Player Matchup

Maui
Maui
Bugz4Life1
Maui
Level 64
God Stats
1W - 2L
1,371 SR
Queue Stats
39W - 50L
1,437 Elo+
Party 1
Nemesis
Nemesis
CuddlezDaDragon
Nemesis
Level 123
God Stats
3W - 2L
1,602 SR
Queue Stats
68W - 76L
1,487 Elo+
Party 1
Hera
Hera
Jademifer
Hera
Level 24
God Stats
3W - 8L
1,451 SR
Queue Stats
4W - 10L
1,285 Elo+
Party 1
Danzaburou
Danzaburou
Somping Wong658
Danzaburou
Level 72
God Stats
2W - 4L
1,897 SR
Queue Stats
5W - 9L
1,344 Elo+
Party 1
Skadi
Skadi
Yorch_Mono
Skadi
Level 106
God Stats
274W - 266L
1,567 SR
Queue Stats
375W - 404L
1,473 Elo+
Solo
Team Averages
Level 78
1,578 SR
1,405 Elo+

VS

Team Averages
Level 104
1,563 SR
1,610 Elo+
Bakasura
Bakasura
 
Bakasura
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hera
Hera
CringyGinger
Hera
Level 159
God Stats
1W - 0L
1,726 SR
Queue Stats
94W - 71L
1,720 Elo+
Party 2
Charybdis
Charybdis
METΛ
Charybdis
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
42W - 7L
1,906 Elo+
Party 2
Odin
Odin
MrBullShark
Odin
Level 122
God Stats
21W - 19L
1,506 SR
Queue Stats
447W - 412L
1,547 Elo+
Party 3
Chang'e
Chang'e
rexha2013
Chang'e
Level 143
God Stats
20W - 11L
1,581 SR
Queue Stats
174W - 201L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,332
444
1,553
8,399
4,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
4 / 2 / 1
6,947
579
5,088
9,434
3,564
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hera
7
0 / 3 / 0
4,461
372
2,740
4,184
1,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
Somping Wong658
Danzaburou
9
0 / 5 / 1
5,053
421
2,828
9,489
2,602
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Skadi
10
3 / 3 / 1
6,512
543
6,153
7,745
4,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
11
4 / 3 / 2
6,860
572
4,362
7,207
3,659
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

11
2 / 2 / 2
6,890
574
5,097
5,573
2,248
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Charybdis
METΛ
Charybdis
12
4 / 2 / 1
7,386
616
11,197
9,872
3,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
3 / 0 / 5
7,442
620
4,626
8,194
3,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Chang'e
rexha2013
Chang'e
10
2 / 0 / 4
6,241
520
2,923
7,660
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
29
7
Kills
15
15
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
4
3
2
1.67
L
0
2
2
0.5
W
2
2
2
1.5
L
4
2
1
2.25
L
Hera
0
3
0
0
W
Charybdis
METΛ
Charybdis
4
2
1
2.25
W
3
0
5
5.5
L
Danzaburou
Somping Wong658
Danzaburou
0
5
1
0.1
L
Skadi
3
3
1
1.17
W
Chang'e
rexha2013
Chang'e
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,362
Damage
28,205
39,251
Taken
38,506
16,855
Mitigated
14,744
7,202
Healing
17,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
4,362
2,516
0
2,215
7,207
3,659
2,026
0
7,207
0
24,593
L
1,553
239
0
1,508
8,399
4,955
0
2,493
5,766
10,192
0
W
5,097
757
0
1,000
5,573
2,248
112
1,913
3,660
41,998
0
L
5,088
2,630
0
694
9,434
3,564
0
1,644
7,735
0
50,099
L
Hera
2,740
239
0
0
4,184
1,652
0
2,178
1,806
15,704
0
W
Charybdis
METΛ
Charybdis
11,197
6,927
0
4,800
9,872
3,202
1,265
764
9,108
0
61,607
W
4,626
1,101
0
4,307
8,194
3,318
614
531
7,663
0
42,234
L
Danzaburou
Somping Wong658
Danzaburou
2,828
1,585
0
2,585
9,489
2,602
0
814
8,675
0
29,692
L
Skadi
6,153
2,304
0
2,415
7,745
4,082
77
891
6,762
0
36,069
W
Chang'e
rexha2013
Chang'e
2,923
653
1,734
3,569
7,660
2,317
1,415
1,085
6,575
27,505
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,305
Gold Earned
34,819
237
Minions Killed
382
0
Camps Cleared
0
1,072,815
Distance Traveled
1,112,123
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
6,860
572
67
6
0
256,053
5
L
Maui
5,332
444
20
2
0
229,516
0
W
Hera
6,890
574
77
6
0
219,597
3
L
Nemesis
6,947
579
82
7
0
257,120
0
L
Hera
4,461
372
28
2
0
193,887
0
W
Charybdis
7,386
616
106
9
0
175,317
0
W
Odin
7,442
620
88
7
0
243,690
2
L
Danzaburou
5,053
421
44
4
0
186,246
2
L
Skadi
6,512
543
63
5
0
206,046
4
W
Chang'e
6,241
520
44
4
0
217,466
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role