level 69
God Stats
3W - 1L
1,452 SR
Queue Stats
66W - 81L
1,431 Elo+
Solo
Charybdis
Charybdis
LordFacundo
Charybdis
Level 127
God Stats
31W - 26L
1,468 SR
Queue Stats
126W - 136L
1,365 Elo+
Solo
Kali
Kali
Zombievictim181
Kali
Level 100
God Stats
2W - 3L
1,371 SR
Queue Stats
332W - 354L
1,409 Elo+
Solo
Baron Samedi
Baron Samedi
dirtybubble
Baron Samedi
Level 46
God Stats
1W - 1L
1,272 SR
Queue Stats
17W - 11L
1,433 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
6 / 4 / 2
8,526
449
8,788
14,244
6,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 0 / 4
7,508
395
3,890
9,161
7,135
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Vamana
bennyyyyyy
Vamana
15
1 / 2 / 2
9,583
504
11,967
22,607
24,955
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hou Yi
chinses
Hou Yi
12
1 / 2 / 3
7,481
394
4,281
9,998
3,878
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
14
0 / 5 / 2
8,579
452
7,380
13,520
5,433
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
16
2 / 1 / 1
10,465
551
14,620
19,613
22,094
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

18
3 / 0 / 3
11,080
583
8,184
7,463
3,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Charybdis
LordFacundo
Charybdis
14
2 / 2 / 0
9,127
480
7,882
9,333
4,688
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

17
6 / 2 / 3
10,860
572
9,289
19,717
8,992
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Baron Samedi
dirtybubble
Baron Samedi
12
0 / 3 / 3
8,350
439
5,305
11,092
9,155
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
23
8
Kills
13
13
Deaths
8
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
6
4
2
1.75
W
King Arthur
 
King Arthur
2
1
1
2.5
W
3
0
3
4.5
W
Charybdis
LordFacundo
Charybdis
2
2
0
1
L
0
0
4
2
W
6
2
3
3.75
L
Vamana
bennyyyyyy
Vamana
1
2
2
1
L
Hou Yi
chinses
Hou Yi
1
2
3
1.25
W
Baron Samedi
dirtybubble
Baron Samedi
0
3
3
0.5
L
Merlin
0
5
2
0.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,306
Damage
45,280
69,530
Taken
67,218
47,642
Mitigated
48,633
14,370
Healing
28,772
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
8,788
2,811
0
3,226
14,244
6,241
0
1,556
12,612
0
46,520
W
King Arthur
 
King Arthur
14,620
1,679
0
8,457
19,613
22,094
174
0
19,613
0
86,221
W
8,184
1,160
211
4,035
7,463
3,704
848
3,017
4,446
93,736
0
W
Charybdis
LordFacundo
Charybdis
7,882
4,305
7
1,670
9,333
4,688
3,310
1,421
7,912
0
60,485
L
3,890
1,202
933
3,385
9,161
7,135
0
1,843
7,318
25,943
2,464
W
9,289
5,088
0
11,562
19,717
8,992
0
2,753
16,964
0
85,272
L
Vamana
bennyyyyyy
Vamana
11,967
5,338
0
4,883
22,607
24,955
864
2,187
20,338
0
72,457
L
Hou Yi
chinses
Hou Yi
4,281
1,337
0
1,257
9,998
3,878
208
1,761
8,237
0
36,903
W
Baron Samedi
dirtybubble
Baron Samedi
5,305
577
253
2,577
11,092
9,155
377
4,139
6,953
25,672
0
L
Merlin
7,380
358
0
686
13,520
5,433
2,280
5,715
7,536
64,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,677
Gold Earned
49,882
423
Minions Killed
563
0
Camps Cleared
0
1,514,875
Distance Traveled
1,840,770
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,526
449
71
4
0
243,731
0
W
King Arthur
10,465
551
143
8
0
390,196
2
W
Janus
11,080
583
175
9
0
361,967
1
W
Charybdis
9,127
480
98
5
0
318,937
0
L
Sylvanus
7,508
395
51
3
0
229,929
3
W
Kali
10,860
572
125
7
0
414,314
2
L
Vamana
9,583
504
137
7
0
384,782
0
L
Hou Yi
7,481
394
48
3
0
363,705
1
W
Baron Samedi
8,350
439
22
1
0
355,356
5
L
Merlin
8,579
452
116
6
0
292,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role