Player Matchup

Tiamat
Tiamat
Leeviathan772
Tiamat
Level 129
God Stats
4W - 7L
1,481 SR
Queue Stats
141W - 170L
1,379 Elo+
Solo
Kali
Kali
Shamanking121
Kali
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 55L
1,398 Elo+
Solo
The Morrigan
The Morrigan
SukAtDis
The Morrigan
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 26L
1,249 Elo+
Solo
Sobek
Sobek
Tsukaretta
Sobek
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 96L
1,402 Elo+
Solo
Atlas
Atlas
Uzumakl
Atlas
Level 84
God Stats
6W - 7L
1,590 SR
Queue Stats
329W - 351L
1,404 Elo+
Solo
Team Averages
Level 63
1,514 SR
1,366 Elo+

VS

Team Averages
Level 107
1,471 SR
1,449 Elo+
Sun Wukong
Sun Wukong
MarleyQuinnz
Sun Wukong
Level 104
God Stats
14W - 13L
1,422 SR
Queue Stats
880W - 960L
1,461 Elo+
Party 2
Atlas
Atlas
Peanutcore
Atlas
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 36L
1,423 Elo+
Party 1
Zeus
Zeus
jhoncelll
Zeus
Level 160
God Stats
6W - 2L
1,495 SR
Queue Stats
287W - 276L
1,392 Elo+
Solo
Raijin
Raijin
lullabii
Raijin
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 23L
1,493 Elo+
Party 1
Chaac
Chaac
marssin
Chaac
Level 159
God Stats
9W - 12L
1,439 SR
Queue Stats
1,065W - 1,087L
1,478 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 3 / 2
9,012
819
20,295
7,082
7,785
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 4 / 2
7,095
645
3,919
10,745
5,848
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

The Morrigan
SukAtDis
The Morrigan
10
0 / 6 / 1
6,383
580
3,312
8,401
4,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sobek
14
0 / 6 / 2
7,418
674
7,062
16,477
23,106
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Atlas
Uzumakl
Atlas
13
1 / 4 / 3
7,611
692
10,407
14,588
20,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
MarleyQuinnz
Sun Wukong
17
4 / 1 / 13
10,249
932
9,024
18,777
12,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Atlas
15
3 / 1 / 18
9,564
869
9,607
17,845
13,119
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Zeus
14
9 / 4 / 8
9,207
837
14,858
9,617
4,105
Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Raijin
lullabii
Raijin
16
5 / 0 / 14
9,020
820
11,415
6,474
2,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
marssin
Chaac
15
2 / 1 / 18
9,479
862
8,056
22,355
16,971
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
94
7
Kills
23
23
Deaths
7
10
Assists
71
Player
Kills
Deaths
Assists
KDA
L
5
3
2
2
W
Sun Wukong
MarleyQuinnz
Sun Wukong
4
1
13
10.5
W
Atlas
3
1
18
12
L
1
4
2
0.5
L
The Morrigan
SukAtDis
The Morrigan
0
6
1
0.08
L
Sobek
0
6
2
0.17
L
Atlas
Uzumakl
Atlas
1
4
3
0.63
W
Zeus
9
4
8
3.25
W
Raijin
lullabii
Raijin
5
0
14
12
W
Chaac
marssin
Chaac
2
1
18
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,995
Damage
52,960
57,293
Taken
75,068
61,777
Mitigated
49,801
11,491
Healing
45,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
20,295
834
572
1,205
7,082
7,785
0
4,772
2,310
42,442
0
W
Sun Wukong
MarleyQuinnz
Sun Wukong
9,024
2,849
439
9,200
18,777
12,691
483
10,900
7,877
0
21,833
W
Atlas
9,607
4,707
2,681
8,530
17,845
13,119
120
10,362
7,483
19,741
0
L
3,919
1,836
981
2,513
10,745
5,848
0
7,625
3,120
0
5,585
L
The Morrigan
SukAtDis
The Morrigan
3,312
2,065
203
254
8,401
4,402
0
5,025
3,359
5,948
930
L
Sobek
7,062
875
894
2,264
16,477
23,106
0
10,350
6,127
10,785
0
L
Atlas
Uzumakl
Atlas
10,407
4,576
356
2,249
14,588
20,636
0
8,091
6,497
20,122
0
W
Zeus
14,858
1,753
1,200
2,271
9,617
4,105
1,704
4,831
4,786
25,067
0
W
Raijin
lullabii
Raijin
11,415
1,078
2,980
1,912
6,474
2,915
712
4,183
2,291
19,576
0
W
Chaac
marssin
Chaac
8,056
1,326
3,405
13,112
22,355
16,971
571
10,538
11,817
0
16,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,519
Gold Earned
47,519
86
Minions Killed
114
0
Camps Cleared
0
802,404
Distance Traveled
998,278
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
9,012
819
48
4
0
174,912
0
W
Sun Wukong
10,249
932
22
2
0
204,652
0
W
Atlas
9,564
869
19
2
0
204,577
0
L
Kali
7,095
645
4
0
0
137,302
0
L
The Morrigan
6,383
580
10
1
0
139,964
0
L
Sobek
7,418
674
8
1
0
181,102
0
L
Atlas
7,611
692
16
1
0
169,124
0
W
Zeus
9,207
837
27
2
0
140,991
0
W
Raijin
9,020
820
16
1
0
213,575
0
W
Chaac
9,479
862
30
3
0
234,483
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role