Player Matchup

Sol
Sol
Kokayu
Sol
Level 83
God Stats
17W - 15L
1,549 SR
Queue Stats
277W - 236L
1,538 Elo+
Solo
Danzaburou
Danzaburou
ProtocolD
Danzaburou
Level 98
God Stats
6W - 1L
1,567 SR
Queue Stats
69W - 106L
1,433 Elo+
Party 2
Bacchus
Bacchus
Rathanak
Bacchus
Level 23
God Stats
3W - 1L
1,664 SR
Queue Stats
9W - 11L
1,363 Elo+
Party 2
Team Averages
Level 68
1,593 SR
1,445 Elo+

VS

Team Averages
Level 55
1,596 SR
1,416 Elo+
Ah Puch
Ah Puch
 
Ah Puch
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cu Chulainn
Cu Chulainn
RogueRaven29
Cu Chulainn
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,258 Elo+
Party 1
Anhur
Anhur
teamwork9999
Anhur
Level 61
God Stats
6W - 2L
1,788 SR
Queue Stats
85W - 94L
1,492 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Kokayu
Sol
16
5 / 2 / 12
11,489
718
16,739
15,690
6,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
ProtocolD
Danzaburou
19
10 / 0 / 9
13,320
833
19,273
10,193
4,919
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
Rathanak
Bacchus
17
7 / 2 / 14
12,332
771
11,213
17,180
21,961
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
15
1 / 4 / 3
10,064
629
15,757
12,083
5,928
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cu Chulainn
RogueRaven29
Cu Chulainn
11
1 / 9 / 2
9,022
564
7,345
23,722
26,516
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
2 / 9 / 2
10,484
655
10,813
17,501
7,798
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
22
Kills
4
4
Deaths
22
35
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
1
4
3
0.63
W
Sol
Kokayu
Sol
5
2
12
5.5
W
Danzaburou
ProtocolD
Danzaburou
10
0
9
14.5
W
Bacchus
Rathanak
Bacchus
7
2
14
7
L
Cu Chulainn
RogueRaven29
Cu Chulainn
1
9
2
0.22
L
2
9
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,225
Damage
33,915
43,063
Taken
53,306
33,107
Mitigated
40,242
16,370
Healing
5,190
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
15,757
73
0
1,451
12,083
5,928
0
6,413
5,424
41,852
0
W
Sol
Kokayu
Sol
16,739
8,622
0
8,686
15,690
6,227
614
5,577
10,113
60,154
0
W
Danzaburou
ProtocolD
Danzaburou
19,273
7,555
0
5,041
10,193
4,919
1,684
3,480
6,570
0
58,347
W
Bacchus
Rathanak
Bacchus
11,213
1,154
62
2,581
17,180
21,961
170
7,642
9,538
26,936
0
L
Cu Chulainn
RogueRaven29
Cu Chulainn
7,345
1,560
0
940
23,722
26,516
28
11,476
11,901
168
13,903
L
10,813
6,131
0
2,799
17,501
7,798
0
9,238
7,640
0
45,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,141
Gold Earned
29,570
221
Minions Killed
147
10
Camps Cleared
4
930,112
Distance Traveled
725,457
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
10,064
629
50
3
2
269,250
2
W
Sol
11,489
718
90
6
5
284,318
1
W
Danzaburou
13,320
833
92
6
2
321,983
3
W
Bacchus
12,332
771
39
2
3
323,811
3
L
Cu Chulainn
9,022
564
14
1
0
226,982
1
L
Anhur
10,484
655
83
5
2
229,225
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role